A tale of two platforms: low-cost robotics in the CS curriculum. - Peter Mawhorter; Elaine Shaver; Zeke Koziol; Zachary Dodds (J. Comput. Sci. Coll., 2009)

Procedural level generation using occupancy-regulated extension. - Peter A. Mawhorter; Michael Mateas (CIG, 2010)

Reactive planning idioms for multi-scale game AI. - Ben George Weber; Peter A. Mawhorter; Michael Mateas; Arnav Jhala (CIG, 2010)

Minstrel Remixed: User Interface and Demonstration. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2011)

Experimental Results from a Rational Reconstruction of MINSTREL. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (ICCC, 2011)

The 2010 Mario AI Championship: Level Generation Track. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Ben George Weber; Tomoyuki Shimizu; Tomonori Hashiyama; Nathan Sorenson; Philippe Pasquier; Peter A. Mawhorter; Glen Takahashi; Gillian Smith 001; Robin Baumgarten (IEEE Trans. Comput. Intell. AI Games, 2011)

Lessons Learned From a Rational Reconstruction of Minstrel. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AAAI, 2012)

Towards a theory of choice poetics. - Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin; Arnav Jhala (FDG, 2014)

Skald: Minstrel Reconstructed. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. - Peter Andrew Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2015)

Intentionally Generating Choices in Interactive Narratives. - Michael Mateas; Peter A. Mawhorter; Noah Wardrip-Fruin (ICCC, 2015)

Artificial Intelligence as a Tool for Understanding Narrative Choices. - Peter A. Mawhorter (2016)

Efficiency, realism, and representation in generated content: a case study using family tree generation. - Peter A. Mawhorter (FDG, 2017)

Analyzing Hate Speech Toward Players from the MENA in League of Legends. - Sercan Sengün; Joni Salminen; Soon-Gyo Jung; Peter Mawhorter; Bernard J. Jansen (CHI Extended Abstracts, 2019)

Anarchy: a library for incremental chaos. - Peter Mawhorter (FDG, 2019)

Exploring the Relationship Between Game Content and Culture-based Toxicity: A Case Study of League of Legends and MENA Players. - Sercan Sengün; Joni Salminen; Peter Mawhorter; Soon-Gyo Jung; Bernard J. Jansen (HT, 2019)

Identifying Regional Trends in Avatar Customization. - Peter Mawhorter; Sercan Sengün; Haewoon Kwak; D. Fox Harrell (IEEE Trans. Games, 2019)

Fractal Coordinates for Incremental Procedural Content Generation. - Peter Mawhorter (FDG, 2021)

The Randomizer Community does Procedural Content Generation Research. - Ross Mawhorter; Peter A. Mawhorter; Adam M. Smith 001 (FDG, 2022)

The Case-by-Case Method for Recursive (and Inductive) Problem Solving. - Peter A. Mawhorter (SIGCSE (2), 2023)

The Image of the Open World Game. - Kitty Boakye; Kaitlyn Tsien; Nissi Awosanya; Peter A. Mawhorter (FDG, 2025)