Volume visualization at the center for supercomputing research and development. - Peter Shirley; Henry Neeman (VVS, 1989)

A polygonal approximation to direct scalar volume rendering. - Peter Shirley; Allan Tuchman (VVS, 1990)

Discrepancy as a Quality Measure for Sample Distributions. - Peter Shirley (Eurographics, 1991)

Physically based lighting calculations for computer graphics - Peter Shirley (1991)

Nonuniform Random Point Sets via Warping. - Peter Shirley (Graphics Gems III, 1992)

Ray Tracing with the BSP Tree. - Kelvin Sung; Peter Shirley (Graphics Gems III, 1992)

Time complexity of Monte Carlo radiosity. - Peter Shirley (Comput. Graph., 1992)

Multi-Jittered Sampling. - Kenneth Chiu; Changyaw Wang; Peter Shirley (Graphics Gems, 1994)

Efficient parallel global illumination using density estimation. - David Zareski; Bretton Wade; Philip M. Hubbard; Peter Shirley (PRS, 1995)

Fast Radiosity Solutions for Environments with High Average Reflectance. - Gladimir V. G. Baranoski; Randall Bramley; Peter Shirley (Rendering Techniques, 1995)

Global Illumination via Density Estimation. - Peter Shirley; Bretton Wade; Philip M. Hubbard; David Zareski; Bruce Walter; Donald P. Greenberg (Rendering Techniques, 1995)

A Two-Pass Solution to the Rendering Equation with a Source Visibility Process. - Kurt Zimmerman; Peter Shirley (Rendering Techniques, 1995)

Visual Navigation of Large Environments Using Textured Clusters. - Paulo W. C. Maciel; Peter Shirley (SI3D, 1995)

Physically-based glare effects for digital images. - Greg Spencer; Peter Shirley; Kurt Zimmerman; Donald P. Greenberg (SIGGRAPH, 1995)

The Light Volume: An Aid to Rendering Complex Environments. - Kenneth Chiu; Kurt Zimmerman; Peter Shirley (Rendering Techniques, 1996)

A Model of Visual Adaptation for Realistic Image Synthesis. - James A. Ferwerda; Sumanta N. Pattanaik; Peter Shirley; Donald P. Greenberg (SIGGRAPH, 1996)

Monte Carlo Techniques for Direct Lighting Calculations. - Peter Shirley; Changyaw Wang; Kurt Zimmerman (ACM Trans. Graph., 1996)

A practitioners' assessment of light reflection models. - Peter Shirley; Brian E. Smits; Helen H. Hu; Eric P. Lafortune (PG, 1997)

A model of visual masking for computer graphics. - James A. Ferwerda; Peter Shirley; Sumanta N. Pattanaik; Donald P. Greenberg (SIGGRAPH, 1997)

A framework for realistic image synthesis. - Donald P. Greenberg; Kenneth E. Torrance; Peter Shirley; James Arvo; Eric P. Lafortune; James A. Ferwerda; Bruce Walter; Ben Trumbore; Sumanta N. Pattanaik; Sing-Choong Foo (SIGGRAPH, 1997)

A Low Distortion Map Between Disk and Square. - Peter Shirley; Kenneth Chiu (J. Graphics, GPU, & Game Tools, 1997)

Global Illumination Using Local Linear Density Estimation. - Bruce Walter; Philip M. Hubbard; Peter Shirley; Donald P. Greenberg (ACM Trans. Graph., 1997)

A Non-photorealistic Lighting Model for Automatic Technical Illustration. - Amy Gooch; Bruce Gooch; Peter Shirley; Elaine Cohen (SIGGRAPH, 1998)

Interactive ray tracing for isosurface rendering. - Steven G. Parker; Peter Shirley; Yarden Livnat; Charles D. Hansen; Peter-Pike J. Sloan (IEEE Visualization, 1998)

