Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering. - David Koerner; Jan Novák; Peter Kutz; Ralf Habel; Wojciech Jarosz (EGSR (EI&I), 2016)

Practical and controllable subsurface scattering for production path tracing. - Matt Jen-Yuan Chiang; Peter Kutz; Brent Burley (SIGGRAPH Talks, 2016)

Spectral and decomposition tracking for rendering heterogeneous volumes. - Peter Kutz; Ralf Habel; Yining Karl Li; Jan Novák (ACM Trans. Graph., 2017)

The Design and Evolution of Disney's Hyperion Renderer. - Brent Burley; David Adler; Matt Jen-Yuan Chiang; Hank Driskill; Ralf Habel; Patrick Kelly; Peter Kutz; Yining Karl Li; Daniel Teece (ACM Trans. Graph., 2018)

Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes. - Wei-Feng Wayne Huang; Peter Kutz; Yining Karl Li; Matt Jen-Yuan Chiang (SIGGRAPH Talks, 2021)

Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering. - Yining Karl Li; Charlotte Zhu; Gregory Nichols; Peter Kutz; Wei-Feng Wayne Huang; David Adler; Brent Burley; Daniel Teece (DigiPro, 2024)

EON: A practical energy-preserving rough diffuse BRDF. - Jamie Portsmouth; Peter Kutz; Stephen Hill (CoRR, 2024)

OpenPBR Surface: An open shading model for physically based materials. - Zap Andersson; Paul Edmondson; Julien Guertault; Adrien Herubel; Peter Kutz; Andréa Machizaud; Jamie Portsmouth; Frédéric Servant; Jonathan Stone 002 (DigiPro, 2025)