Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. - Polona Caserman; Philipp Achenbach; Stefan Göbel 001 (SeGAH, 2019)

Flex Your Muscles: EMG-Based Serious Game Controls. - Philipp Niklas Müller; Philipp Achenbach; André Mihca Kleebe; Jan Ulrich Schmitt; Ute Lehmann; Thomas Tregel; Stefan Göbel 001 (JCSG, 2020)

StreetConqAR: Augmented Reality Anchoring in Pervasive Games. - Thomas Tregel; Tim Dutz; Patrick Hock; Philipp Niklas Müller; Philipp Achenbach; Stefan Göbel 001 (JCSG, 2020)

Rock beats Scissor: SVM based gesture recognition with data gloves. - Philipp Achenbach; Philipp Niklas Müller; Tobias Alexander Wach; Thomas Tregel; Stefan Göbel 001 (PerCom Workshops, 2021)

Physical Exercise Quality Assessment Using Wearable Sensors. - Philipp Niklas Müller; Felix Rauterberg; Philipp Achenbach; Thomas Tregel; Stefan Göbel 001 (JCSG, 2021)

Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. - Philipp Achenbach; Dennis Purdack; Sebastian Wolf; Philipp Niklas Müller; Thomas Tregel; Stefan Göbel 001 (JCSG, 2022)

Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition. - Philipp Achenbach; Sebastian Laux; Dennis Purdack; Philipp Niklas Müller; Stefan Göbel 001 (Sensors, 2023)

IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification. - Philipp Niklas Müller; Alexander Josef Müller; Philipp Achenbach; Stefan Göbel 001 (Sensors, 2024)