Peer Learning and Peer Assessment to Enhance Participation in Online Courses: A Case Study in Teacher's Training in Foggia, Italy. - Pierpaolo Limone (Int. J. Digit. Lit. Digit. Competence, 2012)

Teacher Training and Digital Paths. Revolution in the School: A Project for Lifelong Learning. - Pierpaolo Limone; Rosaria Pace (Int. J. Digit. Lit. Digit. Competence, 2016)

New Perspectives for Using the Model of the Use and Acceptance of Technology in Smart Teaching. - Giusi Antonia Toto; Pierpaolo Limone (HELMeTO, 2020)

Hybrid Flexible Learning with MOOCs: A Proposal to Reconceptualize the COVID19 Emergency Beyond the Crisis. - Maka Eradze; Anna Dipace; Pierpaolo Limone (LWMOOCS, 2020)

Hybrid digital learning environments for college student education. - Giusi Antonia Toto; Pierpaolo Limone (PSYCHOBIT, 2020)

Students' Coping and Study Strategies: Did Emergency Remote Teaching Support the Students During the Pandemic? - Andrea Tinterri; Maka Eradze; Pierpaolo Limone; Anna Dipace (HELMeTO, 2021)

Narrative techniques and digital storytelling laboratory for the development of emotional and cognitive skills in school. - Giusi Antonia Toto; Pierpaolo Limone (PSYCHOBIT, 2021)

Deep learning for knowledge tracing in learning analytics: an overview. - Gabriella Casalino; Luca Grilli 003; Pierpaolo Limone; Domenico Santoro; Daniele Schicchi (teleXbe, 2021)

Framing automatic grading techniques for open-ended questionnaires responses. A short survey. - Gabriella Casalino; Barbara Cafarelli; Emiliano del Gobbo; Lara Fontanella; Luca Grilli 003; Alfonso Guarino; Pierpaolo Limone; Daniele Schicchi; Davide Taibi 002 (teleXbe (2), 2021)

Towards a hybrid ecosystem of blended learning within university contexts. - Pierpaolo Limone (teleXbe, 2021)

teleXbe 2021 - The role of technologies in education and new trajectories of blended learning. - Pierpaolo Limone; Raffaele Di Fuccio (teleXbe, 2021)

teleXbe-2021 - The balance distance and face-to-face learning: a field for the discussion of scientific evidences. - Pierpaolo Limone; Raffaele Di Fuccio (teleXbe (2), 2021)

Online quantitative research methods: A scoping review on education, psychological factors in e-learning, and working from home. - Giusi Antonia Toto; Pierpaolo Limone (teleXbe (2), 2021)

Motivation, Stress and Impact of Online Teaching on Italian Teachers during COVID-19. - Giusi Antonia Toto; Pierpaolo Limone (Comput., 2021)

The risk of social media addiction between the ideal/false and true self: Testing a path model through the tripartite person-centered perspective of authenticity. - L. Monacis; Mark D. Griffiths 001; Pierpaolo Limone; Maria Sinatra (Telematics Informatics, 2021)

Concept of Quality in Online Environments: The Actual Role of Teaching and Learning Centers. - Guendalina Peconio; Marco di Furia; Pierpaolo Limone; Alberto Fornasari (HELMeTO, 2022)

Evaluation of the Quality of the Educational Software from the Perspective of Experiences of Italian and Polish Pre-Service Teachers. - Lukasz Tomczyk; Laura Fedeli; Anna Wloch; Pierpaolo Limone; Monika Frania; Piergiorgio Guarini; Michal Szyszka; Maria Lidia Mascia; Joanna Falkowska (ICCE, 2022)

Online Quantitative Research Methodology: Reflections on Good Practices and Future Perspectives. - Pierpaolo Limone; Giusi Antonia Toto; Piergiorgio Guarini; Marco di Furia (SAI (1), 2022)

Signs, mechanisms and consequences of Videogame addictions: Educational strategies and Rehabilitation. - Giusi Antonia Toto; Pierpaolo Limone (teleXbe, 2022)

Literature Review on MOOCs on Sensory (Olfactory) Learning. - Pierpaolo Limone; Sandra Pati; Giusi Antonia Toto; Raffaele Di Fuccio; Antonietta Baiano; Giuseppe Lopriore (Comput., 2022)

Digital Competences of Pre-service Teachers in Italy and Poland. - Lukasz Tomczyk; Laura Fedeli; Anna Wloch; Pierpaolo Limone; Monika Frania; Piergiorgio Guarini; Michal Szyszka; Maria Lidia Mascia; Joanna Falkowska (Technol. Knowl. Learn., 2023)

"Better than my professor?" How to develop artificial intelligence tools for higher education. - Stefano Triberti; Raffaele Di Fuccio; Chiara Scuotto; Emanuele Marsico; Pierpaolo Limone (Frontiers Artif. Intell., 2024)

Digital games for career guidance: a systematic review using PRISMA guidelines. - Anna Parola; Raffaele Di Fuccio; Jenny Marcionetti; Pierpaolo Limone (Behav. Inf. Technol., 2024)

ITMI: The use of Immersive Technologies to promote Moral Intuitions. - Chiara Scuotto; Stefano Triberti; Pierpaolo Limone; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2024)

Modelling STEM learners' academic performance in advanced level secondary schools with smart classrooms in Rwanda. - Emmanuel Ngendahayo; Jean Baptiste Habarurema; Pierpaolo Limone; Wenlan Zhang (Educ. Inf. Technol., 2024)

Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces. - Raffaele Di Fuccio; Michela Ponticorvo; Muhammad Amin Nadim; Pierpaolo Limone (Interact. Learn. Environ., 2025)