Exploring the Use of Adaptively Restrained Particles for Graphics Simulations. - Pierre-Luc Manteaux; François Faure; Stéphane Redon; Marie-Paule Cani (VRIPHYS, 2013)

Interactive procedural simulation of paper tearing with sound. - Thibault Lejemble; Amélie Fondevilla; Nicolas Durin; Thibault Blanc-Beyne; Camille Schreck; Pierre-Luc Manteaux; Paul G. Kry; Marie-Paule Cani (MIG, 2015)

Interactive detailed cutting of thin sheets. - Pierre-Luc Manteaux; Wei-Lun Sun; François Faure; Marie-Paule Cani; James F. O'Brien (MIG, 2015)

Space-time sculpting of liquid animation. - Pierre-Luc Manteaux; Ulysse Vimont; Chris Wojtan; Damien Rohmer; Marie-Paule Cani (MIG, 2016)

Simulation and control of physical phenomena. (Simulation et contrôle de phénomènes physiques). - Pierre-Luc Manteaux (2016)

Adaptive Physically Based Models in Computer Graphics. - Pierre-Luc Manteaux; Christopher Wojtan; Rahul Narain; Stéphane Redon; François Faure; Marie-Paule Cani (Comput. Graph. Forum, 2017)