A model for anisotropic reflection. - Pierre Poulin; Alain Fournier (SIGGRAPH, 1990)

A survey of shadow algorithms. - Andrew Woo; Pierre Poulin; Alain Fournier (IEEE Computer Graphics and Applications, 1990)

Shading and shadowing with linear light sources. - Pierre Poulin; John Amanatides (Comput. Graph., 1991)

Lights from Highlights and Shadows. - Pierre Poulin; Alain Fournier (SI3D, 1992)

Painting Surface Characteristics. - Pierre Poulin; Alain Fournier (Rendering Techniques, 1995)

Hierarchical View-Dependent Structures for Interactive Scene Manipulation. - Normand Brière; Pierre Poulin (SIGGRAPH, 1996)

Sketching Shadows and Highlights to Position Lights. - Pierre Poulin; Karim Ratib; Marco Jacque (Computer Graphics International, 1997)

Real-Time Facial Animation based upon a Bank of 3D Facial Expressions. - C. Kouadio; Pierre Poulin; P. Lachapelle (CA, 1998)

Simulating the Flow of Liquid Droplets. - Patrick Fournier; Arash Habibi; Pierre Poulin (Graphics Interface, 1998)

Interactively Modeling with Photogrammetry. - Pierre Poulin; Mathieu Ouimet; Marie-Claude Frasson (Rendering Techniques, 1998)

A Light Hierarchy for Fast Rendering of Scenes with Many Lights. - Eric Paquette; Pierre Poulin; George Drettakis (Comput. Graph. Forum, 1998)

Interactive Virtual Relighting and Remodeling of Real Scenes. - Céline Loscos; Marie-Claude Frasson; George Drettakis; Bruce Walter; Xavier Granier; Pierre Poulin (Rendering Techniques, 1999)

Adaptive Representation of Specular Light Flux. - Normand Brière; Pierre Poulin (Graphics Interface, 2000)

Analysis and Synthesis of Structural Textures. - Laurent Lefebvre; Pierre Poulin (Graphics Interface, 2000)

Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. - Luc Leblanc; Pierre Poulin (Rendering Techniques, 2000)

Realistic and Controllable Fire Simulation. - Philippe Beaudoin; Sébastien Paquet; Pierre Poulin (Graphics Interface, 2001)

Simplification and Real-time Smooth Transitions of Articulated Meshes. - Jocelyn Houle; Pierre Poulin (Graphics Interface, 2001)

Surface Aging by Impacts. - Eric Paquette; Pierre Poulin; George Drettakis (Graphics Interface, 2001)

Interactive Rendering of Trees with Shading and Shadows. - Alexandre Meyer; Fabrice Neyret; Pierre Poulin (Rendering Techniques, 2001)

Adaptive Representation of Specular Light. - Normand Brière; Pierre Poulin (Comput. Graph. Forum, 2001)

A Computational Algebraic Topology Model for the Deformation of Curves. - Marie Flavie Auclair-Fortier; Pierre Poulin; Djemel Ziou; Madjid Allili (AMDO, 2002)

The Simulation of Paint Cracking and Peeling. - Eric Paquette; Pierre Poulin; George Drettakis (Graphics Interface, 2002)

A Computational Algebraic Topology Approach for Optical Flow. - Marie Flavie Auclair-Fortier; Pierre Poulin; Djemel Ziou; Madjid Allili (ICPR (1), 2002)

Capturing the Complexity of Hair Motion. - Eric Plante; Marie-Paule Cani; Pierre Poulin (Graph. Model., 2002)

Interactive Point-based Modeling of Complex Objects from Images. - Pierre Poulin; Marc Stamminger; François Duranleau; Marie-Claude Frasson; George Drettakis (Graphics Interface, 2003)

Compressed Multisampling for Efficient Hardware Edge Antialiasing. - Philippe Beaudoin; Pierre Poulin (Graphics Interface, 2004)

Interactive Hierarchical Space Carving with Projector-based Calibrations. - Martin Granger-Piché; Emric Epstein; Pierre Poulin (VMV, 2004)

Soft shadows from extended light sources with penumbra deep shadow maps. - Jean-François St-Amour; Eric Paquette; Pierre Poulin (Graphics Interface, 2005)

Visualization-based analysis of quality for large-scale software systems. - Guillaume Langelier; Houari A. Sahraoui; Pierre Poulin (ASE, 2005)

Particle-based viscoelastic fluid simulation. - Simon Clavet; Philippe Beaudoin; Pierre Poulin (Symposium on Computer Animation, 2005)

Visualisation et analyse de logiciels de grande taille. - Guillaume Langelier; Houari A. Sahraoui; Pierre Poulin (Obj. Logiciel Base données Réseaux, 2005)

Simulating Caustics due to Liquid-Solid Interface Menisci. - Eric Bourque; Jean-François Dufort; Michelle Laprade; Pierre Poulin (NPH, 2006)

