Environnement virtuel pour la formation des officiers sapeurs-pompiers (démonstration). - Ronan Querrec; Pierre De Loor; Pierre Chevaillier (JFIADSMA, 2001)

Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment. - Pierre-Alexandre Favier; Pierre De Loor; Jacques Tisseau (International Conference on Virtual Storytelling, 2001)

MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier (CW, 2003)

Les émotions : une métaphore pour la résolution de problèmes dynamiques distribués. - Pierre Chevaillier; Pierre De Loor; Cyril Septseault (Tech. Sci. Informatiques, 2003)

MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier (Int. J. Distance Educ. Technol., 2004)

Autonomisation des modèles pour les simulations participatives. (Model's Autonomisation for Participative Simulations). - Pierre De Loor (2006)

Context's Modeling for Participative Simulation. - Romain Benard; Cyril Bossard; Pierre De Loor (FLAIRS, 2006)

Understanding Dynamic Situations through Context Explanation. - Romain Benard; Pierre De Loor; Jacques Tisseau (ICALT, 2006)

Context: An information medium for dynamic and collaborative situations. - Romain Benard; Matthieu Aubry; Pierre De Loor (IRI, 2006)

From Decision to Action: Intentionality, a Guide for the Specification of Intelligent Agent's Behavior. - Pierre-Alexandre Favier; Pierre De Loor (Int. J. Image Graph., 2006)

Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs. - Cédric Buche; Cyril Septseault; Pierre De Loor (Rev. d'Intelligence Artif., 2006)

Les systèmes de classeurs. Une présentation gAnérale. - Cédric Buche; Cyril Septseault; Pierre De Loor (Tech. Sci. Informatiques, 2006)

Guiding for Associative Learning: How to Shape Artificial Dynamic Cognition. - Kristen Manac'h; Pierre De Loor (ECAL (1), 2009)

Enaction-Based Artificial Intelligence: Toward Co-evolution with Humans in the Loop. - Pierre De Loor; Kristen Manac'h; Jacques Tisseau (Minds Mach., 2009)

PEGASE, un système tutoriel intelligent générique et adaptatif en environnement virtuel. - Cédric Buche; Ronan Querrec; Pierre De Loor; Pierre Chevaillier; Jacques Tisseau (Tech. Sci. Informatiques, 2009)

Generic Model for Experimenting and Using a Family of Classifiers Systems: Description and Basic Applications. - Cédric Buche; Pierre De Loor (ICAISC (1), 2010)

Ensuring semantic spatial constraints in virtual environments using UML/OCL. - Thanh-Hai Trinh; Ronan Querrec; Pierre De Loor; Pierre Chevaillier (VRST, 2010)

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

Integrating Semantic Directional Relationships into Virtual Environments: A Meta-modelling Approach. - Thanh-Hai Trinh; Pierre Chevaillier; Mukesh Barange; Julien Soler; Pierre De Loor; Ronan Querrec (EGVE/EuroVR, 2011)

Get Involved in an Interactive Virtual Tour of Brest Harbour: Follow the Guide and Participate. - Mukesh Barange; Pierre De Loor; Vincent Louis; Ronan Querrec; Julien Soler; Thanh-Hai Trinh; Eric Maisel; Pierre Chevaillier (IVA, 2011)

From decision to action : intentionality, a guide for the specification of intelligent agents' behaviour - Pierre De Loor; Pierre-Alexandre Favier (CoRR, 2011)

Real-time retrieval for case-based reasoning in interactive multiagent-based simulations. - Pierre De Loor; Romain Benard; Pierre Chevaillier (Expert Syst. Appl., 2011)

Simulation theory and anticipation for interactive virtual character in an uncertain world. - Cédric Buche; Anne Jeannin-Girardon; Pierre De Loor (Comput. Animat. Virtual Worlds, 2011)

Semantic modeling of Virtual Environments using MASCARET. - Pierre Chevaillier; Thanh-Hai Trinh; Mukesh Barange; Pierre De Loor; Frédéric Devillers; Julien Soler; Ronan Querrec (SEARIS, 2012)

Stable growing neural gas: A topology learning algorithm based on player tracking in video games. - Fabien Tencé; Laurent Gaubert; Julien Soler; Pierre De Loor; Cédric Buche (Appl. Soft Comput., 2013)

Anticipatory behavior in virtual universe, application to a virtual juggler. - Cédric Buche; Pierre De Loor (Comput. Animat. Virtual Worlds, 2013)

Chameleon: online learning for believable behaviors based on humans imitation in computer games. - Fabien Tencé; Laurent Gaubert; Julien Soler; Pierre De Loor; Cédric Buche (Comput. Animat. Virtual Worlds, 2013)

