Explaining the enjoyment of playing video games: the role of competition. - Peter Vorderer; Tilo Hartmann; Christoph Klimmt (ICEC, 2003)

Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate. - Christoph Klimmt; Peter Vorderer (Presence Teleoperators Virtual Environ., 2003)

Think science!: entertainment education in interactive theaters. - Ute Ritterfeld; René Weber; Sangeeta Fernandes; Peter Vorderer (Comput. Entertain., 2004)

Editorial. - Peter Vorderer (Z. für Medienpsychologie, 2004)

A New Framework for Entertainment Computing: From Passive to Active Experience. - Ryohei Nakatsu; Matthias Rauterberg; Peter Vorderer (ICEC, 2005)

Unterhaltsamer Mediengebrauch und Spracherwerb. - Ute Ritterfeld; Sandra Niebuhr; Christoph Klimmt; Peter Vorderer (Z. für Medienpsychologie, 2006)

What Makes Preschoolers Listen to Narrative Audio Tapes? - Peter Vorderer; Saskia Böcking; Christoph Klimmt; Ute Ritterfeld (Z. für Medienpsychologie, 2006)

Identification with the Player Character as Determinant of Video Game Enjoyment. - Dorothée Hefner; Christoph Klimmt; Peter Vorderer (ICEC, 2007)

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. - Marc Cavazza; Stéphane Donikian; Marc Christie; Ulrike Spierling; Nicolas Szilas; Peter Vorderer; Tilo Hartmann; Christoph Klimmt; Elisabeth André; Ronan Champagnat; Paolo Petta; Patrick Olivier (ICIDS, 2008)

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2009)

Player Performance, Satisfaction, and Video Game Enjoyment. - Christoph Klimmt; Christopher Blake; Dorothée Hefner; Peter Vorderer; Christian Roth 001 (ICEC, 2009)

Experimental Evidence for Suspense as Determinant of Video Game Enjoyment. - Christoph Klimmt; Albert A. Rizzo; Peter Vorderer; Jan Koch; Till Fischer (Cyberpsychology Behav. Soc. Netw., 2009)

Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. - Ivar E. Vermeulen; Christian Roth 001; Peter Vorderer; Christoph Klimmt (ICIDS, 2010)

The User Experience of Interactive Digital Storytelling: Theory and Measurement. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICIDS, 2011)

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade". - Christian Roth 001; Christoph Klimmt; Ivar E. Vermeulen; Peter Vorderer (ICEC, 2011)

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience. - Christian Roth 001; Peter Vorderer; Christoph Klimmt; Ivar E. Vermeulen (ICEC, 2011)

About Entertainment=Emotion. - María T. Soto-Sanfiel; Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2011)

What's Next? - Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2011)

Cognitive Processes Involved in Video Game Identification. - Christopher Blake; Dorothée Hefner; Christian Roth 001; Christoph Klimmt; Peter Vorderer (ICEC, 2012)

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt (Cyberpsychology Behav. Soc. Netw., 2012)

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. - Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Christoph Klimmt; David Pizzi; Jean-Luc Lugrin; Marc Cavazza (Cyberpsychology Behav. Soc. Netw., 2012)

Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being. - Younbo Jung; Hayeon Song; Peter Vorderer (Comput. Hum. Behav., 2012)

Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. - Christoph Klimmt; Christian Roth 001; Ivar E. Vermeulen; Peter Vorderer; Franziska Susanne Roth (Games Cult., 2012)

What Determines Video Game Use? - Tilo Hartmann; Younbo Jung; Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2012)

Political Learning Through Entertainment - Only an Illusion? - Tamara Mattheiß; Carina Weinmann; Charlotte Löb; Katharina Rauhe; Katharina Bartsch; Franziska S. Roth; Sabine Spenkuch; Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2013)

Spatial Presence Theory: State of the Art and Challenges Ahead. - Tilo Hartmann; Werner Wirth; Peter Vorderer; Christoph Klimmt; Holger Schramm; Saskia Böcking (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

"I know you've seen it!" Individual and social factors for users' chatting behavior on Facebook. - Lisa M. Mai; Rainer Freudenthaler; Frank M. Schneider; Peter Vorderer (Comput. Hum. Behav., 2015)

Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions. - Katharina Knop; Julian S. Öncü; Jana Penzel; Theresa S. Abele; Tobias Brunner; Peter Vorderer; Hartmut Wessler (Comput. Hum. Behav., 2016)

Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions. - Frank M. Schneider; Carina Weinmann; Franziska S. Roth; Katharina Knop; Peter Vorderer (Comput. Hum. Behav., 2016)

Permanently online - Permanently connected: Explorations into university students' use of social media and mobile smart devices. - Peter Vorderer; Nicola Krömer; Frank M. Schneider (Comput. Hum. Behav., 2016)

The Spatial Presence Experience Scale (SPES). - Tilo Hartmann; Werner Wirth; Holger Schramm; Christoph Klimmt; Peter Vorderer; André Gysbers; Saskia Böcking; Niklas Ravaja; Jari Laarni; Timo Saari; Feliz Gouveia; Ana Maria Sacau (J. Media Psychol. Theor. Methods Appl., 2016)

Social media ostracism: The effects of being excluded online. - Frank M. Schneider; Britta Zwillich; Melanie J. Bindl; Frederic R. Hopp; Sabine Reich; Peter Vorderer (Comput. Hum. Behav., 2017)

On the downside of mobile communication: An experimental study about the influence of setting-inconsistent pressure on employees' emotional well-being. - Sarah Lutz; Frank M. Schneider; Peter Vorderer (Comput. Hum. Behav., 2020)