Adapting wavelet compression to human motion capture clips. - Philippe Beaudoin; Pierre Poulin; Michiel van de Panne (Graphics Interface, 2007)

Motion cues for illustration of skeletal motion capture data. - Simon Bouvier-Zappa; Victor Ostromoukhov; Pierre Poulin (NPAR, 2007)

Visual Detection of Design Anomalies. - Karim Dhambri; Houari A. Sahraoui; Pierre Poulin (CSMR, 2008)

Multiresolution point-set surfaces. - François Duranleau; Philippe Beaudoin; Pierre Poulin (Graphics Interface, 2008)

Détection visuelle d'anomalies de conception. - Karim Dhambri; Salima Hassaine; Houari A. Sahraoui; Pierre Poulin (LMO, 2008)

Sketch and Paint-based Interface for Highlight Modeling. - Romain Pacanowski; Xavier Granier; Christophe Schlick; Pierre Poulin (SBIM, 2008)

Motion-Motif Graphs. - Philippe Beaudoin; Stelian Coros; Michiel van de Panne; Pierre Poulin (Symposium on Computer Animation, 2008)

Exploring the evolution of software quality with animated visualization. - Guillaume Langelier; Houari A. Sahraoui; Pierre Poulin (VL/HCC, 2008)

Efficient streaming of 3D scenes with complex geometry and complex lighting. - Romain Pacanowski; Mickaël Raynaud; Xavier Granier; Patrick Reuter; Christophe Schlick; Pierre Poulin (Web3D, 2008)

Efficient product sampling using hierarchical thresholding. - Fabrice Rousselle; Petrik Clarberg; Luc Leblanc; Victor Ostromoukhov; Pierre Poulin (Vis. Comput., 2008)

Preserving sharp edges in geometry images. - Mathieu Gauthier; Pierre Poulin (Graphics Interface, 2009)

BVH for efficient raytracing of dynamic metaballs on GPU. - Olivier Gourmel; Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (SIGGRAPH Talks, 2009)

Generating visualization-based analysis scenarios from maintenance task descriptions. - Salima Hassaine; Karim Dhambri; Houari A. Sahraoui; Pierre Poulin (VISSOFT, 2009)

Geometry Images of Arbitrary Genus in the Spherical Domain. - Mathieu Gauthier; Pierre Poulin (Comput. Graph. Forum, 2009)

Extracting Sequence Diagrams from Execution Traces Using Interactive Visualization. - Hassen Grati; Houari A. Sahraoui; Pierre Poulin (WCRE, 2010)

Fitted BVH for Fast Raytracing of Metaballs. - Olivier Gourmel; Anthony Pajot; Mathias Paulin; Loïc Barthe; Pierre Poulin (Comput. Graph. Forum, 2010)

Volumetric Vector-Based Representation for Indirect Illumination Caching. - Romain Pacanowski; Xavier Granier; Christophe Schlick; Pierre Poulin (J. Comput. Sci. Technol., 2010)

Occlusion tiling. - Dorian Gomez; Pierre Poulin; Mathias Paulin (Graphics Interface, 2011)

Component-based modeling of complete buildings. - Luc Leblanc; Jocelyn Houle; Pierre Poulin (Graphics Interface, 2011)

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering. - Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (Comput. Graph. Forum, 2011)

Representativity for Robust and Adaptive Multiple Importance Sampling. - Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (IEEE Trans. Vis. Comput. Graph., 2011)

Modeling with blocks. - Luc Leblanc; Jocelyn Houle; Pierre Poulin (Vis. Comput., 2011)

As-conformal-as-possible discrete volumetric mapping. - Gilles-Philippe Paillé; Pierre Poulin (Comput. Graph., 2012)

Material Appearance. - Pierre Poulin; Holly E. Rushmeier (IEEE Computer Graphics and Applications, 2012)

Rational BRDF. - Romain Pacanowski; Oliver Salazar Celis; Christophe Schlick; Xavier Granier; Pierre Poulin; Annie A. M. Cuyt (IEEE Trans. Vis. Comput. Graph., 2012)

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds. - Dorian Gomez; Mathias Paulin; David Vanderhaeghe; Pierre Poulin (CAD/Graphics, 2013)

Simulated bidirectional texture functions with silhouette details. - Mohamed Yessine Yengui; Pierre Poulin (Graphics Interface, 2013)

Filtering color mapped textures and surfaces. - Eric Heitz; Derek Nowrouzezahrai; Pierre Poulin; Fabrice Neyret (I3D, 2013)

Improving robustness of Monte-Carlo global illumination with directional regularization. - Guillaume Bouchard; Jean-Claude Iehl; Victor Ostromoukhov; Pierre Poulin (SIGGRAPH ASIA Technical Briefs, 2013)

Visualizing software dynamicities with heat maps. - Omar Benomar; Houari A. Sahraoui; Pierre Poulin (VISSOFT, 2013)

