Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies. - Petros Ioannidis (CHI PLAY (Companion), 2020)

Appropriation and design-after-design as tools to shape playful museum installations. - Petros Ioannidis (onference on Designing Interactive Systems (Companion Volume), 2021)

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space. - Petros Ioannidis; Lina Eklund; Anders Sundnes Løvlie (ACM Journal on Computing and Cultural Heritage, 2021)

Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors. - Petros Ioannidis; Anders Sundnes Løvlie (Creativity & Cognition, 2022)

Designing for Design-after-Design in a Museum Installation. - Petros Ioannidis; Anders Sundnes Løvlie (NordiCHI, 2022)