Auto-tuning interactive ray tracing using an analytical GPU architecture model. - Per Ganestam; Michael C. Doggett (GPGPU@ASPLOS, 2012)

Power Efficiency for Software Algorithms Running on Graphics Processors. - Björn Johnsson; Per Ganestam; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2012)

Explicit Cache Management for Volume Ray-Casting on Parallel Architectures. - Daniel Jönsson; Per Ganestam; Michael C. Doggett; Anders Ynnerman; Timo Ropinski (EGPGV@Eurographics, 2012)

Real-time multiply recursive reflections and refractions using hybrid rendering. - Per Ganestam; Michael C. Doggett (Vis. Comput., 2015)

SAH guided spatial split partitioning for fast BVH construction. - Per Ganestam; Michael C. Doggett (Comput. Graph. Forum, 2016)

Faster data structures and graphics hardware techniques for high performance rendering. - Per Ganestam (2016)