A User-Centered Approach to Affective Interaction. - Petra Sundström; Anna Ståhl; Kristina Höök (ACII, 2005)

eMoto: affectively involving both body and mind. - Petra Sundström; Anna Ståhl; Kristina Höök (CHI Extended Abstracts, 2005)

Affective diary: designing for bodily expressiveness and self-reflection. - Madelene Lindström; Anna Ståhl; Kristina Höök; Petra Sundström; Jarmo Laaksolahti; Marco Combetto; Alex S. Taylor; Roberto Bresin (CHI Extended Abstracts, 2006)

In situ informants exploring an emotional mobile messaging system in their everyday practice. - Petra Sundström; Anna Ståhl; Kristina Höök (Int. J. Hum. Comput. Stud., 2007)

Interactional empowerment. - Kristina Höök; Anna Ståhl; Petra Sundström; Jarmo Laaksolahti (CHI, 2008)

Probing the potential of non-verbal group communication. - Petra Sundström; Tove Jaensson; Kristina Höök; Alina Pommeranz (GROUP, 2009)

Hand in hand with the material: designing for suppleness. - Petra Sundström; Kristina Höök (CHI, 2010)

Designing Affective Loop Experiences. - Petra Sundström (2010)

Inspirational bits: towards a shared understanding of the digital material. - Petra Sundström; Alex S. Taylor; Katja Grufberg; Niklas Wirström; Jordi Solsona Belenguer; Marcus Lundén (CHI, 2011)

Sketching in software and hardware Bluetooth as a design material. - Petra Sundström; Alex S. Taylor; Kenton O'Hara (Mobile HCI, 2011)

The material move how materials matter in interaction design research. - Ylva Fernaeus; Petra Sundström (Conference on Designing Interactive Systems, 2012)

The message in the bottle: best practices for transferring the knowledge from qualitative user studies. - Marianna Obrist; Daniela Wurhofer; Petra Sundström; Elke Beck; Elizabeth A. Buie; Jettie Hoonhout (Conference on Designing Interactive Systems, 2012)

"Material interactions": from atoms & bits to entangled practices. - Mikael Wiberg; Hiroshi Ishii 001; Paul Dourish; Daniela Karin Rosner; Anna Vallgårda; Petra Sundström; Tobie Kerridge; Mark Rolston (CHI Extended Abstracts, 2012)

Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games. - Ivana Müller; Petra Sundström; Martin Murer; Manfred Tscheligi (ICEC, 2012)

The car as an arena for gaming. - Petra Sundström; David Wilfinger; Alexander Meschtscherjakov; Manfred Tscheligi; Albrecht Schmidt 001; Oskar Juhlin (Mobile HCI (Companion), 2012)

How designers can make sense of qualitative research findings: a case study. - Thomas Meneweger; Petra Sundström; Marianna Obrist; Manfred Tscheligi (NordiCHI, 2012)

Immaterial materials: designing with radio. - Jordi Solsona Belenguer; Marcus Lundén; Jarmo Laaksolahti; Petra Sundström (TEI, 2012)

Computer Entertainment in Cars and Transportation. - David Wilfinger; Alexander Meschtscherjakov; Christiane Moser; Manfred Tscheligi; Petra Sundström; Dalila Szostak; Roderick McCall (Advances in Computer Entertainment, 2013)

Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance. - Nicole Perterer; Petra Sundström; Alexander Meschtscherjakov; David Wilfinger; Manfred Tscheligi (CSCW, 2013)

Co-designing for NFC and ATMs: an inspirational bits approach. - Alexander Meschtscherjakov; Christine Gschwendtner; Manfred Tscheligi; Petra Sundström (Mobile HCI, 2013)

Entertainment technology in transportation against frustration, aggression and irrationality. - David Wilfinger; Alexander Meschtscherjakov; Manfred Tscheligi; Petra Sundström; Dalila Szostak; Roderick McCall (Mobile HCI, 2013)

Two Actors: Providers and Consumers Inform the Design of an Ambient Energy Saving Display with Persuasive Strategies. - Patricia M. Kluckner; Astrid Weiss; Petra Sundström; Manfred Tscheligi (PERSUASIVE (Adjunct Proceedings), 2013)

Materiality matters - experience materials. - Mikael Wiberg; Hiroshi Ishii 001; Paul Dourish; Anna Vallgårda; Tobie Kerridge; Petra Sundström; Daniela Karin Rosner; Mark Rolston (Interactions, 2013)

Contextual constraints: consequences for interaction design. - Verena Fuchsberger; Martin Murer; Ilhan Aslan; Alexander Meschtscherjakov; Manfred Tscheligi; Petra Sundström; Daniela Petrelli (Conference on Designing Interactive Systems (Companion Volume), 2014)

Gaming to sit safe: the restricted body as an integral part of gameplay. - Petra Sundström; Axel Baumgartner; Elke Beck; Christine Döttlinger; Martin Murer; Ivana Randelshofer; David Wilfinger; Alexander Meschtscherjakov; Manfred Tscheligi (Conference on Designing Interactive Systems, 2014)

Taking things apart: reaching common ground and shared material understanding. - Martin Murer; Mattias Jacobsson; Siri Skillgate; Petra Sundström (CHI, 2014)

Exploring Challenging Environments: Contextual Research in the Car and the Factory Through an HCI Lens. - Astrid Weiss; Alexander Meschtscherjakov; Roland Buchner; Ewald Strasser; Patricia M. Kluckner; Sebastian Osswald; Nicole Mirnig; David Wilfinger; Nicole Perterer; Petra Sundström; Arno Laminger; Manfred Tscheligi (Designing Socially Embedded Technologies in the Real-World, 2015)

Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home. - Christiane Moser; Ilhan Aslan; Katja Neureiter; Ivana Randelshofer; Petra Sundström; Manfred Tscheligi (IxD&A, 2018)