3D Digitizing and Visualizing a Prehistoric Portable Art Object: a 12, 000 Years Old "Bâton Percé". - Gérard Subsol; Pierre Bourdin; Francis Duranthon; José Braga (VAST (Short and Project Papers), 2010)

Persuading people in a remote destination to sing by beaming there. - Pierre Bourdin; Josep Maria Tomàs Sanahuja; Carlota Crusafon Moya; Patrick Haggard; Mel Slater (VRST, 2013)

Multi-Destination Beaming: Apparently Being in Three Places at Once through Robotic and Virtual Embodiment. - Sameer Kishore; Xavi Navarro; Pierre Bourdin; Keren-Or Berkers; Doron Friedman; Mel Slater (Frontiers Robotics AI, 2016)

Reflecting on Attitudes Towards Death Through the use of Immersive Virtual Reality Commercial Video Games. - Pierre Bourdin; Laura Calvet; Susanna Tesconi; Joan Arnedo-Moreno (TEEM, 2020)

Toward A User-Centred Design Approach for AR Technologies in Online Higher Education. - Mitchell Peters; Laura Porta Simó; Antoni Marín Amatller; Laura Calvet Liñan; Pierre Bourdin Kreitz (iLRN, 2021)

Editorial: From paper and pencil tasks to virtual reality interventions: improving spatial abilities in girls and women. - Victoria D. Chamizo; Pierre Bourdin; Magdalena Méndez-López; Juan Jose Santamaria (Frontiers Virtual Real., 2023)

Electroencephalographic Signature of Out-of-Body Experiences Induced by Virtual Reality: A Novel Methodological Approach. - Charlotte Martial; Helena Cassol; Mel Slater; Pierre Bourdin; Armand Mensen; Ramon Oliva; Steven Laureys; Pablo Núñez (J. Cogn. Neurosci., 2023)

Demo: Out-Of-Body Experience induced after Virtual Embodiment. - Andreu Castaño Jiménez; Pierre Bourdin Kreitz (VR Workshops, 2025)