Censor chair: exploring censorship and social presence through psychophysiological sensing. - Eric Aley; Trina Cooper; Ross Graeber; Andruid Kerne; Kyle Overby; Phoebe O. Toups Dugas (ACM Multimedia, 2005)

Implicit coordination in firefighting practice: design implications for teaching fire emergency responders. - Phoebe O. Toups Dugas; Andruid Kerne (CHI, 2007)

A concise XML binding framework facilitates practical object-oriented document engineering. - Andruid Kerne; Phoebe O. Toups Dugas; Blake Dworaczyk; Madhur Khandelwal (ACM Symposium on Document Engineering, 2008)

Synchronized communication and coordinated views: qualitative data discovery for team game user studies. - William A. Hamilton; Phoebe O. Toups Dugas; Andruid Kerne (CHI Extended Abstracts, 2009)

Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton; Alan Blevins (GROUP, 2009)

Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton (Sandbox@SIGGRAPH, 2009)

Zero-fidelity simulation of fire emergency response: improving team coordination learning. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton; Nabeel Shahzad (CHI, 2011)

The team coordination game: Zero-fidelity simulation abstracted from fire emergency response practice. - Phoebe O. Toups Dugas; Andruid Kerne; William A. Hamilton (ACM Trans. Comput. Hum. Interact., 2011)

Mixed reality games. - Elizabeth M. Bonsignore; Derek L. Hansen; Phoebe O. Toups Dugas; Lennart E. Nacke; Anastasia Salter; Wayne G. Lutters (CSCW (Companion), 2012)

Culturally based design: embodying trans-surface interaction in rummy. - Andruid Kerne; William A. Hamilton; Phoebe O. Toups Dugas (CSCW, 2012)

A theory of game mechanic signaling for interface design. - Phoebe O. Toups Dugas; Igor Dolgov; Elizabeth M. Bonsignore (CHI PLAY, 2014)

A framework for cooperative communication game mechanics from grounded theory. - Phoebe O. Toups Dugas; Jessica Hammer; William A. Hamilton; Ahmad Jarrah; William Graves; Oliver Garretson (CHI PLAY, 2014)

Designing to Split Attention in a Mixed Reality Game. - Hitesh Nidhi Sharma; Phoebe O. Toups Dugas; Ajit Jain; Andruid Kerne (CHI PLAY, 2015)

Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination. - Adam Sosa; Richard Stanton; Stepheny Perez; Christian Keyes-Garcia; Sara Gonzalez; Phoebe O. Toups Dugas (CHI PLAY, 2015)

Understanding Player Attitudes Towards Digital Game Objects. - Gustavo Fortes Tondello; Rina R. Wehbe; Phoebe O. Toups Dugas; Lennart E. Nacke; Nicole K. Crenshaw (CHI PLAY, 2015)

Collaborative Planning Gameplay from Disaster Response Practice. - Phoebe O. Toups Dugas; William A. Hamilton; Christian Keyes-Garcia; Stepheny Perez; Richard Stanton (CHI PLAY, 2015)

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. - Deepika Vaddi; Rina R. Wehbe; Phoebe O. Toups Dugas; Samantha N. Stahlke; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Evaluating Display Modalities Using a Mixed Reality Game. - Hitesh Nidhi Sharma; Phoebe O. Toups Dugas; Igor Dolgov; Andruid Kerne; Ajit Jain (CHI PLAY, 2016)

Initial Design Implications for Early Algebra Games. - Ruth C. Torres; Phoebe O. Toups Dugas; Karin Wiburg; Barbara Chamberlin; Cynthia Gomez; Mehmet Ali Ozer (CHI PLAY (Companion), 2016)

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. - Phoebe O. Toups Dugas; Nicole K. Crenshaw; Rina R. Wehbe; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2016)

Playing at Planning: Game Design Patterns from Disaster Response Practice. - Phoebe O. Toups Dugas; William A. Hamilton; Sultan A. Alharthi (CHI PLAY, 2016)

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. - Deepika Vaddi; Phoebe O. Toups Dugas; Igor Dolgov; Rina R. Wehbe; Lennart E. Nacke (Graphics Interface, 2016)

Can a team coordination game help student software project teams? - Olaa Alsaedi; Phoebe O. Toups Dugas; Jonathan E. Cook 001 (CHASE@ICSE, 2016)

From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. - Lennart E. Nacke; Phoebe O. Toups Dugas; Daniel Johnson 001 (CHI Extended Abstracts, 2017)

The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces. - Sultan A. Alharthi; Ruth C. Torres; Ahmed S. Khalaf; Phoebe O. Toups Dugas (CHI PLAY (Companion), 2017)

Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. - Amirreza Barin; Igor Dolgov; Phoebe O. Toups Dugas (CHI PLAY, 2017)

A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. - Hitesh Nidhi Sharma; Sultan A. Alharthi; Igor Dolgov; Phoebe O. Toups Dugas (CHI PLAY, 2017)

