Improved Background Removal through Polarisation in Vision-Based Tabletop Interface. - Ross Eldridge; Heiko Rudolph; Jonathan Duckworth; Peter H. Wilson (ACIS-ICIS, 2007)

Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury. - Jonathan Duckworth; Patrick R. Thomas; David Shum; Peter H. Wilson (HCI (10), 2013)

Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. - Jonathan Duckworth; Jessica D. Bayliss; Patrick R. Thomas; David Shum; Nick Mumford; Peter H. Wilson (HCI (5), 2014)

Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play. - Jonathan Duckworth; Nick Mumford; Karen Caeyenberghs; Ross Eldridge; Scott Mayson; Patrick R. Thomas; David Shum; Gavin Williams; Peter H. Wilson (HCI (9), 2015)

A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom. - Vasileios Stavropoulos 001; Peter H. Wilson; Daria J. Kuss; Mark Griffiths 001; Douglas A. Gentile (Behav. Inf. Technol., 2017)

Mapping the functional connectome in traumatic brain injury: What can graph metrics tell us? - Karen Caeyenberghs; Helena Verhelst; Adam Clemente; Peter H. Wilson (NeuroImage, 2017)

Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. - Jonathan Duckworth; James Hullick; Shigenori Mochizuki; Sarah Pink; Christine Imms; Peter H. Wilson (ArtsIT/DLI, 2019)

Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study. - Jeffrey M. Rogers; Jenny Jensen; Joaquin T. Valderrama; Stuart Johnstone; Peter H. Wilson (Virtual Real., 2021)

Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training. - Jeffrey M. Rogers; Nick Mumford; Karen Caeyenberghs; Hannah Richards; Nienke Nuijen; Bert Steenbergen; Gavin Williams; David H. K. Shum; Jonathan Duckworth; Natalie Amos; Peter H. Wilson (Virtual Real., 2021)