Education for All in Sri Lanka: ICT4D Hubs for Region-Wide Dissemination of Blended Learning. - Peter Mozelius (2014)

Balancing game universes for playing without sight or hearing. - Thomas Westin; Malin Furöstam; Roy Yasasindhu; Lena Norberg; Mats Wiklund; Peter Mozelius (AAATE Conf., 2015)

Creativity in digital pedagogy and game-based learning techniques; theoretical aspects, techniques and case studies. - Olga A. Shabalina; Peter Mozelius; Pavel Vorobkalov; Christos Malliarakis; Florica Tomos (IISA, 2015)

Telecenters for the Future in Tea Estates of Sri Lanka. - Sirkku Männikkö-Barbutiu; Thomas Westin; Ranil Peiris; Peter Mozelius (WITFOR, 2016)

Critical Factors for Human Computer Interaction of eHealth for Older Adults. - Awais Ahmad 004; Peter Mozelius (ICSLT, 2019)

The Technology-Enhanced Requirements for the Three-Fold Stroke Rehabilitation to Support Independent Living. - Awais Ahmad 004; Karin Ahlin; Peter Mozelius (ICT4AWE (Revised Selected Papers), 2019)

Testbed Requirements for Technology Enhanced Stroke Rehabilitation to Support Independent Living. - Awais Ahmad 004; Peter Mozelius; Karin Ahlin (ICT4AWE, 2019)

Aristotle, Comenius, Dewey, Plato and Pokémon GO: Walking with Location-based Games in the Footsteps of Didactic Giants. - Peter Mozelius; Jimmy Jaldemark; Andreas Hellerstedt (DELbA@EC-TEL, 2020)

On the Importance of Tailor-made Speech Relearning Software for Stroke Rehabilitation. - Awais Ahmad 004; Peter Mozelius (ICT4AWE, 2020)

The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults: Technology Enhanced Relearning. - Peter Mozelius; Awais Ahmad 004; Karin Ahlin (ICT4AWE, 2020)

Factors Influencing Acceptance of Technology-enhanced Speech and Language Relearning for Stroke Survivors -A Systematic Review. - Awais Ahmad 004; Peter Mozelius; Karin Ahlin (ICSLT, 2021)

A structured and dynamic model for emergency management exercises. - Ivar Svare Holand; Peter Mozelius; Trond Olav Skevik (ISCRAM, 2021)

Editorial introduction: Lifelong learning in the digital era. - Jimmy Jaldemark; Marcia J. P. Håkansson Lindqvist; Peter Mozelius; Thomas Ryberg (Br. J. Educ. Technol., 2021)

Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming. - Peter Mozelius; Niklas Humble (ArtsIT, 2022)

IoT in Elementary School for Everyone - A Research Plan. - Karin Ahlin; Erik Wästlund; Awais Ahmad 004; Sture Nöjd; Peter Mozelius; Ali Hassan Sodhro (MIE, 2022)

The threat, hype, and promise of artificial intelligence in education. - Niklas Humble; Peter Mozelius (Discov. Artif. Intell., 2022)

Implementation of Emergency Management Exercises as Alternate Reality Games - Students' Perceptions. - Ivar Svare Holand; Peter Mozelius; Trond Olav Skevik (Int. J. Emerg. Technol. Learn., 2022)

FAMS: A Formative Assessment Management System for Generating Individualised Feedback. - Raja Khurram Shahzad; Erik Ström; Peter Mozelius (EC-TEL, 2023)

Educational Game Design for Girls and Boys: Towards an Inclusive Conceptual Model for Learning Programming. - Peter Mozelius; Niklas Humble (EAI Endorsed Trans. Creative Technol., 2023)

Games for Coding to Attract New Students to STEM. - Antonio Calvo-Morata; Niklas Humble; Peter Mozelius; Rasmus Pechuel; Baltasar Fernández-Manjón (EDUCON, 2024)

Identified Key Factors in Information System Procurement in the Public Sector in Sweden. - Mats Falkeman; Peter Mozelius (EGOV-CeDEM-ePart-*, 2024)

Design of Virtual Reality Environments to Support Learning in History Education. - Elisa Serrano-Ausejo; Peter Mozelius (iLRN (1), 2024)

The potential effects of deepfakes on news media and entertainment. - Ebba Lundberg; Peter Mozelius (AI Soc., 2025)