Affective and Effective Visualisation: Communicating Science to Non-expert Users. - Phillip Gough; Caitilin de Bérigny Wall; Tomasz Bednarz (PacificVis, 2014)

Art and Chartjunk: A Guide for NEUVis. - Phillip Gough; Kate Dunn; Tomasz Bednarz; Xavier Ho (Int. J. Softw. Informatics, 2015)

Communicating Statistical Uncertainty to Non-Expert Audiences: Interactive Disease Mapping. - Jessie Roberts; Phillip Gough (BDVA, 2016)

A process for non-expert user visualization design. - Phillip Gough; Tomasz Bednarz; Caitilin de Bérigny Wall; Jessie Roberts (OZCHI, 2016)

VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data. - SooJeong Yoo; Phillip Gough; Judy Kay (OZCHI, 2018)

Life sciences in virtual reality: first-year students learning as creators. - Christopher J. Hammang; Phillip Gough; Weber Liu; Eric Jiang; Pauline Ross; Jim Cook; Philip Poronnik (SIGGRAPH ASIA Posters, 2018)

The Nature of Biodesigned Systems: Directions for HCI. - Phillip Gough; Larissa Pschetz; Naseem Ahmadpour; Leigh-Anne Hepburn; Clare M. Cooper; Carolina Ramirez Figueroa; Oron Catts (Conference on Designing Interactive Systems (Companion Volume), 2020)

Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits. - SooJeong Yoo; Phillip Gough; Judy Kay (CHI, 2020)

Speculating on Biodesign in the Future Home. - Phillip Gough; Jack Forman; Pat Pataranutaporn; Leigh-Anne Hepburn; Carolina Ramirez Figueroa; Clare M. Cooper; Angela Vujic; David Sun Kong; Raphael Kim; Pattie Maes; Hiroshi Ishii 001; Misha Sra; et al. (CHI Extended Abstracts, 2021)

Co-designing a Technology Probe with Experienced Designers. - Phillip Gough; Ahmet Baki Kocaballi; Khushnood Z. Naqshbandi; Karen Cochrane; Kristina Mah; Ajit G. Pillai; Yeliz Yorulmaz; Ainnoun Kornita Deny; Naseem Ahmadpour (OZCHI, 2021)

Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign. - Phillip Gough; Soojeong Yoo; Martin Tomitsch; Naseem Ahmadpour (Int. J. Hum. Comput. Interact., 2021)

Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display. - Gabrielle Hong; Phillip Gough; Callum Parker (OZCHI, 2022)

Making Sustainable, Tangible Objects with Myco-materials. - Phillip Gough; Anastasia Globa; Ali Hadigheh; Anusha Withana (ISS Companion, 2022)

How can HCI support end-of-life care? Critical perspectives on sociotechnical imaginaries for palliative care. - Naseem Ahmadpour; Phillip Gough; Melanie Lovell; Philip Austin; Philip Poronnik; Wendy Qi Zhang; Judy Kay; Bob Kummerfeld; Tim Luckett; Martin Brown; Jane L. Phillips; Meera Agar (CHI Extended Abstracts, 2023)

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction. - Jack Forman; Pat Pataranutaporn; Phillip Gough; Raphael Kim; Fiona Bell; Netta Ofer; Jasmine Lu; Angela Vujic; Muqing Bai; Pattie Maes; Hiroshi Ishii 001; Misha Sra (CHI Extended Abstracts, 2023)

Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials. - Phillip Gough; Praneeth Bimsara Perera; Michael A. Kertesz; Anusha Withana (CHI, 2023)

Enrichment through virtual reality for palliative care: A scoping review. - Ananda Valli Vasudevan; Yidan Cao; Phillip Gough; Naseem Ahmadpour (OZCHI, 2023)

Affective interaction and affective computing - past, present and future. - Naseem Ahmadpour; Danielle M. Lottridge; Jonas Fritsch; Corina Sas; Marta E. Cecchinato; Daniel Harrison; Kristina Höök; Pin Sym Foong; Kiran Ijaz; Phillip Gough; Yidan Cao; Xuefei Li; et al. (CHI Extended Abstracts, 2025)

Ethics Reflexivity Canvas: Resourcing Ethical Sensitivity for HCI Educators. - Naseem Ahmadpour; Ajit G. Pillai; Wendy Qi Zhang; Lian Loke; Thida Sachathep; Zhaohua Zhou; Phillip Gough (CHI, 2025)