Case Learning and Indexing in Real Time Strategy Games. - Haibo Wang; Peter H. F. Ng; Ben Niu 002; Simon C. K. Shiu (ICNC (1), 2009)

A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. - Ben Niu 002; Haibo Wang; Peter H. F. Ng; Simon C. K. Shiu (IEA/AIE, 2009)

Learning Player Behaviors in Real Time Strategy Games from Real Data. - Peter H. F. Ng; Simon C. K. Shiu; Haibo Wang (RSFDGrC, 2009)

Apply different fuzzy integrals in unit selection problem of real time strategy game. - Yingjie Li 006; Peter H. F. Ng; H. B. Wang; Simon C. K. Shiu; Yan Li 003 (FUZZ-IEEE, 2011)

Unit formation planning in RTS game by using potential field and fuzzy integral. - Peter H. F. Ng; Yingjie Li 006; Simon C. K. Shiu (FUZZ-IEEE, 2011)

Applying fuzzy integral to performance evaluation in real time strategy game. - Yingjie Li 006; Peter H. F. Ng; H. B. Wang; Simon C. K. Shiu; Yan Li 003 (ICMLC, 2012)

Rapid Game Strategy Evaluation Using Fuzzy Extreme Learning Machine. - Yingjie Li 006; Peter Hiu Fung Ng; Simon Chi-Keung Shiu (PReMI, 2013)

New Fuzzy Integral for the Unit Maneuver in RTS Game. - Peter Hiu Fung Ng; Yingjie Li 006; Simon Chi-Keung Shiu (PReMI, 2013)

Collaborative maneuver planning using fuzzy integral in RTS game. - Peter H. F. Ng; Yingjie Li 006; Simon C. K. Shiu (SCIS&ISIS, 2014)

Collaborative maneuver using fuzzy integral for RTS game. - Peter H. F. Ng; Simon C. K. Shiu (FUZZ-IEEE, 2015)

A fast evaluation method for RTS game strategy using fuzzy extreme learning machine. - Yingjie Li 006; Peter H. F. Ng; Simon C. K. Shiu (Nat. Comput., 2016)

Introducing the practices for adopting the constructivist teaching in game engineering. - Peter H. F. Ng (EDUCON, 2017)

Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox. - Zackary P. T. Sin; Peter H. F. Ng; Simon C. K. Shiu; Fu-Lai Chung (EDUCON, 2017)

Planetary Marching Cubes: A Marching Cubes Algorithm for Spherical Space. - Zackary P. T. Sin; Peter H. F. Ng (ICVIP, 2018)

Multi-level Motion-Informed Approach for Video Generation with Key Frames. - Zackary P. T. Sin; Peter H. F. Ng; Simon C. K. Shiu; Fu-Lai Chung; Hong Va Leong (CGI, 2019)

Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR. - Zackary P. T. Sin; Peter H. F. Ng; Simon C. K. Shiu; Fu-Lai Chung; Hong Va Leong (CGI, 2019)

2D character animating networks: bringing static characters to move via motion transfer. - Zackary P. T. Sin; Peter H. F. Ng; Simon C. K. Shiu; Fu-Lai Chung; Hong Va Leong (SAC, 2019)

Towards Neural Ar: Unsupervised Object Segmentation with 3d Scanned Model Through Relative. - Zackary P. T. Sin; Peter H. F. Ng; Hong Va Leong (ICME Workshops, 2020)

Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading - A Step Towards Tackling Dyslexia with Top-Down Teaching. - Billy C. Y. Fu; Zackary P. T. Sin; Peter H. F. Ng; Alice Cheng-Lai (ISVC (1), 2020)

Stuffed Toy as an Appealing Tangible Interface for Children. - Zackary P. T. Sin; Peter H. F. Ng; Hong Va Leong (ISM, 2021)

Neural Proxy: Empowering Neural Volume Rendering for Animation. - Zackary P. T. Sin; Peter H. F. Ng; Hong Va Leong (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning. - Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng; Junnan Dong; Qinggang Zhang; Zackary P. T. Sin; Yaowei Wang 001 (ICBL, 2022)

Implement Virtual Reality Tour in Blended Learning. - Peter H. F. Ng; Jessie F. Y. Kar; Anson Wong; Wai Renee Leung; Kace Lai; Grace Ngai (ICBL, 2022)

