Working with the new generation of interactive media technologies in schools: CD-I and CDTV. - Lydia Plowman; Philip Chambers (Br. J. Educ. Technol., 1994)

IV and SEN: Using interactive video with special educational needs pupils. - Philip Chambers (Br. J. Educ. Technol., 1997)

Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection. - Ville-Veikko Uhlgren; Samuli Laato; Tuomas Yrttimaa; Philip Chambers; Mikko Vastaranta; Timo Nummenmaa (CHI PLAY (Companion), 2024)

Designing locative human-forest interactions through playful design workshops. - Timo Nummenmaa; Philip Chambers; Mattia Thibault; Samuli Laato; Ferran Altarriba Bertran; Daniel Fernández Galeote; Oguz Turan Buruk (GamiFIN, 2024)

Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth. - Timo Nummenmaa; Samuli Laato; Philip Chambers; Tuomas Yrttimaa; Mikko Vastaranta; Oguz Turan Buruk; Juho Hamari (Int. J. Hum. Comput. Interact., 2025)