Geometric Deformation by Merging a 3D-Object with a Simple Shape. - Philippe Decaudin (Graphics Interface, 1996)

Packing Square Tiles into One Texture. - Philippe Decaudin; Fabrice Neyret (Eurographics (Short Presentations), 2004)

Rendering Forest Scenes in Real-Time. - Philippe Decaudin; Fabrice Neyret (Rendering Techniques, 2004)

GPU-based lighting and shadowing of complex natural scenes. - Florent Cohen; Philippe Decaudin; Fabrice Neyret (SIGGRAPH Posters, 2004)

Virtual Garments: A Fully Geometric Approach for Clothing Design. - Philippe Decaudin; Dan Julius; Jamie Wither; Laurence Boissieux; Alla Sheffer; Marie-Paule Cani (Comput. Graph. Forum, 2006)

Fast Hydraulic Erosion Simulation and Visualization on GPU. - Xing Mei; Philippe Decaudin; Bao-Gang Hu (PG, 2007)

Real-Time Marker Level Set on GPU. - Xing Mei; Philippe Decaudin; Bao-Gang Hu; Xiaopeng Zhang 001 (CW, 2008)

Simple Empty-Space Removal for Interactive Volume Rendering. - Vincent Vidal 002; Xing Mei; Philippe Decaudin (J. Graph. Tools, 2008)

Volumetric Billboards. - Philippe Decaudin; Fabrice Neyret (Comput. Graph. Forum, 2009)