Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use. - Mikael Dallaire-Cote; Philippe Charbonneau; Sara St-Pierre Cote; Rachid Aissaoui; David R. Labbé (VR, 2016)

When Sexy Avatars Get Weird: How Brain Asymmetry and Oculomotor Dynamics Navigate the Uncanny. - Mathieu Brideau-Duquette; Sara Saint-Pierre Côté; Philippe Charbonneau; Patrice Renaud (BI (1), 2024)