Psychophysically based artistic techniques for increased perceived realism of virtual environments. - Peter William Longhurst; Patrick Ledda; Alan Chalmers (Afrigraph, 2003)

User Validation of Image Quality Assessment Algorithms. - Peter William Longhurst; Alan Chalmers (TPCG, 2004)

Visual attention for efficient high-fidelity graphics. - Veronica Sundstedt; Kurt Debattista; Peter William Longhurst; Alan Chalmers; Tom Troscianko (SCCG, 2005)

Analytic Antialiasing for Selective High Fidelity Rendering. - Peter William Longhurst; Kurt Debattista; Richard Gillibrand; Alan Chalmers (SIBGRAPI, 2005)

Snapshot: A Rapid Technique for Driving Global Illumination Rendering. - Peter William Longhurst; Kurt Debattista; Alan Chalmers (WSCG (Short Papers), 2005)

Rapid saliency identification for selectively rendering high fidelity graphics. - Peter William Longhurst (2005)

Cost prediction for global illumination using a fast rasterised scene preview. - Richard Gillibrand; Peter William Longhurst; Kurt Debattista; Alan Chalmers (Afrigraph, 2006)

A GPU based saliency map for high-fidelity selective rendering. - Peter William Longhurst; Kurt Debattista; Alan Chalmers (Afrigraph, 2006)

Rendering on Demand. - Alan Chalmers; Kurt Debattista; Veronica Sundstedt; Peter William Longhurst; Richard Gillibrand (EGPGV@EuroVis/EGVE, 2006)

Parallel selective rendering of high-fidelity virtual environments. - Kurt Debattista; Alan Chalmers; Richard Gillibrand; Peter William Longhurst; Georgia Mastoropoulou; Veronica Sundstedt (Parallel Comput., 2007)