A Computer Vision and Hearing Based User Interface for a Computer Game for Children. - Perttu Hämäläinen; Johanna Höysniemi (User Interfaces for All, 2002)

Who is afraid of spiders?: two perceptive computer games for children. - Johanna Höysniemi; Perttu Hämäläinen (IDC, 2003)

Using peer tutoring in evaluating the usability of a physically interactive computer game with children. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki (Interact. Comput., 2003)

Wizard of Oz prototyping of computer vision based action games for children. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki (IDC, 2004)

Animaatiokone: an installation for creating clay animation. - Perttu Hämäläinen; Mikko Lindholm; Ari Nykänen; Johanna Höysniemi (CHI, 2004)

Latency Tolerance for Gesture Controlled Continuous Sound Instrument without Tactile Feedback. - Teemu Mäki-Patola; Perttu Hämäläinen (ICMC, 2004)

Interactive video mirrors for sports training. - Perttu Hämäläinen (NordiCHI, 2004)

Shadow boxer: a physically interactive fitness game. - Johanna Höysniemi; Anne Aula; Petra Auvinen; Jaana Hännikäinen; Perttu Hämäläinen (NordiCHI, 2004)

Martial arts in artificial reality. - Perttu Hämäläinen; Tommi Ilmonen; Johanna Höysniemi; Mikko Lindholm; Ari Nykänen (CHI, 2005)

Children's intuitive gestures in vision-based action games. - Johanna Höysniemi; Perttu Hämäläinen; Laura Turkki; Teppo Rouvi (Commun. ACM, 2005)

The Augmented Djembe Drum - Sculpting Rhythms. - Teemu Mäki-Patola; Perttu Hämäläinen; Aki Kanerva (NIME, 2006)

Using heart rate to control an interactive game. - Ville Nenonen; Aleksi Lindblad; Ville Häkkinen; Toni Laitinen; Mikko Jouhtio; Perttu Hämäläinen (CHI, 2007)

Novel applications of real-time audiovisual signal processing technology for art and sports education and entertainment ; Uusia reaaliaikaiseen kuvan- ja äänenkäsittelyteknologiaan perustuvia järjestelmiä taiteen ja liikunnan harjoitteluun. - Perttu Hämäläinen (2007)

Voluntary pupil size change as control in eyes only interaction. - Inger Ekman; Antti Poikola; Meeri Mäkäräinen; Tapio Takala; Perttu Hämäläinen (ETRA, 2008)

Immersive 3D modeling with Blender and off-the-shelf hardware. - Tuukka M. Takala; Meeri Mäkäräinen; Perttu Hämäläinen (3DUI, 2013)

Body-controlled trampoline training games based on computer vision. - Leo Holsti; Tuukka M. Takala; Aki Martikainen; Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2013)

Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows. - Tuukka M. Takala; Perttu Hämäläinen; Mikael Matveinen; Taru Simonen; Jari Takatalo (OZCHI (LNCS Selection), 2013)

Augmented climbing: testing prototypes in wizard of oz experiment. - Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2014)

Augmented climbing: interacting with projected graphics on a climbing wall. - Raine A. Kajastila; Perttu Hämäläinen (CHI Extended Abstracts, 2014)

Empowering the Exercise: a Body-Controlled Trampoline Training Game. - Raine A. Kajastila; Leo Holsti; Perttu Hämäläinen (Int. J. Comput. Sci. Sport, 2014)

Online motion synthesis using sequential Monte Carlo. - Perttu Hämäläinen; Sebastian Eriksson; Esa Tanskanen; Ville Kyrki; Jaakko Lehtinen (ACM Trans. Graph., 2014)

Utilizing Gravity in Movement-Based Games and Play. - Perttu Hämäläinen; Joe Marshall; Raine A. Kajastila; Richard Byrne 001; Florian 'Floyd' Mueller (CHI PLAY, 2015)

RT-RRT*: a real-time path planning algorithm based on RRT. - Kourosh Naderi; Joose Rajamäki; Perttu Hämäläinen (MIG, 2015)

Motion games in real sports environments. - Raine A. Kajastila; Perttu Hämäläinen (Interactions, 2015)

Online control of simulated humanoids using particle belief propagation. - Perttu Hämäläinen; Joose Rajamäki; C. Karen Liu (ACM Trans. Graph., 2015)

The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface. - Raine A. Kajastila; Leo Holsti; Perttu Hämäläinen (CHI, 2016)

