Club Activity in the Early Phases of Microcomputing in Finland. - Petri Saarikoski (History of Nordic Computing, 2003)

Computer Hobbyists and the Gaming Industry in Finland. - Petri Saarikoski; Jaakko Suominen (IEEE Ann. Hist. Comput., 2009)

Computer Courses in Finnish Schools, 1980-1995. - Petri Saarikoski (History of Nordic Computing, 2010)

The Introduction of Computer and Video Games in Museums - Experiences and Possibilities. - Tiia Naskali; Jaakko Suominen; Petri Saarikoski (HC, 2013)

Great Northern Machine Wars: Rivalry Between User Groups in Finland. - Petri Saarikoski; Markku Reunanen (IEEE Ann. Hist. Comput., 2014)

Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. - Petri Saarikoski; Jaakko Suominen; Markku Reunanen (GamiFIN, 2017)

Coding skills as a success factor for a society. - Pauliina Tuomi; Jari Multisilta; Petri Saarikoski; Jaakko Suominen (Educ. Inf. Technol., 2018)