Peter Peters

Affiliations:
  • Eindhoven University of Technology, The Netherlands


According to our database1, Peter Peters authored at least 13 papers between 2002 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Pain signaling with physiological data for persons with communication difficulties: A pilot study of the Pain App.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

2018
Consume: A privacy-preserving authorisation and authentication service for connecting with health and wellbeing APIs.
Pervasive Mob. Comput., 2018

Do CHANGE platform: A service-based architecture for secure aggregation and distribution of health and wellbeing data.
Int. J. Medical Informatics, 2018

2014
Varianish: Jamming with Pattern Repetition.
EAI Endorsed Trans. Creative Technol., 2014

Designing preterm neonatal cyanosis simulation.
Proceedings of the International Work-Conference on Bioinformatics and Biomedical Engineering, 2014

2010
Design of a Medical Simulator Hard- and Software Architecture.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2008
EEG Headset for Neurofeedback Therapy - Enabling Easy Use in the Home Environment.
Proceedings of the First International Conference on Biomedical Electronics and Devices, 2008

2007
Design research & tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Stimulating children's physical play through interactive games: two exploratory case studies.
Proceedings of the Interaction Design and Children, 2007

2004
Size Variation and Flow Experience of Physical Game Support Objects.
Proceedings of the Entertainment Computing, 2004

2003
Linking physical and virtual interaction spaces.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Service Discovery Mechanisms: Two Case Studies.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002


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