The Irradiance Volume. - Gene Greger; Peter Shirley; Philip M. Hubbard; Donald P. Greenberg (IEEE Computer Graphics and Applications, 1998)

Parallel Methods for Isosurface Visualization. - Tushar Udeshi; Steven G. Parker; Charles D. Hansen; Peter Shirley (PP, 1999)

Geospecific Rendering of Alpine Terrain. - Simon Premoze; William B. Thompson; Peter Shirley (Rendering Techniques, 1999)

Interactive technical illustration. - Bruce Gooch; Peter-Pike J. Sloan; Amy Gooch; Peter Shirley; Richard F. Riesenfeld (SI3D, 1999)

Interactive ray tracing. - Steven G. Parker; William Martin 002; Peter-Pike J. Sloan; Peter Shirley; Brian E. Smits; Charles D. Hansen (SI3D, 1999)

A Practical Analytic Model for Daylight. - A. J. Preetham; Peter Shirley; Brian E. Smits (SIGGRAPH, 1999)

The Convergence of Robotics, Vision, and Computer Graphics for User Interaction. - John M. Hollerbach; William B. Thompson; Peter Shirley (Int. J. Robotics Res., 1999)

Interactive Ray Tracing for Volume Visualization. - Steven G. Parker; Michael A. Parker; Yarden Livnat; Peter-Pike J. Sloan; Charles D. Hansen; Peter Shirley (IEEE Trans. Vis. Comput. Graph., 1999)

Realistic ray tracing. - Peter Shirley (A K Peters, 2000)

Simulating the Aurora Borealis. - Gladimir V. G. Baranoski; Peter Shirley; Jon G. Rokne; Trond Trondsen; Rui Bastos (PG, 2000)

Direct Ray Tracing of Displacement Mapped Triangles. - Brian E. Smits; Peter Shirley; Michael M. Stark (Rendering Techniques, 2000)

A microfacet-based BRDF generator. - Michael Ashikhmin; Simon Premoze; Peter Shirley (SIGGRAPH, 2000)

Visual cues for imminent object contact in realistic virtual environment. - Helen H. Hu; Amy Gooch; William B. Thompson; Brian E. Smits; John J. Rieser; Peter Shirley (IEEE Visualization, 2000)

An Anisotropic Phong BRDF Model. - Michael Ashikhmin; Peter Shirley (J. Graphics, GPU, & Game Tools, 2000)

Practical Ray Tracing of Trimmed NURBS Surfaces. - William Martin 002; Elaine Cohen; Russell Fish; Peter Shirley (J. Graphics, GPU, & Game Tools, 2000)

Parallel point reprojection. - Erik Reinhard; Peter Shirley; Charles D. Hansen (IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2001)

Artistic Composition for Image Creation. - Bruce Gooch; Erik Reinhard; Chris Moulding; Peter Shirley (Rendering Techniques, 2001)

A physically-based night sky model. - Henrik Wann Jensen; Frédo Durand; Julie Dorsey; Michael M. Stark; Peter Shirley; Simon Premoze (SIGGRAPH, 2001)

A variance analysis of the Metropolis Light Transport algorithm. - Michael Ashikhmin; Simon Premoze; Peter Shirley; Brian E. Smits (Comput. Graph., 2001)

Color Transfer between Images. - Erik Reinhard; Michael Ashikhmin; Bruce Gooch; Peter Shirley (IEEE Computer Graphics and Applications, 2001)

Fundamentals of computer graphics. - Peter Shirley (A K Peters, 2002)

Artistic Vision: painterly rendering using computer vision techniques. - Bruce Gooch; Greg Coombe; Peter Shirley (NPAR, 2002)

Temporally Coherent Interactive Ray Tracing. - William Martin 002; Peter Shirley; Steven G. Parker; William B. Thompson; Erik Reinhard (J. Graphics, GPU, & Game Tools, 2002)