Augmented Tabletop Games Workshop. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Oguz Turan Buruk; Theresa Jean Tanenbaum; Aaron Trammell; Jessica Hammer; Ansgar E. Depping (CHI PLAY (Companion), 2017)

Designing Future Disaster Response Team Wearables from a Grounding in Practice. - Sultan A. Alharthi; Hitesh Nidhi Sharma; Sachin Sunka; Igor Dolgov; Phoebe O. Toups Dugas (APAScience, 2018)

Playing to Wait: A Taxonomy of Idle Games. - Sultan A. Alharthi; Olaa Alsaedi; Phoebe O. Toups Dugas; Theresa Jean Tanenbaum; Jessica Hammer (CHI, 2018)

Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. - Sultan A. Alharthi; Ruth C. Torres; Ahmed S. Khalaf; Phoebe O. Toups Dugas; Igor Dolgov; Lennart E. Nacke (CHI, 2018)

Games and Play SIG: Engaging Small Developer Communities. - Lennart E. Nacke; Pejman Mirza-Babaei; Katta Spiel; Phoebe O. Toups Dugas; Katherine Isbister (CHI Extended Abstracts, 2018)

A Design Framework for Awareness Cues in Distributed Multiplayer Games. - Jason Wuertz; Sultan A. Alharthi; William A. Hamilton; Scott Bateman; Carl Gutwin; Anthony Tang 001; Phoebe O. Toups Dugas; Jessica Hammer (CHI, 2018)

Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. - Sultan A. Alharthi; William A. Hamilton; Igor Dolgov; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. - Sultan A. Alharthi; George E. Raptis; Christina P. Katsini; Igor Dolgov; Lennart E. Nacke; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Collaborative Mixed Reality Games. - Sultan A. Alharthi; Katta Spiel; William A. Hamilton; Elizabeth Bonsignore; Phoebe O. Toups Dugas (CSCW Companion, 2018)

Exploring a Novel Inexpensive Tangible Interface for Non-visual Math and Science. - R. Stanton; Enrico Pontelli; Phoebe O. Toups Dugas; Muhanad S. Manshad (ICCHP (1), 2018)

Practical Insights into the Design of Future Disaster Response Training Simulations. - Sultan A. Alharthi; Nick LaLone; Ahmed S. Khalaf; Ruth C. Torres; Lennart E. Nacke; Igor Dolgov; Phoebe O. Toups Dugas (ISCRAM, 2018)

An Architecture for Simulating Drones in Mixed Reality Games to Explore Future Search and Rescue Scenarios. - Ahmed S. Khalaf; Poom Pianpak; Sultan A. Alharthi; Zahra NaminiMianji; Ruth C. Torres; Son Tran; Igor Dolgov; Phoebe O. Toups Dugas (ISCRAM, 2018)

A Multi-agent Simulator Environment Based on the Robot Operating System for Human-Robot Interaction Applications. - Poom Pianpak; Tran Cao Son; Phoebe O. Toups Dugas (PRIMA, 2018)

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. - Alina Striner; Lennart E. Nacke; Elizabeth Bonsignore; Matthew Louis Mauriello; Phoebe O. Toups Dugas; Carlea Holl-Jensen; Heather Kelley (CoRR, 2018)

Larping (Live Action Role Playing) as an Embodied Design Research Method. - Elena Márquez Segura; Katta Spiel; Karin B. Johansson; Jon Back; Phoebe O. Toups Dugas; Jessica Hammer; Annika Waern; Theresa Jean Tanenbaum; Katherine Isbister (Conference on Designing Interactive Systems (Companion Volume), 2019)

Distributed Creativity in Play. - Andrew M. Webb; Katta Spiel; Phoebe O. Toups Dugas; Bill Hamilton 001; Nic Lupfer; Ross A. Graeber; Wendy E. Mackay (Creativity & Cognition, 2019)

"It Started as a Joke": On the Design of Idle Games. - Katta Spiel; Sultan A. Alharthi; Andrew Jian-lan Cen; Jessica Hammer; Lennart E. Nacke; Phoebe O. Toups Dugas; Tess Tanenbaum (CHI PLAY, 2019)

A distributed solver for multi-agent path finding problems. - Poom Pianpak; Tran Cao Son; Phoebe O. Toups Dugas; William Yeoh 001 (DAI, 2019)

A Vision of Augmented Reality for Urban Search and Rescue. - Nicolas J. LaLone; Sultan A. Alharthi; Phoebe O. Toups Dugas (HTTF, 2019)

A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design. - Ahmed S. Khalaf; Sultan A. Alharthi; Igor Dolgov; Phoebe O. Toups Dugas (ISS, 2019)

A Taxonomy for Selecting Wearable Input Devices for Mixed Reality. - Ahmed S. Khalaf; Sultan A. Alharthi; Son Tran; Igor Dolgov; Phoebe O. Toups Dugas (ISS, 2019)

Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Sultan A. Alharthi; Hitesh Nidhi Sharma; Andrew M. Webb (ACM Trans. Comput. Hum. Interact., 2019)

Paper to Pixels: A Chronicle of Map Interfaces in Games. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Katta Spiel; Bill Hamilton 001 (Conference on Designing Interactive Systems, 2020)

Games and Play SIG: Shaping the Next Decade of Games & HCI Research. - Samantha N. Stahlke; Pejman Mirza-Babaei; Kathrin Gerling; Phoebe O. Toups Dugas; Daniel Johnson 001; Regan L. Mandryk (CHI Extended Abstracts, 2020)

A Comparative Study of Hand-Gesture Recognition Devices for Games. - Ahmed S. Khalaf; Sultan A. Alharthi; Ali Alshehri; Igor Dolgov; Phoebe O. Toups Dugas (HCI (2), 2020)

A Framework of Input Devices to Support Designing Composite Wearable Computers. - Ahmed S. Khalaf; Sultan A. Alharthi; Bill Hamilton 001; Igor Dolgov; Son Tran; Phoebe O. Toups Dugas (HCI (2), 2020)

The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Andrea H. Tapia (HICSS, 2020)

An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices. - Sultan A. Alharthi; Nicolas James LaLone; Hitesh Nidhi Sharma; Igor Dolgov; Phoebe O. Toups Dugas (CHI, 2021)

[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents. - Matthew Rueben; Matthew Rodney Horrocks; Jennifer Eleanor Martinez; Nicolas J. LaLone; Marlena R. Fraune; Phoebe O. Toups Dugas (HAI, 2021)

Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game. - Marlena R. Fraune; Ahmed S. Khalaf; Mahlet Zemedie; Poom Pianpak; Zahra NaminiMianji; Sultan A. Alharthi; Igor Dolgov; Bill Hamilton 001; Tran Cao Son; Phoebe O. Toups Dugas (Int. J. Hum. Comput. Stud., 2021)

Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. - Sultan A. Alharthi; George E. Raptis; Christina P. Katsini; Igor Dolgov; Lennart E. Nacke; Phoebe O. Toups Dugas (ACM Trans. Comput. Hum. Interact., 2021)

"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. - Matthew Rueben; Matthew Rodney Horrocks; Jennifer Eleanor Martinez; Michelle V. Cormier; Nicolas J. LaLone; Marlena R. Fraune; Z. Toups Dugas (CHI, 2022)

Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Konstantinos Papangelis (HCI (33), 2022)

A chronology of SIGCHI conferences: 1983 to 2022. - Neha Kumar 001; Julie A. Adams; Bill Buxton; Linda Candy; Pablo César; Leigh Clark; Benjamin R. Cowan; Anind K. Dey; Phoebe O. Toups Dugas; Ernest A. Edmonds; Michael A. Goodrich; Mark Green 001; et al. (Interactions, 2022)

The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Bryan C. Semaan (HICSS, 2023)

A Quest?!: The Secret Life of Gameworld Punctuation. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Michelle V. Cormier (Proc. ACM Hum. Comput. Interact., 2023)

Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers. - Shano Liang; Michelle V. Cormier; Phoebe O. Toups Dugas; Rose Bohrer (Proc. ACM Hum. Comput. Interact., 2023)

Human Use of Vintage Beings: How to Harness the Shock of the Old. - Nicolas J. LaLone; Phoebe O. Toups Dugas (HCI (48), 2024)

Exploring the Role of Interactive Technology to Enrich Surfing. - Maria F. Montoya; Aryan Saini; Sarah Jane Pell; Phoebe O. Toups Dugas; Florian 'Floyd' Mueller (Conference on Designing Interactive Systems, 2025)

Transnational lgbTq+ SIG. - Rose Bohrer; Shano Liang; Michelle V. Cormier; Takao Fujii; Phoebe O. Toups Dugas; Rua Mae Williams; Amy J. Ko; Katie Seaborn; Oliver L. Haimson (CHI Extended Abstracts, 2025)

This Game SUX: Why & How to Design Sh@*!y User Experiences. - Michelle V. Cormier; Shano Liang; Bill Hamilton 001; Nicolas J. LaLone; Rose Bohrer; Phoebe O. Toups Dugas (CHI, 2025)

Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking. - Phoebe O. Toups Dugas; Bhavani Seetharaman; Rebecca J. Fleming; Shano Liang; Don Samitha Elvitigala; Jennifer A. Rode; Nicolas J. LaLone (CHI Extended Abstracts, 2025)

Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games. - Shano Liang; Michelle V. Cormier; Rose Bohrer; Phoebe O. Toups Dugas (CHI, 2025)

Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners. - Hongyue Wang; Jialin Deng; Linjia He; Nathalie Overdevest; Ryan Wee; Yan Wang 057; Phoebe O. Toups Dugas; Don Samitha Elvitigala; Florian 'Floyd' Mueller (CHI, 2025)