Fitting Polynomial Volumes to Surface Meshes with Voronoï Squared Distance Minimization. - Gilles-Philippe Paillé; Pierre Poulin; Bruno Lévy 001 (Comput. Graph. Forum, 2013)

Linear efficient antialiased displacement and reflectance mapping. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Fabrice Neyret; Victor Ostromoukhov (ACM Trans. Graph., 2013)

Detecting Program Execution Phases Using Heuristic Search. - Omar Benomar; Houari A. Sahraoui; Pierre Poulin (SSBSE, 2014)

Filtering Non-Linear TransferFunctions on Surfaces. - Eric Heitz; Derek Nowrouzezahrai; Pierre Poulin; Fabrice Neyret (IEEE Trans. Vis. Comput. Graph., 2014)

A Unified Framework for the Comprehension of Software's Time. - Omar Benomar; Houari A. Sahraoui; Pierre Poulin (ICSE (2), 2015)

Detection of software evolution phases based on development activities. - Omar Benomar; Hani Abdeen; Houari A. Sahraoui; Pierre Poulin; Mohamed Aymen Saied (ICPC, 2015)

A New Force Model for Controllable Breaking Waves. - Mathias Brousset; Emmanuelle Darles; Daniel Méneveaux; Pierre Poulin; Benoît Crespin (VRIPHYS, 2015)

Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations. - Jonathan Dupuy; Eric Heitz; Jean-Claude Iehl; Pierre Poulin; Victor Ostromoukhov (Comput. Graph. Forum, 2015)

Interactive Procedural Modelling of Coherent Waterfall Scenes. - Arnaud Emilien; Pierre Poulin; Marie-Paule Cani; Ulysse Vimont (Comput. Graph. Forum, 2015)

WorldBrush: interactive example-based synthesis of procedural virtual worlds. - Arnaud Emilien; Ulysse Vimont; Marie-Paule Cani; Pierre Poulin; Bedrich Benes (ACM Trans. Graph., 2015)

Dihedral angle-based maps of tetrahedral meshes. - Gilles-Philippe Paillé; Nicolas Ray; Pierre Poulin; Alla Sheffer; Bruno Lévy 001 (ACM Trans. Graph., 2015)

Simulation and control of breaking waves using an external force model. - Mathias Brousset; Emmanuelle Darles; Daniel Méneveaux; Pierre Poulin; Benoît Crespin (Comput. Graph., 2016)

Creativity enhancement of painterly rendering using a suggestive interface. - Shuhei Kodama; Pierre Poulin; Tomoaki Moriya; Tokiichiro Takahashi (Comput. Graph., 2018)

A hybrid Eulerian-DFSPH scheme for efficient surface band liquid simulation. - Bruno Roy; Pierre Poulin (Comput. Graph., 2018)

Efficient Rendering of Rounded Corners and Edges for Convex Objects. - Simon Courtin; Sébastien Horna; Mickaël Ribardière; Pierre Poulin; Daniel Méneveaux (CGI, 2019)

A Psychophysical Evaluation of Texture Compression Masking Effects. - Guillaume Lavoué; Michael Langer; Adrien Peytavie; Pierre Poulin (IEEE Trans. Vis. Comput. Graph., 2019)

Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids. - Bruno Roy; Eric Paquette; Pierre Poulin (Comput. Graph., 2020)

Particle-based Liquid Control using Animation Templates. - Arnaud Schoentgen; Pierre Poulin; Emmanuelle Darles; Philippe Meseure (Comput. Graph. Forum, 2020)

A density-accurate tracking solution for smoke upresolution. - Arnaud Schoentgen; Jonas Zehnder; Pierre Poulin; Bernhard Thomaszewski; Philippe Meseure; Emmanuelle Darles (Vis. Comput., 2020)

A Conversation with CHCCS 2021 Achievement Award Winner Pierre Poulin. - Pierre Poulin (Graphics Interface, 2021)

Understanding High-Level Behavior with a Light-Traces Visualization Metaphor. - Dorian Vandamme; Houari A. Sahraoui; Pierre Poulin (VISSOFT, 2021)

SREC-RT: A Structure for Ray Tracing Rounded Edges and Corners. - Simon Courtin; Mickaël Ribardière; Sébastien Horna; Pierre Poulin; Daniel Méneveaux (Comput. Graph. Forum, 2021)

Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids. - Bruno Roy; Pierre Poulin; Eric Paquette (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Voxel-based Representations for Improved Filtered Appearance. - Caio José dos Santos Brito; Pierre Poulin; Veronica Teichrieb (High Performance Graphics (Symposium Papers), 2023)

Dynamic Voxel-Based Global Illumination. - Alejandro Cosin Ayerbe; Pierre Poulin; Gustavo Patow (Comput. Graph. Forum, 2025)

Visibility Evaluation in Microfacet Theory. - Elsa Tamisier; Mickaël Ribardière; Daniel Meneveaux; Sébastien Horna; Pierre Poulin (IEEE Trans. Vis. Comput. Graph., 2025)