Road Network Simulation Using FLAME GPU. - Peter Heywood; Paul Richmond; Steve C. Maddock (Euro-Par Workshops, 2015)

PED: Pedestrian Environment Designer. - James McIlveen; Steve C. Maddock; Peter Heywood; Paul Richmond (CGVC, 2016)

Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel. - Wuyang Shui; Steve Maddock; Peter Heywood; Elizabeth Craig-Atkins; Jennifer Crangle; Dawn Hadley; Rab Scott (CGVC, 2016)

Parallel Pair-Wise Interaction for Multi-Agent Immune Systems Modelling. - Mozhgan K. Chimeh; Peter Heywood; Marzio Pennisi; Francesco Pappalardo 001; Paul Richmond (BIBM, 2018)

Data-parallel agent-based microscopic road network simulation using graphics processing units. - Peter Heywood; Steve C. Maddock; Jordi Casas; David García; Mark Brackstone; Paul Richmond (Simul. Model. Pract. Theory, 2018)

Parallelisation strategies for agent based simulation of immune systems. - Mozhgan Kabiri Chimeh; Peter Heywood; Marzio Pennisi; Francesco Pappalardo 001; Paul Richmond (BMC Bioinform., 2019)

UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU. - Paul Richmond; Matthew Leach; Peter Heywood; Francesco Pappalardo 001; Giulia Russo; Marzio Pennisi (BIBM, 2022)

FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs. - Paul Richmond; Robert Chisholm; Peter Heywood; Mozhgan Kabiri Chimeh; Matthew Leach (Softw. Pract. Exp., 2023)

Overcoming Computational Complexity: A Scalable Agent-Based Model of Traffic Activity Using FLAME-GPU. - Maxim Smilovitskiy; Sedar Olmez; Paul Richmond; Robert Chisholm; Peter Heywood; Alvaro Cabrejas; Sven van den Berghe; Sachio Kobayashi (PAAMS, 2024)