Smooth Blended Subdivision Shading. - Jelle Bakker; Pieter J. Barendrecht; Jirí Kosinka (Eurographics (Short Papers), 2018)

A Comparison of GPU Tessellation Strategies for Multisided Patches. - Gerben Jan Hettinga; Pieter J. Barendrecht; Jirí Kosinka (Eurographics (Short Papers), 2018)

Locally refinable gradient meshes supporting branching and sharp colour transitions - Towards a more versatile vector graphics primitive. - Pieter J. Barendrecht; Martijn Luinstra; Jonathan Hogervorst; Jirí Kosinka (Vis. Comput., 2018)

A bivariate C1 subdivision scheme based on cubic half-box splines. - Pieter J. Barendrecht; Malcolm A. Sabin; Jirí Kosinka (Comput. Aided Geom. Des., 2019)

Numerical quadrature for Gregory quads. - Jun Zhou; Pieter J. Barendrecht; Michael Barton; Jirí Kosinka (Appl. Math. Comput., 2023)

Numerical quadrature for Gregory triangles. - Jun Zhou; Pieter J. Barendrecht; Jirí Kosinka (J. Comput. Appl. Math., 2025)