City Reconstruction and Visualization from Public Data Sources. - Jan Robert Menzel; Sven Middelberg; Philip Trettner; Bastian Jonas; Leif Kobbelt (UDMV, 2016)

Fast and Robust QEF Minimization using Probabilistic Quadrics. - Philip Trettner; Leif Kobbelt (Comput. Graph. Forum, 2020)

High-Performance Image Filters via Sparse Approximations. - Kersten Schuster; Philip Trettner; Leif Kobbelt (Proc. ACM Comput. Graph. Interact. Tech., 2020)

A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces. - Kersten Schuster; Philip Trettner; Patric Schmitz; Leif Kobbelt (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Compression and Rendering of Textured Point Clouds via Sparse Coding. - Kersten Schuster; Philip Trettner; Patric Schmitz; Julian Schakib; Leif Kobbelt (High Performance Graphics (Symposium Papers), 2021)

Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPs. - Julius Nehring-Wirxel; Philip Trettner; Leif Kobbelt (Comput. Aided Des., 2021)

Geodesic Distance Computation via Virtual Source Propagation. - Philip Trettner; David Bommes; Leif Kobbelt (Comput. Graph. Forum, 2021)

Sampling from Quadric-Based CSG Surfaces. - Philip Trettner; Leif Kobbelt (Comput. Graph. Forum, 2021)

Highly accurate digital traffic recording as a basis for future mobility research: Methods and concepts of the research project HDV-Mess. - Laurent Kloeker; Fabian Thomsen; Lutz Eckstein; Philip Trettner; Tim Elsner; Julius Nehring-Wirxel; Kersten Schuster; Leif Kobbelt; Michael Hoesch (CoRR, 2021)

EMBER: exact mesh booleans via efficient & robust local arrangements. - Philip Trettner; Julius Nehring-Wirxel; Leif Kobbelt (ACM Trans. Graph., 2022)