Sampled differential dynamic programming. - Joose Rajamäki; Kourosh Naderi; Ville Kyrki; Perttu Hämäläinen (IROS, 2016)

Virtual ball catching performance in different camera views. - Felipe Marjalizo Alonso; Raine A. Kajastila; Tuukka M. Takala; Mikael Matveinen; Mikko Kytö; Perttu Hämäläinen (MindTrek, 2016)

Predictive Physics Simulation in Game Mechanics. - Perttu Hämäläinen; Xiaoxiao Ma; Jari Takatalo; Julian Togelius (CHI PLAY, 2017)

Towards Computer-Aided Imagery in Sport and Exercise. - Kourosh Naderi; Jari Takatalo; Perttu Hämäläinen (CHI PLAY (Companion), 2017)

SIAK - A Game for Foreign Language Pronunciation Learning. - Reima Karhila; Sari Ylinen; Seppo Enarvi; Kalle J. Palomäki; Aleksander Nikulin; Olli Rantula; Vertti Viitanen; Krupakar Dhinakaran; Anna-Riikka Smolander; Heini Kallio; Katja Junttila; Maria Uther; et al. (INTERSPEECH, 2017)

Augmenting sampling based controllers with machine learning. - Joose Rajamäki; Perttu Hämäläinen (Symposium on Computer Animation, 2017)

Improving 3D Character Posing with a Gestural Interface. - Mikko Kytö; Krupakar Dhinakaran; Aki Martikainen; Perttu Hämäläinen (IEEE Computer Graphics and Applications, 2017)

An Iterative Closest Points Approach to Neural Generative Models. - Joose Rajamäki; Perttu Hämäläinen (CoRR, 2017)

Discovering and synthesizing humanoid climbing movements. - Kourosh Naderi; Joose Rajamäki; Perttu Hämäläinen (ACM Trans. Graph., 2017)

Regularizing Sampled Differential Dynamic Programming. - Joose Rajamäki; Perttu Hämäläinen (ACC, 2018)

Review of Intrinsic Motivation in Simulation-based Game Testing. - Shaghayegh Roohi; Jari Takatalo; Christian Guckelsberger; Perttu Hämäläinen (CHI, 2018)

Exaggeration of Avatar Flexibility in Virtual Reality. - Antti Granqvist; Tapio Takala; Jari Takatalo; Perttu Hämäläinen (CHI PLAY, 2018)

Plusminus: Augmenting Physics to Promote Emergent Gameplay. - Veera Hokkanen; Thomas Holmes; Hannu Koivuranta; Antti Sandberg; Helena Sorva; Juuso Toikka; Perttu Hämäläinen; Maximus Kaos (CHI PLAY (Companion), 2018)

Fair and Encouraging - Developing an Automatic Assessment System in Aalto Drawing. - Christina Lassheikki; Iina Nokelainen; Yuanqi Shan; Maximus Kaos; Martti Raevaara; Heikka Valja; Perttu Hämäläinen (CHI PLAY (Companion), 2018)

Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale. - Shaghayegh Roohi; Jari Takatalo; J. Matias Kivikangas; Perttu Hämäläinen (CHI PLAY, 2018)

Intelligent Middle-Level Game Control. - Amin Babadi; Kourosh Naderi; Perttu Hämäläinen (CIG, 2018)

Computer-Aided Imagery in Sport and Exercise: A Case Study of Indoor Wall Climbing. - Kourosh Naderi; Jari Takatalo; Jari Lipsanen; Perttu Hämäläinen (Graphics Interface, 2018)

Learning Physically Based Humanoid Climbing Movements. - Kourosh Naderi; Amin Babadi; Perttu Hämäläinen (Comput. Graph. Forum, 2018)

Social Play in an Exergame: How the Need to Belong Predicts Adherence. - Maximus D. Kaos; Ryan E. Rhodes; Perttu Hämäläinen; T. C. Nicholas Graham (CHI, 2019)

Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game. - Lauri Lehtonen; Maximus D. Kaos; Raine A. Kajastila; Leo Holsti; Janne Karsisto; Sami Pekkola; Joni Vähämäki; Lassi Vapaakallio; Perttu Hämäläinen (CHI PLAY, 2019)

Recognizing Emotional Expression in Game Streams. - Shaghayegh Roohi; Elisa D. Mekler; Mikke Tavast; Tatu Blomqvist; Perttu Hämäläinen (CHI PLAY, 2019)

A Reinforcement Learning Approach To Synthesizing Climbing Movements. - Kourosh Naderi; Amin Babadi; Shaghayegh Roohi; Perttu Hämäläinen (CoG, 2019)