A Spatial Post-Processing Algorithm for Images of Night Scenes. - William B. Thompson; Peter Shirley; James A. Ferwerda (J. Graphics, GPU, & Game Tools, 2002)

Steerable illumination textures. - Michael Ashikhmin; Peter Shirley (ACM Trans. Graph., 2002)

Photographic tone reproduction for digital images. - Erik Reinhard; Michael M. Stark; Peter Shirley; James A. Ferwerda (ACM Trans. Graph., 2002)

Path Integration for Light Transport in Volumes. - Simon Premoze; Michael Ashikhmin; Peter Shirley (Rendering Techniques, 2003)

An Ocularist's Approach to Human Iris Synthesis. - Aaron E. Lefohn; Brian Budge; Peter Shirley; Richard Caruso; Erik Reinhard (IEEE Computer Graphics and Applications, 2003)

Simulating the aurora. - Gladimir V. G. Baranoski; Jon G. Rokne; Peter Shirley; Trond Trondsen; Rui Bastos (Comput. Animat. Virtual Worlds, 2003)

A Model for Volume Lighting and Modeling. - Joe Kniss; Simon Premoze; Charles D. Hansen; Peter Shirley; Allen McPherson (IEEE Trans. Vis. Comput. Graph., 2003)

Second order image statistics in computer graphics. - Erik Reinhard; Peter Shirley; Michael Ashikhmin; Tom Troscianko (APGV, 2004)

Interactive Caustics Using Local Precomputed Irradiance. - Chris Wyman; Charles D. Hansen; Peter Shirley (PG, 2004)

A top-down approach to teaching introductory computer graphics. - Kelvin Sung; Peter Shirley (Comput. Graph., 2004)

Algorithm analysis for returning adult students. - Kelvin Sung; Peter Shirley (J. Comput. Sci. Coll., 2004)

Ray tracing on the desktop: when and how? - Peter Shirley (Computer Graphics International, 2005)

Ray tracing. - Peter Shirley (SIGGRAPH Courses, 2005)

Data structures for graphics. - Peter Shirley (SIGGRAPH Courses, 2005)

Introduction to real-time ray tracing. - Philipp Slusallek; Peter Shirley; William R. Mark; Gordon Stoll; Ingo Wald (SIGGRAPH Courses, 2005)

Parallel & distributed processing. - Philipp Slusallek; Peter Shirley; William R. Mark; Gordon Stoll; Ingo Wald (SIGGRAPH Courses, 2005)

Rendering massive models. - Philipp Slusallek; Peter Shirley; William R. Mark; Gordon Stoll; Ingo Wald (SIGGRAPH Courses, 2005)

Custom hardware support for realtime ray tracing. - Philipp Slusallek; Peter Shirley; William R. Mark; Gordon Stoll; Ingo Wald (SIGGRAPH Courses, 2005)

Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. - Steven P. Callahan; João Luiz Dihl Comba; Peter Shirley; Cláudio T. Silva (IEEE Visualization, 2005)

Generation of Stratified Samples for B-Spline Pixel Filtering. - Michael M. Stark; Peter Shirley; Michael Ashikhmin (J. Graph. Tools, 2005)

An Efficient and Robust Ray-Box Intersection Algorithm. - Amy Williams; Steve Barrus; R. Keith Morley; Peter Shirley (J. Graph. Tools, 2005)

Image synthesis using adjoint photons. - R. Keith Morley; Solomon Boulos; Jared M. Johnson; David Edwards; Peter Shirley; Michael Ashikhmin; Simon Premoze (Graphics Interface, 2006)

Teaching computer graphics without raster-level algorithms. - Edward Angel; Steve Cunningham; Peter Shirley; Kelvin Sung (SIGCSE, 2006)

Course 4. - Peter Shirley (SIGGRAPH Courses, 2006)

Stochastic Billboard Clouds for Interactive Foliage Rendering. - J. Dylan Lacewell; David Edwards; Peter Shirley; William B. Thompson (J. Graph. Tools, 2006)

