Strong total chromatic numbers of complete hypergraphs. - Peter I. Cowling (Discret. Math., 1995)

The total graph of a hypergraph. - Peter I. Cowling (Discret. Math., 1997)

Effective heuristic and metaheuristic approaches to optimize component placement in printed circuit board assembly. - Edmund K. Burke; Peter I. Cowling; Ralf Keuthen (CEC, 2000)

Three Methods to Automate the Space Allocation Process in UK Universities. - Edmund K. Burke; Peter I. Cowling; J. D. Landa Silva; Barry McCollum (PATAT, 2000)

A Hyperheuristic Approach to Scheduling a Sales Summit. - Peter I. Cowling; Graham Kendall; Eric Soubeiga (PATAT, 2000)

Hybrid population-based metaheuristic approaches for the space allocation problem. - Edmund K. Burke; Peter I. Cowling; J. D. Landa Silva (CEC, 2001)

Effective Local and Guided Variable Neighbourhood Search Methods for the Asymmetric Travelling Salesman Problem. - Edmund K. Burke; Peter I. Cowling; Ralf Keuthen (EvoWorkshops, 2001)

A Memetic Approach to the Nurse Rostering Problem. - Edmund K. Burke; Peter I. Cowling; Patrick De Causmaecker; Greet Vanden Berghe (Appl. Intell., 2001)

An investigation of a hyperheuristic genetic algorithm applied to a trainer scheduling problem. - Peter I. Cowling; Graham Kendall; Limin Han (IEEE Congress on Evolutionary Computation, 2002)

Opening the Information Bottleneck in Complex Scheduling Problems with a Novel Representation: STARK Diagrams. - Peter C.-H. Cheng; Rossano Barone; Peter I. Cowling; Samad Ahmadi (Diagrams, 2002)

Hyperheuristics: A Tool for Rapid Prototyping in Scheduling and Optimisation. - Peter I. Cowling; Graham Kendall; Eric Soubeiga (EvoWorkshops, 2002)

Hyperheuristics: A Robust Optimisation Method Applied to Nurse Scheduling. - Peter I. Cowling; Graham Kendall; Eric Soubeiga (PPSN, 2002)

An adaptive Length chromosome Hyper-Heuristic Genetic Algorithm for a Trainer Scheduling Problem. - Limin Han; Graham Kendall; Peter I. Cowling (SEAL, 2002)

Using real time information for effective dynamic scheduling. - Peter I. Cowling; Marcus Johansson (Eur. J. Oper. Res., 2002)

Hyperheuristics for managing a large collection of low level heuristics to schedule personnel. - Peter I. Cowling; Konstantin Chakhlevitch (IEEE Congress on Evolutionary Computation, 2003)

Utility and Stability Measures for Agent-Based Dynamic Scheduling of Steel Continuous Casting. - D. Quelhadj; Peter I. Cowling; Sanja Petrovic (ICRA, 2003)

A flexible decision support system for steel hot rolling mill scheduling. - Peter I. Cowling (Comput. Ind. Eng., 2003)

A multi-agent architecture for dynamic scheduling of steel hot rolling. - Peter I. Cowling; Djamila Ouelhadj; Sanja Petrovic (J. Intell. Manuf., 2003)

MMAC: A New Multi-Class, Multi-Label Associative Classification Approach. - Fadi A. Thabtah; Peter I. Cowling; Yonghong Peng (ICDM, 2004)

Inter-agent cooperation and communication for agent-based robust dynamic scheduling in steel production. - Djamila Ouelhadj; Sanja Petrovic; Peter I. Cowling; Amnon Meisels (Adv. Eng. Informatics, 2004)

MCAR: multi-class classification based on association rule. - Fadi A. Thabtah; Peter I. Cowling; Yonghong Peng (AICCSA, 2005)

Board Evaluation For The Virus Game. - Peter I. Cowling (CIG, 2005)

Choosing the Fittest Subset of Low Level Heuristics in a Hyperheuristic Framework. - Konstantin Chakhlevitch; Peter I. Cowling (EvoCOP, 2005)

