Dynamic Focus + Context for Volume Rendering. - Peter Sikachev; Peter Rautek; Stefan Bruckner; M. Eduard Gröller (VMV, 2010)

Advances in real-time rendering in games, part II. - Natasha Tatarchuk; Michal Valient; Wade Brainerd; Bartlomiej Wronski; Peter Sikachev; Jean-Normand Bucci (SIGGRAPH Courses, 2014)

Labs R&D: rendering Deus Ex: mankind divided. - Anton Kai Michels; Peter Sikachev; Samuel Delmont; Uriel Doyon; Francis Maheux; Jean-Normand Bucci; David Gallardo (SIGGRAPH Talks, 2015)

Labs R&D: rendering techniques in rise of the Tomb Raider. - Anton Kai Michels; Peter Sikachev; Samuel Delmont; Uriel Doyon; Francis Maheux; Jean-Normand Bucci; David Gallardo (SIGGRAPH Talks, 2015)

Area Light Sources in Cyberpunk 2077. - Peter Sikachev; Giovanni De De Francesco; Kamil Nowakowski; Karol Kowalczyk (SIGGRAPH Talks, 2021)

Transparency Rendering in Cyberpunk 2077. - Peter Sikachev; Szymon Slega; Kamil Nowakowski; Karol Kowalczyk (SIGGRAPH Talks, 2021)