Patterns as a Means for Managing Knowledge in the Information Systems Engineering Process. - Per Backlund; Ingi Jonasson (BalticDB&IS, 2002)

Evaluating Knowledge Management In Network Contexts - Applying The Strategic Knowledge Management Framework. - Per Backlund; Matthias Strand (ECIS, 2002)

Transfer of development process knowledge through method adaptation and implementation. - Per Backlund; Christina Hallenborg; Guomundur Hallgrimsson (ECIS, 2003)

Introducing New IT Project Management Practices - a Case Study. - Per Backlund (AMCIS, 2004)

Ontology Driven Business Processes Integration - a Position Paper. - Per Backlund; Benkt Wangler; Eva Söderström; Anders Toms; Rose-Mharie Åhlfeldt; Anne Persson (CAiSE Workshops (3), 2004)

Adopting the Knowledge Embedded in New Methods - The Challange of Aligning Old and New Practices. - Per Backlund (ECIS, 2004)

Security Issues in Health Care Process Integration ? a Research-in-Progress Report. - Rose-Mharie Åhlfeldt; Per Backlund; Benkt Wangler; Eva Söderström (EMOI-INTEROP, 2005)

On the Research Approaches Employed at Recent European Conferences on Information Systems (ECIS 2002 - ECIS 2004). - Per Backlund (ECIS, 2005)

Method Chunks for Interoperability. - Jolita Ralyté; Per Backlund; Harald Kühn; Manfred A. Jeusfeld (ER, 2006)

Strategic Knowledge Management Issues when Designing Knowledge Repositories. - Lena Aggestam; Per Backlund (ECIS, 2007)

Classifying Interoperability Problems for a Method Chunk Repository. - Manfred A. Jeusfeld; Per Backlund; Jolita Ralyté (IESA, 2007)

Sidh - a Game Based Firefighter Training Simulation. - Per Backlund; Henrik Engström; Cecilia Hammar; Mikael Johannesson; Mikael Lebram (IV, 2007)

Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment. - Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram (IV, 2007)

Evaluation Criteria to Increase Information Quality in Electronic Knowledge Repositories. - Lena Aggestam; Anne Persson; Per Backlund (ECIS, 2008)

A knowledge-based approach to manage information systems interoperability. - Jolita Ralyté; Manfred A. Jeusfeld; Per Backlund; Harald Kühn; Nicolas Arni-Bloch (Inf. Syst., 2008)

Gamers against All Odds. - Anna-Sofia Alklind Taylor; Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram (Edutainment, 2009)

Workshop - Serious Games and Open Source: Practice and Futures. - Per Backlund; Björn Lundell; Walt Scacchi (OSS, 2009)

SIDH: A Game-Based Architecture for a Training Simulator. - Per Backlund; Henrik Engström; Martin Gustavsson; Mikael Johannesson; Mikael Lebram; Emmy Sjörs (Int. J. Comput. Games Technol., 2009)

Workshop - Open Source Software for Computer Games and Virtual Worlds: Practice and Future. - Per Backlund; Björn Lundell; Walt Scacchi (OSS, 2010)

Supporting Knowledge Evaluation to Increase Quality in Electronic Knowledge Repositories. - Lena Aggestam; Per Backlund; Anne Persson (Int. J. Knowl. Manag., 2010)

Assessing Performance Competence in Training Games. - Hiran Ekanayake; Per Backlund; Tom Ziemke; Robert Ramberg; Kamalanath Hewagamage (ACII (2), 2011)

Letting the students create and the teacher play: expanding the roles in serious gaming. - Anna-Sofia Alklind Taylor; Per Backlund (MindTrek, 2011)

Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation. - Per Backlund; Anna-Sofia Alklind Taylor; Henrik Engström; Mikael Johannesson; Mikael Lebram; Angelique Slijper; Karin Svensson; Jesper Poucette; Katharina Stibrant Sunnerhagen (VS-GAMES, 2011)

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center. - Per Backlund; Ilona Heldal; Henrik Engström; Mikael Johannesson; Mikael Lebram (EMS, 2013)

Children's collaboration in emergent game environments. - Björn Berg Marklund; Per Backlund; Mikael Johannesson (FDG, 2013)

Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games. - Per Backlund; Maurice Hendrix (VS-GAMES, 2013)

Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers. - Maurice Hendrix; Per Backlund; Mikael Lebram; Henrik Lundqvist (VS-GAMES, 2013)

Comparing Expert Driving Behavior in Real World and Simulator Contexts. - Hiran Bandara Ekanayake; Per Backlund; Tom Ziemke; Robert Ramberg; Kamalanath Priyantha Hewagamage; Mikael Lebram (Int. J. Comput. Games Technol., 2013)

Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems. - Hiran Ekanayake; Uno Fors; Robert Ramberg; Tom Ziemke; Per Backlund; Kamalanath Hewagamage (Int. J. Distance Educ. Technol., 2013)

