WebStickers: using physical objects as WWW bookmarks. - Peter Ljungstrand; Lars Erik Holmquist (CHI Extended Abstracts, 1999)

Token-Based Acces to Digital Information. - Lars Erik Holmquist; Johan Redström; Peter Ljungstrand (HUC, 1999)

The ChatterBox. - Johan Redström; Patricija Jaksetic; Peter Ljungstrand (HUC, 1999)

The Wearboy: A Platform for Low-cost Public Wearable Devices. - Peter Ljungstrand; Staffan Björk; Jennica Falk (ISWC, 1999)

PowerView: structured access to integrated information on small screens. - Staffan Björk; Lars Erik Holmquist; Peter Ljungstrand; Johan Redström (CHI Extended Abstracts, 2000)

The reminder bracelet: subtle notification cues for mobile devices. - Rebecca Hansson; Peter Ljungstrand (CHI Extended Abstracts, 2000)

WebStickers: using physical tokens to access, manage and share bookmarks to the Web. - Peter Ljungstrand; Johan Redström; Lars Erik Holmquist (Designing Augmented Reality Environments, 2000)

The ChatterBox: Using Text Manipulation in an Entertaining Information Display. - Johan Redström; Peter Ljungstrand; Patricija Jaksetic (Graphics Interface, 2000)

POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays. - Staffan Björk; Johan Redström; Peter Ljungstrand; Lars Erik Holmquist (HUC, 2000)

Distributed and disappearing user interfaces in ubiquitous computing. - Anind K. Dey; Peter Ljungstrand; Albrecht Schmidt 001 (CHI Extended Abstracts, 2001)

Pirates: proximity-triggered interaction in a multi-player game. - Jennica Falk; Peter Ljungstrand; Staffan Björk; Rebecca Hansson (CHI Extended Abstracts, 2001)

Subtle and Public Notification Cues for Mobile Devices. - Rebecca Hansson; Peter Ljungstrand; Johan Redström (UbiComp, 2001)

Pirates! Using the Physical World as a Game Board. - Staffan Björk; Jennica Falk; Rebecca Hansson; Peter Ljungstrand (INTERACT, 2001)

Expressions: Towards a Design Practice of Slow Technology. - Lars Hallnäs; Patricija Jaksetic; Peter Ljungstrand; Johan Redström; Tobias Skog (INTERACT, 2001)

Context Awareness and Mobile Phones. - Peter Ljungstrand (Pers. Ubiquitous Comput., 2001)

Instant messaging with WebWho. - Ylva Hård Af Segerstad; Peter Ljungstrand (Int. J. Hum. Comput. Stud., 2002)

Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. - Staffan Björk; Jussi Holopainen; Peter Ljungstrand; Karl-Petter Åkesson (Pers. Ubiquitous Comput., 2002)

Editorial: Special Issue on Ubiquitous Games. - Staffan Björk; Jussi Holopainen; Peter Ljungstrand; Regan L. Mandryk (Pers. Ubiquitous Comput., 2002)

Interactive Party Textiles. - Henrik Jernström; Linda Melin; Peter Ljungstrand; Johan Redström (INTERACT, 2003)

Bridging the physical and digital in pervasive gaming. - Steve Benford; Carsten Magerkurth; Peter Ljungstrand (Commun. ACM, 2005)

Supporting group relationships in mediated domestic environments. - Peter Ljungstrand; Staffan Björk (MindTrek, 2008)

Boxed Pervasive Games: An Experience with User-Created Pervasive Games. - Richard Wetzel; Annika Wærn; Staffan Jonsson; Irma Lindt; Peter Ljungstrand; Karl-Petter Åkesson (Pervasive, 2009)

Makerspace in school - Considerations from a large-scale national testbed. - Eva Eriksson 001; Carl Heath; Peter Ljungstrand; Peter Parnes (Int. J. Child Comput. Interact., 2018)