A Contextualized Annotation Model for Mobile Learning. - Pierre-Yves Gicquel; Dominique Lenne (ICALT, 2011)

Opérationnalisation d'un modèle sémantique du contexte pour l'apprentissage en mobilité. - Pierre-Yves Gicquel; Dominique Lenne (IC, 2012)

Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments. - Pierre-Yves Gicquel; Dominique Lenne (ICALT, 2012)

Un modèle sémantique et contextuel pour l'apprentissage informel. - Pierre-Yves Gicquel; Dominique Lenne (Rev. d'Intelligence Artif., 2012)

Using Semantic Proximities to Control Contextualized Activities during Museum Visits. - Pierre-Yves Gicquel; Dominique Lenne; Claude Moulin (AIED, 2013)

Design and use of CALM : An ubiquitous environment for mobile learning during museum visit. - Pierre-Yves Gicquel; Dominique Lenne; Claude Moulin (Digital Heritage (2), 2013)

From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. - Iza Marfisi-Schottman; Pierre-Yves Gicquel; Aous Karoui; Sébastien George (EC-TEL, 2016)

Design of a Component-Based Mobile Learning Game Authoring Tool. - Pierre-Yves Gicquel; Sébastien George; Pierre Laforcade; Iza Marfisi-Schottman (GALA, 2017)

Albiziapp: A Gamified Tool Dedicated to Tree Mapping. - Pierre-Yves Gicquel; Ludovic Hamon; Florian Plaut; Sébastien George (GALA, 2019)

Lessons Learned from the Development of a Mobile Learning Game Authoring Tool. - Pierre-Yves Gicquel; Iza Marfisi-Schottman; Sébastien George (GALA, 2019)

Generative Scenario Control through Ontological Frame Model in Virtual Environment. - Pierre-Yves Gicquel; Domitile Lourdeaux (CSCWD, 2022)

Éléments d'état de l'art sur l'extraction et la modélisation de règles formelles à partir de textes légaux. - Jeremy Bouche-Pillon; Nathalie Aussenac-Gilles; Pascale Zaraté; Yannick Chevalier; Pierre-Yves Gicquel (IC, 2023)