The analysis and visualization of metamorphosis through 3D scene regeneration. - Peter Presti; Stephen Sinclair; Amit Gupta (SIGGRAPH Abstracts and Applications, 1998)

AR Karaoke: Acting in Your Favorite Scenes. - Maribeth Gandy; Blair MacIntyre; Peter Presti; Steven Dow; Jay David Bolter; Brandon Yarbrough; Nigel O'Rear (ISMAR, 2005)

A sketch interface to support storyboarding of augmented reality experiences. - Peter Presti; Maribeth Gandy; Blair MacIntyre; Steven Dow (SIGGRAPH Posters, 2005)

ActionGSR: A Combination Galvanic Skin Response-Accelerometer for Physiological Measurements in Active Environments. - Tracy L. Westeyn; Peter Presti; Thad Starner (ISWC, 2006)

Recognizing Soldier Activities in the Field. - David Minnen; Tracy L. Westeyn; Daniel Ashbrook; Peter Presti; Thad Starner (BSN, 2007)

Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces. - Scott L. Robertson; Brian D. Jones; Tiffany O'Quinn; Peter Presti; Jeff Wilson; Maribeth Gandy (HCI (13), 2009)

A Naive Technique Correcting Time-Series Data for Recognition Applications. - Tracy L. Westeyn; Peter Presti; Jeremy M. Johnson; Thad Starner (ISWC, 2009)

Improving the language ability of deaf signing children through an interactive American sign language-based video game. - Kimberly A. Weaver; Harley Hamilton; Zahoor Zafrulla; Helene Brashear; Thad Starner; Peter Presti; Amy S. Bruckman (ICLS, 2010)

American Sign Language Phrase Verification in an Educational Game for Deaf Children. - Zahoor Zafrulla; Helene Brashear; Pei Yin; Peter Presti; Thad Starner; Harley Hamilton (ICPR, 2010)

CopyCat: An American Sign Language game for deaf children. - Zahoor Zafrulla; Helene Brashear; Peter Presti; Harley Hamilton; Thad Starner (FG, 2011)

American sign language recognition with the kinect. - Zahoor Zafrulla; Helene Brashear; Thad Starner; Harley Hamilton; Peter Presti (ICMI, 2011)

Monitoring children's developmental progress using augmented toys and activity recognition. - Tracy L. Westeyn; Gregory D. Abowd; Thad Starner; Jeremy M. Johnson; Peter Presti; Kimberly A. Weaver (Pers. Ubiquitous Comput., 2012)

An underwater wearable computer for two way human-dolphin communication experimentation. - Daniel Kohlsdorf; Scott M. Gilliland; Peter Presti; Thad Starner; Denise Herzing (ISWC, 2013)

Stick it in your ear: building an in-ear jaw movement sensor. - Abdelkareem Bedri; David Byrd; Peter Presti; Himanshu Sahni; Zehua Guo 002; Thad Starner (UbiComp/ISWC Adjunct, 2015)

Beyond arduinos: prototyping with field programmable hardware devices. - Peter Presti (UbiComp/ISWC Adjunct, 2015)

Throwing buddy: solving sensor challenges through soft-good construction, design, and fabric selection. - Clint Zeagler; Scott M. Gilliland; Peter Presti (UbiComp/ISWC Adjunct, 2015)

Toward Silent-Speech Control of Consumer Wearables. - Abdelkareem Bedri; Himanshu Sahni; Pavleen Thukral; Thad Starner; David Byrd; Peter Presti; Gabriel Reyes; Maysam Ghovanloo; Zehua Guo 002 (Computer, 2015)

Towards haptic learning on a smartwatch. - Caitlyn E. Seim; Rodrigo Pontes; Sanjana Kadiveti; Zaeem Adamjee; Annette Cochran; Timothy Aveni; Peter Presti; Thad Starner (UbiComp, 2018)

Proprioceptively displayed interfaces: aiding non-visual on-body input through active and passive touch. - Clint Zeagler; Peter Presti; Elizabeth D. Mynatt; Thad Starner; Melody Moore Jackson (Pers. Ubiquitous Comput., 2021)