A Design Approach to Decentralized Interactive Environments. - Harm van Essen; Pepijn Rijnbout; Mark de Graaf (INTETAIN, 2009)

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. - Pepijn Rijnbout; Linda De Valk; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (AmI Workshops, 2011)

2nd International Workshop on Ambient Gaming. - Janienke Sturm; Pepijn Rijnbout; Ben A. M. Schouten (AmI, 2012)

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. - Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (Advances in Computer Entertainment, 2013)

About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. - Pepijn Rijnbout; Linda De Valk; Arnold P. O. S. Vermeeren; Tilde Bekker; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (INTETAIN, 2013)

Shake up the schoolyard: iterative design research for public playful installations. - Rob Tieben; Linda De Valk; Pepijn Rijnbout; Tilde Bekker; Ben A. M. Schouten (IDC, 2014)

Investigating Perspectives on Play: The Lenses of Play Tool. - Tilde Bekker; Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (CHI PLAY, 2015)

The Richness of Open-ended Play - Rules, feedback and adaptation mechanisms in intelligent play environments. - Pepijn Rijnbout; Mark de Graaf; Ben A. M. Schouten (EAI Endorsed Trans. Collab. Comput., 2015)

The introduction of IMO, an integrated model for designing for open-ended play. - Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten (Entertain. Comput., 2016)