Affine Texture Mapping and Antialiasing Using Integer Arithmetic. - Philippe Nehlig; Djamchid Ghazanfarpour (Comput. Graph. Forum, 1992)

GKS-9x: The Design Output Primitive, an Approach to a Specification. - Philippe Nehlig; David A. Duce (Comput. Graph. Forum, 1994)

Fractals and Quasi-Affine Transformations. - Philippe Nehlig; Jean-Pierre Reveillès (Comput. Graph. Forum, 1995)

Applications quasi affines: pavages par images réciproques. - Philippe Nehlig (Theor. Comput. Sci., 1996)

Supercover of Straight Lines, Planes and Triangles. - Eric Andres; Philippe Nehlig; Jean Françon (DGCI, 1997)

Tunnel-Free Supercover 3D Polygons and Polyhedra. - Eric Andres; Philippe Nehlig; Jean Françon (Comput. Graph. Forum, 1997)

Discrete Ray-Casting. - Ivan Salam; Philippe Nehlig; Eric Andres (DGCI, 1999)

Minimally Thin Discrete Triangulation. - Valentin E. Brimkov; Reneta P. Barneva; Philippe Nehlig (Volume Graphics (Graphics), 2000)

Thin discrete triangular meshes. - Reneta P. Barneva; Valentin E. Brimkov; Philippe Nehlig (Theor. Comput. Sci., 2000)