Matching Games and Algorithms for General Video Game Playing. - Philip Bontrager; Ahmed Khalifa 001; Andre Mendes; Julian Togelius (AIIDE, 2016)

DeepMasterPrint: Generating Fingerprints for Presentation Attacks. - Philip Bontrager; Julian Togelius; Nasir D. Memon (CoRR, 2017)

DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution*. - Philip Bontrager; Aditi Roy; Julian Togelius; Nasir D. Memon; Arun Ross (BTAS, 2018)

Deep Reinforcement Learning for General Video Game AI. - Ruben Rodriguez Torrado; Philip Bontrager; Julian Togelius; Jialin Liu 001; Diego Pérez-Liébana (CIG, 2018)

Deep Interactive Evolution. - Philip Bontrager; Wending Lin; Julian Togelius; Sebastian Risi (EvoMUSART, 2018)

Procedural Level Generation Improves Generality of Deep Reinforcement Learning. - Niels Justesen; Ruben Rodriguez Torrado; Philip Bontrager; Ahmed Khalifa 001; Julian Togelius; Sebastian Risi (CoRR, 2018)

"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. - Philip Bontrager; Ahmed Khalifa 001; Damien Anderson; Matthew Stephenson; Christoph Salge; Julian Togelius (AIIDE, 2019)

PCGRL: Procedural Content Generation via Reinforcement Learning. - Ahmed Khalifa 001; Philip Bontrager; Sam Earle; Julian Togelius (AIIDE, 2020)

Rotation, Translation, and Cropping for Zero-Shot Generalization. - Chang Ye; Ahmed Khalifa 001; Philip Bontrager; Julian Togelius (CoG, 2020)

Fully Differentiable Procedural Content Generation through Generative Playing Networks. - Philip Bontrager; Julian Togelius (CoRR, 2020)

Deep Learning for Video Game Playing. - Niels Justesen; Philip Bontrager; Julian Togelius; Sebastian Risi (IEEE Trans. Games, 2020)

Learning to Generate Levels From Nothing. - Philip Bontrager; Julian Togelius (CoG, 2021)

Learning Controllable Content Generators. - Sam Earle; Maria Edwards; Ahmed Khalifa 001; Philip Bontrager; Julian Togelius (CoG, 2021)

Game Mechanic Alignment Theory. - Michael Cerny Green; Ahmed Khalifa 001; Rodrigo Canaan; Philip Bontrager; Julian Togelius (FDG, 2021)

Game Mechanic Alignment Theory and Discovery. - Michael Cerny Green; Ahmed Khalifa 001; Philip Bontrager; Rodrigo Canaan; Julian Togelius (CoRR, 2021)

Multi-Modal Large Language Models are Effective Vision Learners. - Li Sun 010; Chaitanya Ahuja; Peng Chen; Matt D'Zmura; Kayhan Batmanghelich; Philip Bontrager (WACV, 2025)