Peter Willemsen

Orcid: 0000-0001-9877-6867

Affiliations:
  • University of Minnesota, Department of Computer Science, Duluth, USA


According to our database1, Peter Willemsen authored at least 34 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Learning Environments in AR: Comparing Tablet and Head-mounted Augmented Reality Devices at Room and Table Scale.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Augmenting Virtual Reality Terrain Display with Smart Shoe Physical Rendering: A Pilot Study.
IEEE Trans. Haptics, 2021

Utilizing dynamic parallelism in CUDA to accelerate a 3D red-black successive over relaxation wind-field solver.
Environ. Model. Softw., 2021

2018
Memory Task Performance Across Augmented and Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Comparing Interface Affordances for Controlling a Push Broom in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2013
Effectiveness of commodity BCI devices as means to control an immersive virtual environment.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

2012
Analysis of IR-based virtual reality tracking using multiple Kinects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Natural Perspective Projections for Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2011

Change Blindness Phenomena for Virtual Reality Display Systems.
IEEE Trans. Vis. Comput. Graph., 2011

Accelerating urban fast response Lagrangian dispersion simulations using inexpensive graphics processor parallelism.
Environ. Model. Softw., 2011

2010
Change blindness phenomena for stereoscopic projection systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments.
ACM Trans. Appl. Percept., 2009

Resolution Independent NPR-Style 3D Line Textures.
Comput. Graph. Forum, 2009

Judgment of natural perspective projections in head-mounted display environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

2008
Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

Integrating Particle Dispersion Models into Real-time Virtual Environments.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
ACM Trans. Appl. Percept., 2007

2006
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006

2005
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search.
IEEE Trans. Vis. Comput. Graph., 2005

Throwing versus walking as indicators of distance perception in similar real and virtual environments.
ACM Trans. Appl. Percept., 2005

Steering Behaviors for Autonomous Vehicles in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

A haptic system for virtual prototyping of polygonal models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Haptic rendering of polygonal models using local minimum distances.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Investigations on the interactions between vision and locomotion using a treadmill virtual environment.
Proceedings of the Human Vision and Electronic Imaging X, 2005

2004
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Presence Teleoperators Virtual Environ., 2004

Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments.
Proceedings of the International Conference on Modeling, 2004

Accelerated Haptic Rendering of Polygonal Models through Local Descent.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

The effects of head-mounted display mechanics on distance judgments in virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Throwing vs. walking as indicators of distance perception in real and virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Visual motion influences locomotion in a treadmill virtual environment.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Model.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Evaluating space perception in NPR immersive environments.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002


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