The halfway vector disk for BRDF modeling. - David Edwards; Solomon Boulos; Jared M. Johnson; Peter Shirley; Michael Ashikhmin; Michael M. Stark; Chris Wyman (ACM Trans. Graph., 2006)

Interactive Display of Isosurfaces with Global Illumination. - Chris Wyman; Steven G. Parker; Peter Shirley; Charles D. Hansen (IEEE Trans. Vis. Comput. Graph., 2006)

Packet-based whitted and distribution ray tracing. - Solomon Boulos; David Edwards; J. Dylan Lacewell; Joe Kniss; Jan Kautz; Peter Shirley; Ingo Wald (Graphics Interface, 2007)

Experiencing aspects of games programming in an introductory computer graphics class. - Kelvin Sung; Peter Shirley; Becky Reed Rosenberg (SIGCSE, 2007)

Rethinking graphics and gaming courses because of fast ray tracing. - Peter Shirley; Kelvin Sung; Erik Brunvand; Alan L. Davis; Steven G. Parker; Solomon Boulos (SIGGRAPH Educators Program, 2007)

Ray tracing deformable scenes using dynamic bounding volume hierarchies. - Ingo Wald; Solomon Boulos; Peter Shirley (ACM Trans. Graph., 2007)

Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts. - Laura C. Trutoiu; Caitlin Ownby; Peter Shirley; William Thompson (EGVE (Posters), 2008)

Fast ray tracing and the potential effects on graphics and gaming courses. - Peter Shirley; Kelvin Sung; Erik Brunvand; Alan L. Davis; Steven G. Parker; Solomon Boulos (Comput. Graph., 2008)

Fundamentals of Computer Graphics (3. ed.). - Peter Shirley; Stephen R. Marschner (A K Peters, 2009)

Automatic Views of Natural Scenes. - Margarita Bratkova; William B. Thompson; Peter Shirley (CAe, 2009)

Image space gathering. - Austin Robison; Peter Shirley (High Performance Graphics, 2009)

oRGB: A Practical Opponent Color Space for Computer Graphics. - Margarita Bratkova; Solomon Boulos; Peter Shirley (IEEE Computer Graphics and Applications, 2009)

Resolution Independent NPR-Style 3D Line Textures. - Kristin Potter; Amy Gooch; Bruce Gooch; Peter Willemsen 001; Joe Michael Kniss; Richard F. Riesenfeld; Peter Shirley (Comput. Graph. Forum, 2009)

State of the Art in Ray Tracing Animated Scenes. - Ingo Wald; William R. Mark; Johannes Günther 001; Solomon Boulos; Thiago Ize; Warren A. Hunt; Steven G. Parker; Peter Shirley (Comput. Graph. Forum, 2009)

Artistic rendering of mountainous terrain. - Margarita Bratkova; Peter Shirley; William B. Thompson (ACM Trans. Graph., 2009)

Real-time stochastic rasterization on conventional GPU architectures. - Morgan McGuire; Eric Enderton; Peter Shirley; David P. Luebke (High Performance Graphics, 2010)

A local image reconstruction algorithm for stochastic rendering. - Peter Shirley; Timo Aila; Jonathan Cohen; Eric Enderton; Samuli Laine; David P. Luebke; Morgan McGuire (SI3D, 2011)

A Simple Algorithm for Managing Color in Global Tone Reproduction. - Peter Shirley; Austin Robison; R. Keith Morley (J. Graphics, GPU, & Game Tools, 2011)

Stochastic Transparency. - Eric Enderton; Erik Sintorn; Peter Shirley; David P. Luebke (IEEE Trans. Vis. Comput. Graph., 2011)

Basics of physically-based rendering. - Peter Shirley; R. Keith Morley; Peter-Pike Sloan; Chris Wyman (SIGGRAPH Asia Courses, 2012)

