The Traveling Percussionist. - Phil Lopes; Paulo Urbano (EvoMUSART, 2012)

One for all, all for one: Agents with social identities. - Joana Dimas; Phil Lopes; Rui Prada (CogSci, 2013)

The geometry friends game AI competition. - Rui Prada; Phil Lopes; Joao Catarino; Joao Quiterio; Francisco S. Melo (CIG, 2015)

Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation. - Chen Wang; Phil Lopes; Thierry Pun; Guillaume Chanel (AVEC@MM, 2018)

On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. - Julien Marengo; Phil Lopes; Ronan Boulic (CoG, 2019)

Modelling Affect for Horror Soundscapes. - Phil Lopes; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2019)

On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. - Nana Tian; Romain Clément; Phil Lopes; Ronan Boulic (CoG, 2020)

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena. - Phil Lopes; Ronan Boulic (FDG, 2020)

User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning. - Guillaume Chanel; Phil Lopes (HCI (16), 2020)

Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. - Phil Lopes; Nana Tian; Ronan Boulic (MIG, 2020)

Exploring Blink-Rate Behaviors for Cybersickness Detection in VR. - Phil Lopes; Nana Tian; Ronan Boulic (VR Workshops, 2020)

Towards Recognizing Emotion in the Latent Space. - Marios A. Fanourakis; Guillaume Chanel; Rayan Elalamy; Phil Lopes (PerCom Workshops, 2021)

Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game. - Sarra Graja; Phil Lopes; Guillaume Chanel (IEEE Trans. Games, 2021)

Improving the CS Curriculum of a Top-Down Videogames BA. - Nuno Fachada; Diogo de Andrade; Pedro Serra; Nélio Códices; Filipe Luz; Phil Lopes; Micaela Fonseca; Pedro Neves (CSERC, 2022)

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility. - Nana Tian; Phil Lopes; Ronan Boulic (Virtual Real., 2022)

Active Learning Prototypes for Teaching Game AI. - Nuno Fachada; Filipa F. Barreiros; Phil Lopes; Micaela Fonseca (CoG, 2023)

Early Playtesting with Clients and Therapists of More Game-Like Therapy. - Pedro Neves; Pedro M. A. Fernandes; Inês Nunes; Micaela Fonseca; Phil Lopes (CoG, 2023)

Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. - Marta Ferreira; Ana Pinha; Micaela Fonseca; Phil Lopes (FDG, 2023)

Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. - Pedro Rodrigues; Micaela Fonseca; Phil Lopes (FDG, 2023)

Editorial: User states in extended reality media experiences for entertainment games. - Phil Lopes; Jan-Niklas Voigt-Antons; Jaime Andres Garcia; David Melhart (Frontiers Virtual Real., 2023)

Modelling Physiological Sensor Noise to Movement-Based Virtual Reality Activities. - Phil Lopes; Nuno Fachada; Micaela Fonseca; Hugo Gamboa; Cláudia Quaresma (BIOSTEC (1), 2024)

Subtractive Design Practices and 2010's New Wave of Indie Horror Games. - Pedro M. A. Fernandes; Pedro Neves; Phil Lopes (FDG, 2024)

Generating 3D Terrain with 2D Cellular Automata. - Nuno Fachada; António R. Rodrigues; Diogo de Andrade; Phil Lopes (CoRR, 2024)

Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation. - Maria Micaela Fonseca; Nuno Fachada; Micael Sousa; Jorge Oliveira; Pedro Rodrigues; Sara Sousa; Cláudia Quaresma; Phil Lopes (CoRR, 2025)

Closing the Loop: A Systematic Review of Experience-Driven Game Adaptation. - Phil Lopes; Nuno Fachada; Maria Micaela Fonseca (CoRR, 2025)