Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives. - Joan Sol Roo; Jean Basset; Pierre-Antoine Cinquin; Martin Hachet (CHI, 2018)

Towards Truly Accessible MOOCs for Persons with Cognitive Disabilities: Design and Field Assessment. - Pierre-Antoine Cinquin; Pascal Guitton; Hélène Sauzéon (ICCHP (1), 2018)

Accessibility of Immersive Serious Games for Persons with Cognitive Disabilities. - Pascal Guitton; Hélène Sauzéon; Pierre-Antoine Cinquin (ISMAR Adjunct, 2019)

Online e-learning and cognitive disabilities: A systematic review. - Pierre-Antoine Cinquin; Pascal Guitton; Hélène Sauzéon (Comput. Educ., 2019)

Conception, intégration et validation de systèmes numériques d'enseignement accessibles aux personnes en situation de handicap cognitif. (Design, integration and validation of digital education systems accessible to people with cognitive disabilities). - Pierre-Antoine Cinquin (2019)

Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices. - Joan Sol Roo; Renaud Gervais; Thibault Lainé; Pierre-Antoine Cinquin; Martin Hachet; Jérémy Frey (MobileHCI, 2020)

Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments. - Pierre-Antoine Cinquin; Pascal Guitton; Hélène Sauzéon (Behav. Inf. Technol., 2021)

Aïana: An Accessible MOOC Player for Supporting e-Learning of Individuals with Cognitive Impairments. - Hélène Sauzéon; Pascal Guitton; Pierre-Antoine Cinquin (ERCIM News, 2022)

Toward truly accessible MOOCs for persons with cognitive impairments: a field study. - Pierre-Antoine Cinquin; Pascal Guitton; Hélène Sauzéon (Hum. Comput. Interact., 2023)