Wavelet importance sampling: efficiently evaluating products of complex functions. - Petrik Clarberg; Wojciech Jarosz; Tomas Akenine-Möller; Henrik Wann Jensen (ACM Trans. Graph., 2005)

High dynamic range texture compression for graphics hardware. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (ACM Trans. Graph., 2006)

Adaptive enhancement and noise reduction in very low light-level video. - Henrik Malm; Magnus Oskarsson; Eric Warrant; Petrik Clarberg; Jon Hasselgren; Calle Lejdfors (ICCV, 2007)

Floating-Point Buffer Compression in a Unified Codec Architecture. - Jacob Ström; Per Wennersten; Jim Rasmusson; Jon Hasselgren; Jacob Munkberg; Petrik Clarberg; Tomas Akenine-Möller (Graphics Hardware, 2008)

Practical Product Importance Sampling for Direct Illumination. - Petrik Clarberg; Tomas Akenine-Möller (Comput. Graph. Forum, 2008)

Exploiting Visibility Correlation in Direct Illumination. - Petrik Clarberg; Tomas Akenine-Möller (Comput. Graph. Forum, 2008)

Practical HDR Texture Compression. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (Comput. Graph. Forum, 2008)

Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD. - Petrik Clarberg (J. Graph. Tools, 2008)

Efficient product sampling using hierarchical thresholding. - Fabrice Rousselle; Petrik Clarberg; Luc Leblanc; Victor Ostromoukhov; Pierre Poulin (Vis. Comput., 2008)

An Optimizing Compiler for Automatic Shader Bounding. - Petrik Clarberg; Robert Toth; Jon Hasselgren; Tomas Akenine-Möller (Comput. Graph. Forum, 2010)

Hierarchical Stochastic Motion Blur Rasterization. - Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Robert Toth; Masamichi Sugihara; Tomas Akenine-Möller (High Performance Graphics, 2011)

Efficient multi-view ray tracing using edge detection and shader reuse. - Magnus Andersson; Björn Johnsson; Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (Vis. Comput., 2011)

Design and Novel Uses of Higher-Dimensional Rasterization. - Jim Nilsson; Petrik Clarberg; Björn Johnsson; Jacob Munkberg; Jon Hasselgren; Robert Toth; Marco Salvi; Tomas Akenine-Möller (High Performance Graphics, 2012)

Hierarchical Variance Reduction Techniques for Monte Carlo Rendering. - Petrik Clarberg (2012)

A sort-based deferred shading architecture for decoupled sampling. - Petrik Clarberg; Robert Toth; Jacob Munkberg (ACM Trans. Graph., 2013)

Coarse Pixel Shading. - Karthik Vaidyanathan; Marco Salvi; Robert Toth; Theresa Foley; Tomas Akenine-Möller; Jim Nilsson; Jacob Munkberg; Jon Hasselgren; Masamichi Sugihara; Petrik Clarberg; Tomasz Janczak; Aaron E. Lefohn (High Performance Graphics, 2014)

Layered Reconstruction for Defocus and Motion Blur. - Jacob Munkberg; Karthik Vaidyanathan; Jon Hasselgren; Petrik Clarberg; Tomas Akenine-Möller (Comput. Graph. Forum, 2014)

Deep shading buffers on commodity GPUs. - Petrik Clarberg; Jacob Munkberg (ACM Trans. Graph., 2014)

AMFS: adaptive multi-frequency shading for future graphics processors. - Petrik Clarberg; Robert Toth; Jon Hasselgren; Jim Nilsson; Tomas Akenine-Möller (ACM Trans. Graph., 2014)

Layered Light Field Reconstruction for Defocus Blur. - Karthik Vaidyanathan; Jacob Munkberg; Petrik Clarberg; Marco Salvi (ACM Trans. Graph., 2015)

Texture space caching and reconstruction for ray tracing. - Jacob Munkberg; Jon Hasselgren; Petrik Clarberg; Magnus Andersson; Tomas Akenine-Möller (ACM Trans. Graph., 2016)

Dynamic Many-Light Sampling for Real-Time Ray Tracing. - Pierre Moreau 001; Matt Pharr; Petrik Clarberg (High Performance Graphics (Short Papers), 2019)

Interactive Path Tracing and Reconstruction of Sparse Volumes. - Nikolai Hofmann; Jon Hasselgren; Petrik Clarberg; Jacob Munkberg (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Real-time Neural Appearance Models. - Tizian Zeltner; Fabrice Rousselle; Andrea Weidlich; Petrik Clarberg; Jan Novák; Benedikt Bitterli; Alex Evans; Tomás Davidovic; Simon Kallweit; Aaron E. Lefohn (ACM Trans. Graph., 2024)