Self-Imitation Learning of Locomotion Movements through Termination Curriculum. - Amin Babadi; Kourosh Naderi; Perttu Hämäläinen (MIG, 2019)

Visualizing Movement Control Optimization Landscapes. - Perttu Hämäläinen; Juuso Toikka; C. Karen Liu (CoRR, 2019)

Continuous Control Monte Carlo Tree Search Informed by Multiple Experts. - Joose Rajamäki; Perttu Hämäläinen (IEEE Trans. Vis. Comput. Graph., 2019)

Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning. - Noshaba Cheema; Laura A. Frey-Law; Kourosh Naderi; Jaakko Lehtinen; Philipp Slusallek; Perttu Hämäläinen (CHI, 2020)

3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality. - Inan Evin; Toni Pesola; Maximus D. Kaos; Tuukka M. Takala; Perttu Hämäläinen (CHI PLAY, 2020)

Predicting Game Difficulty and Churn Without Players. - Shaghayegh Roohi; Asko Relas; Jari Takatalo; Henri Heiskanen; Perttu Hämäläinen (CHI PLAY, 2020)

PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation. - Perttu Hämäläinen; Amin Babadi; Xiaoxiao Ma; Jaakko Lehtinen (MLSP, 2020)

Automated Excavator Based on Reinforcement Learning and Multibody System Dynamics. - Ilya Kurinov; Grzegorz Orzechowski; Perttu Hämäläinen; Aki Mikkola (IEEE Access, 2020)

Converting Biomechanical Models from OpenSim to MuJoCo. - Aleksi Ikkala; Perttu Hämäläinen (CoRR, 2020)

Deep Residual Mixture Models. - Perttu Hämäläinen; Arno Solin (CoRR, 2020)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment. - Tuure Saloheimo; Maximus Kaos; Pia Fricker; Perttu Hämäläinen (MindTrek, 2021)

Embodied online dance learning objectives of CAROUSEL+. - Kenny Mitchell; Babis Koniaris; Monica Tamariz; Jessie Kennedy; Noshaba Cheema; Elisa D. Mekler; Pieter van der Linden; Erik Herrmann; Perttu Hämäläinen; Iain McGregor; Philipp Slusallek; Carmen Mac Williams (VR Workshops, 2021)

Predicting Game Engagement and Difficulty Using AI Players. - Shaghayegh Roohi; Christian Guckelsberger; Asko Relas; Henri Heiskanen; Jari Takatalo; Perttu Hämäläinen (CoRR, 2021)

Predicting Game Difficulty and Engagement Using AI Players. - Shaghayegh Roohi; Christian Guckelsberger; Asko Relas; Henri Heiskanen; Jari Takatalo; Perttu Hämäläinen (Proc. ACM Hum. Comput. Interact., 2021)

Vibing Together: Dance Experiences in Social Virtual Reality. - Roosa Piitulainen; Perttu Hämäläinen; Elisa D. Mekler (CHI, 2022)

Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima; Laia Turmo Vidal; Elena Márquez Segura; Dennis Reidsma (FDG, 2022)

Neural Language Models as What If? -Engines for HCI Research. - Perttu Hämäläinen; Mikke Tavast; Anton Kunnari (IUI Companion, 2022)

Language Models Can Generate Human-Like Self-Reports of Emotion. - Mikke Tavast; Anton Kunnari; Perttu Hämäläinen (IUI Companion, 2022)

Learning High-Risk High-Precision Motion Control. - Nam Hee Kim; Markus Kirjonen; Perttu Hämäläinen (MIG, 2022)

Breathing Life Into Biomechanical User Models. - Aleksi Ikkala; Florian Fischer 001; Markus Klar; Miroslav Bachinski; Arthur Fleig; Andrew Howes 001; Perttu Hämäläinen; Jörg Müller 001; Roderick Murray-Smith; Antti Oulasvirta (UIST, 2022)

Personalized Game Difficulty Prediction Using Factorization Machines. - Jeppe Theiss Kristensen; Christian Guckelsberger; Paolo Burelli; Perttu Hämäläinen (UIST, 2022)

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors. - Inan Evin; Perttu Hämäläinen; Christian Guckelsberger (Proc. ACM Hum. Comput. Interact., 2022)

Learning Task-Agnostic Action Spaces for Movement Optimization. - Amin Babadi; Michiel van de Panne; C. Karen Liu; Perttu Hämäläinen (IEEE Trans. Vis. Comput. Graph., 2022)

