An Analysis of Cloud Gaming Platforms Behavior under Different Network Constraints. - Philippe Graff; Xavier Marchal; Thibault Cholez; Stéphane Tuffin; Bertrand Mathieu; Olivier Festor (CNSM, 2021)

A Hybrid P4/NFV Architecture for Cloud Gaming Traffic Detection with Unsupervised ML. - Joël Roman Ky; Philippe Graff; Bertrand Mathieu; Thibault Cholez (ISCC, 2023)

Efficient Identification of Cloud Gaming Traffic at the Edge. - Philippe Graff; Xavier Marchal; Thibault Cholez; Bertrand Mathieu; Olivier Festor (NOMS, 2023)

Caractérisation, identification dans le réseau et optimisation du transport de trafic à faible latence - le cas du Cloud-Gaming. (Characterization, in-network identification and optimization of low-latency traffic transport - the case of Cloud-Gaming). - Philippe Graff (2023)

An Analysis of Cloud Gaming Platforms Behaviour Under Synthetic Network Constraints and Real Cellular Networks Conditions. - Xavier Marchal; Philippe Graff; Joël Roman Ky; Thibault Cholez; Stéphane Tuffin; Bertrand Mathieu; Olivier Festor (J. Netw. Syst. Manag., 2023)

Segment Routing for Chaining Micro-Services at Different Programmable Network Levels. - Bertrand Mathieu; Olivier Dugeon; Joël Roman Ky; Philippe Graff; Thibault Cholez (ICIN, 2024)

Improving Cloud Gaming Traffic QoS: A Comparison Between Class-Based Queuing Policy and L4S. - Philippe Graff; Xavier Marchal; Thibault Cholez; Bertrand Mathieu; Stéphane Tuffin; Olivier Festor (TMA, 2024)