Comparing Expert and Novice Driving Behavior in a Driving Simulator. - Hiran Ekanayake; Per Backlund; Tom Ziemke; Robert Ramberg; Kamalanath Hewagamage; Mikael Lebram (IxD&A, 2013)

Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation. - Per Backlund; Anna-Sofia Alklind Taylor; Henrik Engström; Mikael Johannesson; Mikael Lebram; Angelique Slijper; Karin Svensson; Jesper Poucette; Katharina Stibrant Sunnerhagen (Trans. Edutainment, 2013)

Inclusive game design: audio interface in a graphical adventure game. - Per Anders Östblad; Henrik Engström; Jenny Brusk; Per Backlund; Ulf Wilhelmsson (Audio Mostly Conference, 2014)

Combining Work Process Models to Identify Training Needs in the Prehospital Care Process. - Eva Söderström; Joeri van Laere; Per Backlund; Hanna Maurin Söderholm (BIR, 2014)

The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. - Björn Berg Marklund; Per Backlund; Henrik Engström (VS-GAMES, 2014)

A Rating Tool for Sharing Experiences with Serious Games. - Maurice Hendrix; Per Backlund; Boris Vampula (Int. J. Game Based Learn., 2014)

A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. - Björn Berg Marklund; Per Backlund; Carl-Johan Dahlin; Henrik Engström; Ulf Wilhelmsson (Int. J. Game Based Learn., 2014)

Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training. - Per Backlund; Henrik Engström; Mikael Johannesson; Mikael Lebram; Magnus Andersson Hagiwara; Hanna Maurin Söderholm (VS-GAMES, 2015)

Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2015)

Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2016)

Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. - Fernando Bevilacqua; Henrik Engström; Per Backlund (ACE, 2017)

Developing games for non-leisure contexts: Identification of challenges and research gaps. - Per Backlund; Henrik Engström; Björn Berg Marklund; Marcus Toftedahl (VS-GAMES, 2017)

Localization from an Indie Game Production Perspective - Why, When and How? - Marcus Toftedahl; Per Backlund; Henrik Engström (DiGRA Conference, 2018)

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Entertain. Comput., 2018)

Game development from a software and creative product perspective: A quantitative literature review approach. - Henrik Engström; Björn Berg Marklund; Per Backlund; Marcus Toftedahl (Entertain. Comput., 2018)

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Int. J. Comput. Games Technol., 2018)

Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. - Marcus Toftedahl; Per Backlund; Henrik Engström (Int. J. Serious Games, 2018)

The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation. - Yanhui Su; Per Backlund; Henrik Engström; Matthias Strand (ISD, 2019)

What Empirically Based Research Tells Us About Game Development. - Björn Berg Marklund; Henrik Engström; Marcus Hellkvist; Per Backlund (Comput. Games J., 2019)

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Sensors, 2019)

Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences. - Ulf Wilhelmsson; Per Backlund (Visual Computing for Cultural Heritage, 2020)

A Data-driven Model for Mobile Game New Version Update Evaluation. - Yanhui Su; Per Backlund; Henrik Engström (DiGRA, 2020)

Business Intelligence Challenges for Independent Game Publishing. - Yanhui Su; Per Backlund; Henrik Engström (Int. J. Comput. Games Technol., 2020)

Fidelity in Simulation-Based Serious Games. - Xiaozhen Ye; Per Backlund; Jianguo Ding; Huansheng Ning (IEEE Trans. Learn. Technol., 2020)

Data-driven Method for Mobile Game Publishing Marketing Promotion. - Yanhui Su; Per Backlund; Henrik Engström; Mattias Strand (ICEBE, 2021)

A Review on Serious Games in E-learning. - Huansheng Ning; Hang Wang; Wenxi Wang; Xiaozhen Ye; Jianguo Ding; Per Backlund (SSCI, 2021)

Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture. - Xiaozhen Ye; Huansheng Ning; Per Backlund; Jianguo Ding (IEEE Internet Things J., 2021)

Comprehensive review and classification of game analytics. - Yanhui Su; Per Backlund; Henrik Engström (Serv. Oriented Comput. Appl., 2021)

A Review on Serious Games for Phobia. - Sha Li; Peichen Yang; Rongyang Li; Fadi Farha; Jianguo Ding; Per Backlund; Huansheng Ning (CoRR, 2022)

Serious games design knowledge - Experiences from a decade (+) of serious games development. - Henrik Engström; Per Backlund (EAI Endorsed Trans. Serious Games, 2022)

Data-driven method for mobile game publishing revenue forecast. - Yanhui Su; Per Backlund; Henrik Engström (Serv. Oriented Comput. Appl., 2022)

The Negotiator: Interactive Hostage-Taking Training Simulation. - Pierre-Benjamin Monaco; Per Backlund; Stéphane Gobron (SIMULTECH, 2024)

Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence? - Pierre-Benjamin Monaco; Per Backlund; Stéphane Gobron (SIMULTECH, 2024)