The Impact of Rule Ranking on the Quality of Associative Classifiers. - Fadi A. Thabtah; Peter I. Cowling; Yonghong Peng (SGAI Conf., 2005)

Embedded local search approaches for routing optimization. - Peter I. Cowling; Ralf Keuthen (Comput. Oper. Res., 2005)

A Study of Predictive Accuracy for Four Associative Classifiers. - Fadi A. Thabtah; Peter I. Cowling; Yonghong Peng (J. Digit. Inf. Manag., 2005)

A Coevolutionary Model for The Virus Game. - Peter I. Cowling; Munir Hussain Naveed; M. Alamgir Hossain (CIG, 2006)

The Trade Off Between Diversity and Quality for Multi-objective Workforce Scheduling. - Peter I. Cowling; Nic Colledge; Keshav P. Dahal; Stephen Remde (EvoCOP, 2006)

Improving rule sorting, predictive accuracy and training time in associative classification. - Fadi A. Thabtah; Peter I. Cowling; Suhel Hammoud (Expert Syst. Appl., 2006)

Multiple labels associative classification. - Fadi Abdeljaber Thabtah; Peter I. Cowling; Yonghong Peng (Knowl. Inf. Syst., 2006)

Bayesian Opponent Modeling in a Simple Poker Environment. - Roderick J. S. Baker; Peter I. Cowling (CIG, 2007)

Hybrid Evolutionary Learning Approaches for The Virus Game. - Munir Hussain Naveed; Peter I. Cowling; M. Alamgir Hossain (CIG, 2007)

Exact/Heuristic Hybrids Using rVNS and Hyperheuristics for Workforce Scheduling. - Stephen Remde; Peter I. Cowling; Keshav P. Dahal; Nic Colledge (EvoCOP, 2007)

Evolution of Fitness Functions to Improve Heuristic Performance. - Stephen Remde; Peter I. Cowling; Keshav P. Dahal; Nic Colledge (LION, 2007)

A greedy classification algorithm based on association rule. - Fadi A. Thabtah; Peter I. Cowling (Appl. Soft Comput., 2007)

Using a Large Set of Low Level Heuristics in a Hyperheuristic Approach to Personnel Scheduling. - Peter I. Cowling; Konstantin Chakhlevitch (Evolutionary Scheduling, 2007)

Can opponent models aid poker player evolution? - Roderick J. S. Baker; Peter I. Cowling; Thomas W. G. Randall; Ping Jiang 001 (CIG, 2008)

Improving Metaheuristic Performance by Evolving a Variable Fitness Function. - Keshav P. Dahal; Stephen Remde; Peter I. Cowling; Nic Colledge (EvoCOP, 2008)

Adjusting Analogy Software Effort Estimation Based on Fuzzy Logic. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (ICSOFT (SE/MUSE/GSDCA), 2008)

Software Project Similarity Measurement Based on Fuzzy C-Means. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (ICSP, 2008)

Improving analogy software effort estimation using fuzzy feature subset selection algorithm. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (PROMISE@ICSE, 2008)

Mining the data from a hyperheuristic approach using associative classification. - Fadi A. Thabtah; Peter I. Cowling (Expert Syst. Appl., 2008)

Hyperheuristics: Recent Developments. - Konstantin Chakhlevitch; Peter I. Cowling (Adaptive and Multilevel Metaheuristics, 2008)

Monte Carlo search applied to card selection in Magic: The Gathering. - Colin D. Ward; Peter I. Cowling (CIG, 2009)

Binary Exponential Back Off for Tabu Tenure in Hyperheuristics. - Stephen Remde; Keshav P. Dahal; Peter I. Cowling; Nic Colledge (EvoCOP, 2009)

Natural Scene Image Recognition by Fusing Weighted Colour Moments with Bag of Visual Patches on Spatial Pyramid Layout. - Yousef Alqasrawi; Daniel Neagu; Peter I. Cowling (ISDA, 2009)

Software effort estimation based on weighted fuzzy grey relational analysis. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (PROMISE, 2009)

Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment. - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling; Bhadra Man Tuladhar (CEC, 2009)

Software Stage-Effort Estimation Based on Association Rule Mining and Fuzzy Set Theory. - Mohammad Azzeh; Peter I. Cowling; Daniel Neagu (CIT, 2010)

C-Link: Concept Linkage in Knowledge Repositories. - Peter I. Cowling; Stephen Remde; Peter Hartley; Will Stewart; Joe Stock-Brooks; Tom Woolley (AAAI Spring Symposium: Linked Data Meets Artificial Intelligence, 2010)

AI for Herding Sheep. - Peter I. Cowling; Christian Gmeinwieser (AIIDE, 2010)

Spatial pyramid local keypoints quantization for bag of visual patches image representation. - Yousef Alqasrawi; Daniel Neagu; Peter I. Cowling (ISDA, 2010)

Assessing trustworthiness of nodes to enhance performance in mobile ad hoc networks. - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling; Aziz Bouras (PST, 2010)

Fuzzy grey relational analysis for software effort estimation. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (Empir. Softw. Eng., 2010)

Acquaintance-based trust model for the evolution of cooperation in business games. - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling; Bhadra Man Tuladhar (Serv. Oriented Comput. Appl., 2010)

Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. - Daniel Whitehouse; Edward Jack Powley; Peter I. Cowling (CIG, 2011)

Analogy-based software effort estimation using Fuzzy numbers. - Mohammad Azzeh; Daniel Neagu; Peter I. Cowling (J. Syst. Softw., 2011)

Tutorials. - Mark J. Nelson; Paolo Burelli; Kostas Karpouzis; Simon M. Lucas; Peter I. Cowling (CIG, 2012)

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2012)

Decision Theoretic Assessment Model for Online Business Games. - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling (Int. J. Next Gener. Comput., 2012)

An empirical study of hyperheuristics for managing very large sets of low level heuristics. - Stephen Remde; Peter I. Cowling; Keshav P. Dahal; Nic Colledge; E. Selensky (J. Oper. Res. Soc., 2012)

A Survey of Monte Carlo Tree Search Methods. - Cameron Browne; Edward Jack Powley; Daniel Whitehouse; Simon M. Lucas; Peter I. Cowling; Philipp Rohlfshagen; Stephen Tavener; Diego Perez Liebana; Spyridon Samothrakis; Simon Colton (IEEE Trans. Comput. Intell. AI Games, 2012)

Information Set Monte Carlo Tree Search. - Peter I. Cowling; Edward Jack Powley; Daniel Whitehouse (IEEE Trans. Comput. Intell. AI Games, 2012)

Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering. - Peter I. Cowling; Colin D. Ward; Edward Jack Powley (IEEE Trans. Comput. Intell. AI Games, 2012)

Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game. - Daniel Whitehouse; Peter I. Cowling; Edward Jack Powley; Jeff Rollason (AIIDE, 2013)

Analysis of Bat Wing Beat Frequency Using Fourier Transform. - John Atanbori; Peter I. Cowling; John C. Murray; Belinda Colston; Paul Eady; Dave Hughes; Ian Nixon; Patrick Dickinson (CAIP (2), 2013)

Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2013)

Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. - Edward Jack Powley; Daniel Whitehouse; Peter I. Cowling (CIG, 2013)

Search in Real-Time Video Games. - Peter I. Cowling; Michael Buro; Michal Bída; Adi Botea; Bruno Bouzy; Martin V. Butz; Philip Hingston; Hector Muñoz-Avila; Dana S. Nau; Moshe Sipper (Artificial and Computational Intelligence in Games, 2013)

Evolution of Cooperation in an Incentive Based Business Game Environment - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling (CoRR, 2013)

Unraveling the Evolution of Defectors in Online Business Games - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling; Bhadra Man Tuladhar (CoRR, 2013)

Metrics for Computing Trust in a Multi-Agent Environment - Sanat Kumar Bista; Keshav P. Dahal; Peter I. Cowling; Bhadra Man Tuladhar (CoRR, 2013)

Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classification. - Yousef Alqasrawi; Daniel Neagu; Peter I. Cowling (Signal Image Video Process., 2013)

The 2013 Multi-objective Physical Travelling Salesman Problem Competition. - Diego Perez Liebana; Edward Jack Powley; Daniel Whitehouse; Spyridon Samothrakis; Simon M. Lucas; Peter I. Cowling (IEEE Congress on Evolutionary Computation, 2014)

Parallelization of Information Set Monte Carlo Tree Search. - Nick Sephton; Peter I. Cowling; Edward Jack Powley; Daniel Whitehouse; Nicholas H. Slaven (IEEE Congress on Evolutionary Computation, 2014)

Game intelligence. - Sam Devlin; Peter I. Cowling; Daniel Kudenko; Nikolaos Goumagias; Alberto Nucciarelli; Ignazio Cabras; Kiran Jude Fernandes 001; Feng Li 021 (CIG, 2014)

Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. - Nick Sephton; Peter I. Cowling; Edward Jack Powley; Nicholas H. Slaven (CIG, 2014)

Predicting Player Disengagement in Online Games. - Hanting Xie; Daniel Kudenko; Sam Devlin; Peter I. Cowling (CGW@ECAI, 2014)

Dynamic Period Routing for a Complex Real-World System: A Case Study in Storm Drain Maintenance. - Yujie Chen; Peter I. Cowling; Stephen Remde (EvoCOP, 2014)

Metaheuristics for the Pick-Up and Delivery Problem with Contracted Orders. - Philip Mourdjis; Peter I. Cowling; Martin Robinson (EvoCOP, 2014)

A Phylogenetic Classification of the Video-Game Industry's Business Model Ecosystem. - Nikolaos Goumagias; Ignazio Cabras; Kiran Jude Fernandes 001; Feng Li 021; Alberto Nucciarelli; Peter I. Cowling; Sam Devlin; Daniel Kudenko (PRO-VE, 2014)

Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. - Edward Jack Powley; Peter I. Cowling; Daniel Whitehouse (Artif. Intell., 2014)

Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions. - Diego Perez Liebana; Edward Jack Powley; Daniel Whitehouse; Philipp Rohlfshagen; Spyridon Samothrakis; Peter I. Cowling; Simon M. Lucas (IEEE Trans. Comput. Intell. AI Games, 2014)

Emergent bluffing and inference with Monte Carlo Tree Search. - Peter I. Cowling; Daniel Whitehouse; Edward Jack Powley (CIG, 2015)

An experimental study of action selection mechanisms to create an entertaining opponent. - Nick Sephton; Peter I. Cowling; Nicholas H. Slaven (CIG, 2015)

Predicting player disengagement and first purchase with event-frequency based data representation. - Hanting Xie; Sam Devlin; Daniel Kudenko; Peter I. Cowling (CIG, 2015)

Player Preference and Style in a Leading Mobile Card Game. - Peter I. Cowling; Sam Devlin; Edward Jack Powley; Daniel Whitehouse; Jeff Rollason (IEEE Trans. Comput. Intell. AI Games, 2015)

Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play. - Sam Devlin; Anastasija Anspoka; Nick Sephton; Peter I. Cowling; Jeff Rollason (AIIDE, 2016)

Using association rule mining to predict opponent deck content in android: Netrunner. - Nick Sephton; Peter I. Cowling; Sam Devlin; Victoria J. Hodge; Nicholas H. Slaven (CIG, 2016)

Evaluating Hyperheuristics and Local Search Operators for Periodic Routing Problems. - Yujie Chen; Philip Mourdjis; Fiona A. C. Polack; Peter I. Cowling; Stephen Remde (EvoCOP, 2016)

Variable Neighbourhood Descent with Memory: A Hybrid Metaheuristic for Supermarket Resupply. - Philip Mourdjis; Yujie Chen; Fiona A. C. Polack; Peter I. Cowling; Martin Robinson (HM, 2016)

