High dynamic, spectral, and polarized natural light environment acquisition. - Philippe Porral; Patrick Callet; Philippe Fuchs; Thomas Muller; Etienne Sandré-Chardonnal (IMSE, 2015)

Predictive rendering of composite materials: a multi-scale approach. - Thomas Muller; Patrick Callet; Fernando da Graça; Alexis Paljic; Philippe Porral; R. Hoarau (Measuring, Modeling, and Reproducing Material Appearance, 2015)

Objective colorimetric validation of perceptually realistic rendering: a study of paint coating materials. - Victor Medina; Thomas Muller; Dominique Lafon-Pham; Alexis Paljic; Philippe Porral (J. Electronic Imaging, 2016)

Environnements lumineux naturels en mode : Spectral et Polarisé. Modélisation, Acquisition, Simulation. (Spectral and Polarized Natural Light Environment). - Philippe Porral (2016)

Iso Photographic Rendering. - Philippe Porral; Laurent Lucas; Thomas Muller; Joël Randrianandrasana (MAM@EGSR, 2018)

Accurate physico-realistic ray tracing simulation of displays. - Pierre Boher; Thierry Leroux; Thomas Muller; Philippe Porral (Material Appearance, 2019)