Effects of Coupling in Human-Virtual Agent Body Interaction. - Elisabetta Bevacqua; Igor Stankovic; Ayoub Maatallaoui; Alexis Nédélec; Pierre De Loor (IVA, 2014)

Dynamical Systems to Account for Turn-Taking in Spoken Interactions. - Mathieu Jégou; Pierre Chevaillier; Pierre De Loor (IVA, 2014)

A Database of Full Body Virtual Interactions Annotated with Expressivity Scores. - Virginie Demulier; Elisabetta Bevacqua; Florian Focone; Tom Giraud; Pamela Carreno; Brice Isableu; Sylvie Gibet; Pierre De Loor; Jean-Claude Martin (LREC, 2014)

The memorization of in-line sensorimotor invariants: toward behavioral ontogeny and enactive agents. - Pierre De Loor; Kristen Manac'h; Pierre Chevaillier (Artif. Life Robotics, 2014)

Enaction-Based Artificial Intelligence: Toward Coevolution with Humans in the Loop. - Pierre De Loor; Kristen Manac'h; Jacques Tisseau (CoRR, 2014)

Connecting Interactive Arts and Virtual Reality with Enaction. - Pierre De Loor; Kristen Manac'h; Charlie Windelschmidt; Frédéric Devillers; Pierre Chevaillier; Jacques Tisseau (J. Virtual Real. Broadcast., 2014)

Cognitive Assistance to Meal Preparation: Design, Implementation, and Assessment in a Living Lab. - Sylvain Giroux; Nathalie Bier; Hélène Pigot; Bruno Bouchard 001; Abdenour Bouzouane; Mélanie Levasseur; Mélanie Couture; Carolina Bottari; Bonnie Swaine; Pierre-Yves Therriault; Kevin Bouchard; Fanny Le Morellec; et al. (AAAI Spring Symposia, 2015)

Gestural Coupling Between Humans and Virtual Characters in an Artistic Context of Imitation. - Elisabetta Bevacqua; Céline Jost; Alexis Nédélec; Pierre De Loor (IVA, 2015)

Real-Time Gesture Recognition Based On Motion Quality Analysis. - Céline Jost; Igor Stankovic; Pierre De Loor; Alexis Nédélec; Elisabetta Bevacqua (EAI Endorsed Trans. e Learn., 2015)

Aliveness metaphor for an evolutive gesture interaction based on coupling between a human and a virtual agent. - Pierre De Loor; Romain Richard; Julien Soler; Elisabetta Bevacqua (CASA, 2016)

An Enactive Based Realtime 3D Self-Organization System for the Exploration of a Cultural Heritage Data Base. - Landy Rajaonarivo; Eric Maisel; Pierre De Loor (IV, 2016)

INGREDIBLE: A platform for full body interaction between human and virtual agent that improves co-presence. - Elisabetta Bevacqua; Romain Richard; Julien Soler; Pierre De Loor (MOCO, 2016)

Temporal Deep Belief Network for Online Human Motion Recognition. - Francois Lasson; Mihai Polceanu; Cédric Buche; Pierre De Loor (FLAIRS, 2017)

Inline Co-Evolution between Users and Information Presentation for Data Exploration. - Landy Rajaonarivo; Matthieu Courgeon; Eric Maisel; Pierre De Loor (IUI, 2017)

Believability and Co-presence in Human-Virtual Character Interaction. - Elisabetta Bevacqua; Romain Richard; Pierre De Loor (IEEE Computer Graphics and Applications, 2017)

Interaction corporelle évolutive entre un humain et un personnage virtuel. Proposition d'un modèle théorique et de son évaluation dans le cadre d'un exergame de fitness. - Pierre De Loor; Romain Richard; Elisabetta Bevacqua (Rev. d'Intelligence Artif., 2017)

Hierarchical Temporal Memories Prediction Performance and Robustness to Faults on Multivariate Time Series. - Mathieu Jégou; Pierre Chevaillier; Pierre De Loor (ICMLA, 2019)

Modelling an Embodied Conversational Agent for Remote and Isolated Caregivers on Leadership Styles. - Aryana Collins Jackson; Elisabetta Bevacqua; Pierre De Loor; Ronan Querrec (IVA, 2019)

An evolving museum metaphor applied to cultural heritage for personalized content delivery. - Landy Rajaonarivo; Eric Maisel; Pierre De Loor (User Model. User Adapt. Interact., 2019)

A Pragmatics-based Model for Narrative Dialogue Generation. - Andreea-Oana Petac; Anne-Gwenn Bosser; Fred Charles; Pierre De Loor; Marc Cavazza (ICCC, 2020)

