Philip T. Y. Lee

Orcid: 0000-0002-8749-8141

According to our database1, Philip T. Y. Lee authored at least 15 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Virtual reality in transportation and logistics: A clustering analysis of studies from 2010 to 2023 and future directions.
Comput. Hum. Behav., April, 2024

2023
Exploring the effects of different achievement goals on contributor participation in crowdsourcing.
Inf. Technol. People, 2023

The Necessary Evil in Mixed-motivational Systems: The Negative Effect of Entropy in Serious Games.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023

Deep learning based reconstruction enables high-resolution electrical impedance tomography for lung function assessment.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
Defining online to offline (O2O): a systematic approach to defining an emerging business model.
Internet Res., 2022

Evaluation of Online Learning Platforms for Interactive Self-paced Learning of Container-based Software Development.
Proceedings of the IEEE International Conference on Teaching, 2022

2021
The Role of Attitude toward Challenge in Serious Game Design.
J. Comput. Inf. Syst., 2021

2019
How Does Competition Help Future Learning in Serious Games? An Exploratory Study in Learning Search Engine Optimization.
J. Inf. Syst. Educ., 2019

Predicting success of online petitions from the perspective of agenda setting.
Proceedings of the 40th International Conference on Information Systems, 2019

Can Immersive Systems Improve Creativity Performance? An Exploratory Study.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2018
Do Achievement Goals and Work Nature Affect Contributor Performance in Gamified Crowdsourcing? An Exploratory Study in an Academic Setting.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018

In Search of Public Agenda with Text Mining: An Exploratory Study of Agenda Setting Dynamics Between the Traditional Media and Wikipedia.
Proceedings of the Trends and Applications in Knowledge Discovery and Data Mining, 2018

Does competition help learning? An exploratory study on competition, challenge, control, and self-efficacy in digital serious games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

2016
A Review of the literature on Applications of Text Mining in Policy Making.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

2015
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management.
Comput. Games J., 2015


  Loading...