Visualizing Movement Control Optimization Landscapes. - Perttu Hämäläinen; Juuso Toikka; Amin Babadi; C. Karen Liu (IEEE Trans. Vis. Comput. Graph., 2022)

Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study. - Perttu Hämäläinen; Mikke Tavast; Anton Kunnari (CHI, 2023)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play. - Robby van Delden; Dennis Reidsma; Dees B. W. Postma; Joris P. Weijdom; Elena Márquez Segura; Laia Turmo Vidal; José Manuel Vega-Cebrián; Ana Tajadura-Jiménez; Annika Waern; Solip Park; Perttu Hämäläinen; José María Font; et al. (CHI PLAY (Companion), 2023)

Discovering Fatigued Movements for Virtual Character Animation. - Noshaba Cheema; Rui Xu; Nam Hee Kim; Perttu Hämäläinen; Vladislav Golyanik; Marc Habermann; Christian Theobalt; Philipp Slusallek (SIGGRAPH Asia, 2023)

Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs. - Fiona Draxler; Daniel Buschek; Mikke Tavast; Perttu Hämäläinen; Albrecht Schmidt 001; Juhi Kulshrestha; Robin Welsch (CoRR, 2023)

"I Feel My Abs": Exploring Non-standing VR Locomotion. - Reetu Kontio; Markus Laattala; Robin Welsch; Perttu Hämäläinen (Proc. ACM Hum. Comput. Interact., 2023)

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals. - Veera Vimpari; Annakaisa Kultima; Perttu Hämäläinen; Christian Guckelsberger (Proc. ACM Hum. Comput. Interact., 2023)

Grand Challenges in SportsHCI. - Don Samitha Elvitigala; Armagan Karahanoglu; Andrii Matviienko; Laia Turmo Vidal; Dees B. W. Postma; Michael D. Jones; Maria F. Montoya; Daniel Harrison; Lars Elbæk; Florian Daiber; Lisa Anneke Burr; Rakesh Patibanda; et al. (CHI, 2024)

WAVE: Anticipatory Movement Visualization for VR Dancing. - Markus Laattala; Roosa Piitulainen; Nadia M. Ady; Monica Tamariz; Perttu Hämäläinen (CHI, 2024)

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima (CHI, 2024)

Understanding the Design of Emotionally Impactful Game Feel. - Prabhav Bhatnagar; Markus Laattala; Supriya Dutta; Perttu Hämäläinen (CHI PLAY (Companion), 2024)

Duet: VR Pair Dancing with Partner Movement Manipulation. - Markus Laattala; Perttu Hämäläinen (CHI PLAY (Companion), 2024)

Towards Understanding Waiting in Video Games. - Nina Tepponen; Prabhav Bhatnagar; Perttu Hämäläinen (CHI PLAY (Companion), 2024)

SIM2VR: Towards Automated Biomechanical Testing in VR. - Florian Fischer 001; Aleksi Ikkala; Markus Klar; Arthur Fleig; Miroslav Bachinski; Roderick Murray-Smith; Perttu Hämäläinen; Antti Oulasvirta; Jörg Müller 001 (UIST, 2024)

Contextual Policies Enable Efficient and Interpretable Inverse Reinforcement Learning for Populations. - Ville Tanskanen; Chang Rajani; Perttu Hämäläinen; Christian Guckelsberger; Arto Klami (Trans. Mach. Learn. Res., 2024)

Generating Role-Playing Game Quests With GPT Language Models. - Susanna Värtinen; Perttu Hämäläinen; Christian Guckelsberger (IEEE Trans. Games, 2024)

Between: Easing the Fear of Death Through Peaceful Play. - Bingxiao Luo; Perttu Hämäläinen; Heidi Rautalahti (CHI Extended Abstracts, 2025)

"Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions. - Jaakko Väkevä; Perttu Hämäläinen; Janne Lindqvist (CHI, 2025)

Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences. - Prabhav Bhatnagar; Markus Laattala; Supriya Dutta; Tom Cole; Perttu Hämäläinen (FDG, 2025)

Souls-VR: Dodge-Rolling in Virtual Reality. - Markus Kirjonen; Adas Slezas; Supriya Dutta; Markus Laattala; Perttu Hämäläinen (FDG, 2025)

LLMCode: Evaluating and Enhancing Researcher-AI Alignment in Qualitative Analysis. - Joel Oksanen; Andrés Lucero; Perttu Hämäläinen (CoRR, 2025)