Intelligent Instructional Design via Interactive Knowledge Graph Editing. - Jerry C. K. Chan; Yaowei Wang 001; Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng (ICWL, 2022)

Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy. - Zackary P. T. Sin; Isaac Dan Zhao; Astin C. H. Wu; Richard Chen Li; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (ICWL, 2022)

Curvable Image Markers: Toward Trackable Markers for Every Surface. - Zackary P. T. Sin; Peter H. F. Ng; Hong Va Leong (MoMM, 2022)

College Students Experience of Service Learning in Teaching STEM Workshop Under COVID-19. - Peter Q. Chen; Peter H. F. Ng (TALE, 2022)

Tracking Stuffed Toy for Naturally Mapped Interactive Play via a Soft-Pose Estimator. - Zackary P. T. Sin; Peter Q. Chen; Peter H. F. Ng; Hong Va Leong (Proc. ACM Hum. Comput. Interact., 2022)

Gradual Study Advising with Course Knowledge Graphs. - Junnan Dong; Wentao Li; Yaowei Wang 001; Qing Li 001; George Baciu; Jiannong Cao 001; Xiao Huang 001; Richard Chen Li; Peter H. F. Ng (ICWL, 2023)

From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education. - Peter H. F. Ng; Peter Q. Chen; Zackary P. T. Sin; Ye Jia; Richard Chen Li; George Baciu; Jiannong Cao 001; Qing Li 001 (ICWL, 2023)

NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed. - Zackary P. T. Sin; Peter H. F. Ng; Hong Va Leong (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses. - Zackary P. T. Sin; Ye Jia; Astin C. H. Wu; Isaac Dan Zhao; Richard Chen Li; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (IEEE Trans. Learn. Technol., 2023)

Towards Effective Collaborative Learning in Edu-Metaverse: A Study on Learners' Anxiety, Perception, and Behaviour. - Yufei Lu; Ye Jia; Guang Chen; Yao Wang; Peter H. F. Ng; Laura Zhou; Qing Li 001; Chen Li 023 (ICWL, 2024)

NivTA: Towards a Naturally Interactable Edu-Metaverse Teaching Assistant for CAVE. - Ye Jia; Zackary P. T. Sin; Xiangzhi Eric Wang; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; Junnan Dong; Yaowei Wang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (MetaCom, 2024)

Gamified Constructivist Teaching in Metaverse: Revolutionizing Language Learning in University via an Immersive Experience. - Peter H. F. Ng; Frankie T. K. Har; Ken S. K. Tai; Winnie C. L. Leung; Peter Q. Chen; Laura Zhou; Joe K. H. Lam; Helen K. W. Law; Chen Li 023; Yan Yan Lam; Qing Li 001 (MetaCom, 2024)

illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement. - Zackary P. T. Sin; Ye Jia; Richard Chen Li; Hong Va Leong; Qing Li 001; Peter H. F. Ng (VR, 2024)

Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse. - Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (IEEE Trans. Learn. Technol., 2024)

Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies. - Chen Li 023; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li 026 (IEEE Trans. Learn. Technol., 2024)

Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship. - Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li 023 (IEEE Trans. Learn. Technol., 2024)

Enhance Learner Engagement Through Experiential Learning in a Gamified Simulation: A Longitudinal Study. - Chen Li 023; Jeff K. T. Tang; Ye Jia; Yufei Lu; Peter H. F. Ng; Laura Zhou; Jing Liu 056; Qing Li 001 (ICBL, 2025)

Traceable teleportation: Improving spatial learning in virtual locomotion. - Ye Jia; Zackary P. T. Sin; Chen Li 023; Peter H. F. Ng; Xiao Huang 001; George Baciu; Jiannong Cao 001; Qing Li 001 (Int. J. Hum. Comput. Stud., 2025)

HiBench: Benchmarking LLMs Capability on Hierarchical Structure Reasoning. - Zhuohang Jiang; Pangjing Wu; Ziran Liang; Peter Q. Chen; Xu Yuan; Ye Jia; Jiancheng Tu; Chen Li 023; Peter H. F. Ng; Qing Li 001 (CoRR, 2025)