Interactive indirect lighting computed in the cloud. - Cyril Crassin; David P. Luebke; Michael Mara; Morgan McGuire; Brent Oster; Peter Shirley; Peter-Pike J. Sloan; Chris Wyman (SIGGRAPH Talks, 2013)

Basic concepts of physically-based rendering. - Peter Shirley (SIGGRAPH ASIA Courses, 2013)

Drawing inspiration from the teaching of art. - Peter Shirley (J. Comput. Sci. Coll., 2015)

Varifocal virtuality: a novel optical layout for near-eye display. - Kaan Aksit; Ward Lopes; Jonghyun Kim; Josef B. Spjut; Anjul Patney; Peter Shirley; David Luebke; Steven A. Cholewiak; Pratul P. Srinivasan; Ren Ng; Martin S. Banks; Gordon D. Love (SIGGRAPH Emerging Technologies, 2017)

Near-eye varifocal augmented reality display using see-through screens. - Kaan Aksit; Ward Lopes; Jonghyun Kim; Peter Shirley; David Luebke (ACM Trans. Graph., 2017)

Introduction to DirectX raytracing. - Chris Wyman; Shawn Hargreaves; Peter Shirley; Colin Barré-Brisebois (SIGGRAPH Courses, 2018)

Matching prescription & visual acuity: towards AR for humans. - Jonghyun Kim; Michael Stengel; Jui-Yi Wu; Ben Boudaoud; Josef B. Spjut; Kaan Aksit; Rachel A. Albert; Trey Greer; Youngmo Jeong; Ward Lopes; Zander Majercik; Peter Shirley; et al. (SIGGRAPH Emerging Technologies, 2019)

Introduction to real-time ray tracing. - Morgan McGuire; Peter Shirley; Chris Wyman (SIGGRAPH Courses, 2019)

Foveated AR: dynamically-foveated augmented reality display. - Jonghyun Kim; Youngmo Jeong; Michael Stengel; Kaan Aksit; Rachel A. Albert; Ben Boudaoud; Trey Greer; Joohwan Kim; Ward Lopes; Zander Majercik; Peter Shirley; Josef B. Spjut; et al. (ACM Trans. Graph., 2019)

A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. - Morgan McGuire; Julie Dorsey; Eric Haines; John F. Hughes; Steve Marschner; Matt Pharr; Peter Shirley (MAM@EGSR, 2020)

Practical Product Sampling by Fitting and Composing Warps. - David A. Hart; Matt Pharr; Thomas Müller 013; Ward Lopes; Morgan McGuire; Peter Shirley (Comput. Graph. Forum, 2020)

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. - Benedikt Bitterli; Chris Wyman; Matt Pharr; Peter Shirley; Aaron E. Lefohn; Wojciech Jarosz (ACM Trans. Graph., 2020)

Glossy probe reprojection for interactive global illumination. - Simon Rodriguez; Thomas Leimkühler; Siddhant Prakash; Chris Wyman; Peter Shirley; George Drettakis (ACM Trans. Graph., 2020)

Visualizing Errors in Rendered High Dynamic Range Images. - Pontus Andersson; Jim Nilsson; Peter Shirley; Tomas Akenine-Möller (Eurographics (Short Papers), 2021)

Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. - Rachel Brown; Vasha Dutell; Bruce Walter; Ruth Rosenholtz; Peter Shirley; Morgan McGuire; David Luebke (ACM Trans. Appl. Percept., 2023)

Is Less More? Rendering for Esports. - Benjamin Watson 001; Josef B. Spjut; Joohwan Kim; Byungjoo Lee; Mijin Yoo; Peter Shirley; Rulon Raymond (IEEE Computer Graphics and Applications, 2024)

ZH3: Quadratic Zonal Harmonics. - Thomas Roughton; Peter-Pike Sloan; Ari Silvennoinen; Michal Iwanicki; Peter Shirley (Proc. ACM Comput. Graph. Interact. Tech., 2024)