The method of real-time implementation of tone mapping and bloom effect. - Mikhail V. Mikhaylyuk; Piotr Y. Timokhin; M. A. Torgashev (Program. Comput. Softw., 2015)

A method of Earth terrain tessellation on the GPU for space simulators. - Mikhail V. Mikhaylyuk; Piotr Y. Timokhin; A. V. Maltsev (Program. Comput. Softw., 2017)

Method to Extract Isosurfaces on the GPU by Means of Programmable Tessellation. - Piotr Y. Timokhin; Mikhail V. Mikhaylyuk (Program. Comput. Softw., 2020)

360-Degree Video Based on Regular Dodecahedron: Technology and Methods of Implementation in Virtual Environment Systems. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk; Klim D. Panteley (Program. Comput. Softw., 2021)

Technology and Methods for Deferred Synthesis of 4K Stereo Clips for Complex Dynamic Virtual Scenes. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk; Evgeniy M. Vozhegov; Klim D. Panteley (Program. Comput. Softw., 2021)

Real-time Modeling of Dynamic Terrain Shadows based on Multilevel Ray Casting. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk (Program. Comput. Softw., 2022)

An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk (Program. Comput. Softw., 2023)

A Method to Order Point Clouds for Visualization on the Ray Tracing Pipeline. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk (Program. Comput. Softw., 2024)

Multiobject Visualization of Vast Forests in Virtual Environment Systems. - Petr Yu. Timokhin; Mikhail V. Mikhaylyuk (Program. Comput. Softw., 2025)