A Computational Interaction Model for a Virtual Medical Assistant Using Situational Leadership. - Aryana Collins Jackson; Elisabetta Bevacqua; Pierre De Loor; Ronan Querrec (WI/IAT (Workshop/Special Session), 2021)

Poetic or Humorous Text Generation: Jam event at PFIA2022. - Anne-Gwenn Bosser; Liana Ermakova; Florence Dupin de Saint-Cyr; Pierre De Loor; Victor Charpennay; Nicolas Pépin-Hermann; Benoît Alcaraz; Jean-Victor Autran; Alexandre Devillers; Juliette Grosset; Aymeric Hénard; Florian Marchal-Bornert (CLEF (Working Notes), 2022)

Improving Collaborative Learning in Virtual Reality With Facial Expressions. - Hugo Le Tarnec; Olivier Augereau; Elisabetta Bevacqua; Pierre De Loor (UbiComp/ISWC Adjunct, 2022)

Speech Perception and Implementation in a Virtual Medical Assistant. - Aryana Collins Jackson; Yann Glémarec; Elisabetta Bevacqua; Pierre De Loor; Ronan Querrec (ICAART (1), 2022)

Simulations of a Computational Model for a Virtual Medical Assistant. - Aryana Collins Jackson; Marlène Gilles; Eimear Wall; Elisabetta Bevacqua; Pierre De Loor; Ronan Querrec (ICAART (1), 2022)

Unsupervised Learning of State Representation using Balanced View Spatial Deep InfoMax: Evaluation on Atari Games. - Menore Tekeba Mengistu; Getachew Alemu; Pierre Chevaillier; Pierre De Loor (ICAART (2), 2022)

Balancing Similarity-Contrast in Unsupervised Representation Learning: Evaluation with Reinforcement Learning. - Menore Tekeba Mengistu; Getachew Alemu; Pierre Chevaillier; Pierre De Loor (ICMLA, 2022)

Improving Neural Architecture Search by Mixing a FireFly algorithm with a Training Free Evaluation. - Nassim Mokhtari; Alexis Nédélec; Marlène Gilles; Pierre De Loor (IJCNN, 2022)

Limits of XAI Application-Grounded Evaluation: An E-Sport Prediction Example. - Corentin Boidot; Olivier Augereau; Pierre De Loor; Riwal Lefort (PKDD/ECML Workshops (1), 2022)

Human Activity Recognition: A Spatio-temporal Image Encoding of 3D Skeleton Data for Online Action Detection. - Nassim Mokhtari; Alexis Nédélec; Pierre De Loor (VISIGRAPP (5: VISAPP), 2022)

Benefits of Using Multiple Post-Hoc Explanations for Machine Learning. - Corentin Boidot; Olivier Augereau; Pierre De Loor; Riwal Lefort (ICMLA, 2023)

Enhanced Spatio- Temporal Image Encoding for Online Human Activity Recognition. - Nassim Mokhtari; Vincent Fer; Alexis Nédélec; Marlène Gilles; Pierre De Loor (ICMLA, 2023)

Effect of Avatar Facial Expressiveness on Team Collaboration in Virtual Reality. - Hugo Le Tarnec; Elisabetta Bevacqua; Olivier Augereau; Pierre De Loor (IVA, 2023)

Deep learning for graph analysis: application to online human activity recognition. - Nassim Mokhtari; Mohamed Outlouhou; Alexis Nédélec; Pierre De Loor (TrustCom, 2023)

Impact of Augmented Engagement Model for Collaborative Avatars on a Collaborative Task in Virtual Reality. - Hugo Le Tarnec; Olivier Augereau; Elisabetta Bevacqua; Pierre De Loor (AVI, 2024)

UBO NLP Report on the SimpleText track at CLEF 2024. - Benjamin Vendeville; Liana Ermakova; Pierre De Loor (CLEF (Working Notes), 2024)

Le problème des hallucinations dans l'accès à l'information scientifique fiable par les LLMs: verrous et opportunités. - Benjamin Vendeville; Liana Ermakova; Pierre De Loor (CORIA, 2024)

Online Human Activity Recognition Using Efficient Neural Architecture Search with Low Environmental Impact. - Nassim Mokhtari; Alexis Nédélec; Marlène Gilles; Pierre De Loor (VISIGRAPP (2): VISAPP, 2024)

Resource for Error Analysis in Text Simplification: New Taxonomy and Test Collection. - Benjamin Vendeville; Liana Ermakova; Pierre De Loor (SIGIR, 2025)