Efficient Large-scale Road Inspection Routing. - Yujie Chen; Peter I. Cowling; Stephen Remde; Fiona Polack (ICORES, 2016)

Risk Driven Analysis of Maintenance for a Large-scale Drainage System. - Yujie Chen; Fiona Polack; Peter I. Cowling; Philip Mourdjis; Stephen Remde (ICORES, 2016)

Exploring Techniques to Improve Large-Scale Drainage System Maintenance Scheduling Using a Risk Driven Model. - Yujie Chen; Fiona Polack; Peter I. Cowling; Philip Mourdjis; Stephen Remde (ICORES (Selected Papers), 2016)

A Comparison of One-Pass and Bi-directional Approaches Applied to Large-Scale Road Inspection. - Yujie Chen; Fiona Polack; Peter I. Cowling; Stephen Remde (ICORES (Selected Papers), 2016)

The Effect of Cooperation in Pickup and Multiple Delivery Problems. - Philip Mourdjis; Fiona Polack; Peter I. Cowling; Yujie Chen; Martin Robinson (ICORES, 2016)

Competition and Cooperation in Pickup and Multiple Delivery Problems. - Philip Mourdjis; Fiona Polack; Peter I. Cowling; Yujie Chen; Martin Robinson (ICORES (Selected Papers), 2016)

Memory Bounded Monte Carlo Tree Search. - Edward Jack Powley; Peter I. Cowling; Daniel Whitehouse (AIIDE, 2017)

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. - Victoria J. Hodge; Sam Devlin; Nick Sephton; Florian Block; Anders Drachen; Peter I. Cowling (CoRR, 2017)

Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system. - Yujie Chen; Peter I. Cowling; Fiona Polack; Stephen Remde; Philip Mourdjis (Eur. J. Oper. Res., 2017)

Evolutionary MCTS with Flexible Search Horizon. - Hendrik Baier; Peter I. Cowling (AIIDE, 2018)

Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. - Myat Aung; Valerio Bonometti; Anders Drachen; Peter I. Cowling; Athanasios Vasileios Kokkinakis; C. Yoder; Alex R. Wade (CIG, 2018)

Evolutionary MCTS for Multi-Action Adversarial Games. - Hendrik Baier; Peter I. Cowling (CIG, 2018)

Narrative Bytes: Data-Driven Content Production in Esports. - Florian Block; Victoria J. Hodge; Stephen Hobson; Nick Sephton; Sam Devlin; Marian Florin Ursu; Anders Drachen; Peter I. Cowling (TVX, 2018)

Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods. - Oliver James Scholten; Peter I. Cowling; Kenneth A. Hawick; James Alfred Walker (CoG, 2019)

Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data. - Ryan J. Spick; Peter I. Cowling; James Alfred Walker (CoG, 2019)

Emulating Human Play in a Leading Mobile Card Game. - Hendrik Baier; Adam Sattaur; Edward J. Powley; Sam Devlin; Jeff Rollason; Peter I. Cowling (IEEE Trans. Games, 2019)

How the Business Model of Customizable Card Games Influences Player Engagement. - Victoria J. Hodge; Feng Li 021; Nick Sephton; Sam Devlin; Peter I. Cowling; Nikolaos Goumagias; Jianhua Shao; Kieran Purvis; Ignazio Cabras; Kiran Jude Fernandes 001 (IEEE Trans. Games, 2019)

Emotional Congruence in Video Game Audio. - Duncan A. H. Williams; Peter I. Cowling; Damian T. Murphy (Encyclopedia of Computer Graphics and Games, 2019)

Win Prediction in Multiplayer Esports: Live Professional Match Prediction. - Victoria J. Hodge; Sam Devlin; Nick Sephton; Florian Block; Peter I. Cowling; Anders Drachen (IEEE Trans. Games, 2021)

Speeding up to keep up: exploring the use of AI in the research process. - Jennifer Chubb; Peter I. Cowling; Darren Reed (AI Soc., 2022)

Expert views about missing AI narratives: is there an AI story crisis? - Jennifer Chubb; Darren Reed; Peter I. Cowling (AI Soc., 2024)