Children Transmedia and Virtual Experiences Inside and Outside the Classrooms. - Pilar Lacasa (ICCE, 2010)

Learning with Mario Bros: Living in virtual worlds outside the classroom. - Pilar Lacasa; Rut Martínez Borda (ICCE, 2010)

Learning Narratives with Harry Potter. "Manuel de Fallas's The Prophet Newspaper". - Sara Cortés Gómez; Rut Martínez Borda; Pilar Lacasa (Serious Games and Edutainment Applications, 2011)

Adolescent thinking and online writing after the use of commercial games in the classroom. - Pilar Lacasa; Rut Martínez Borda; Héctor del Castillo (DiGRA Conference, 2011)

Games and machinima in adolescents' classrooms. - Pilar Lacasa; Rut Martínez Borda; Laura Méndez (DiGRA Conference, 2011)

Digital communities and videogames as educational tools in participatory culture. - Laura Méndez; Pilar Lacasa; María García-Pernía (Int. J. Soc. Media Interact. Learn. Environ., 2013)

Notebooks, blogs and commercial video games as evocative objects in classrooms. - Pilar Lacasa; Rut Martínez Borda; Sara Cortés 001 (Int. J. Soc. Media Interact. Learn. Environ., 2014)

Creative Collaboration in Young Digital Communities. - Pilar Lacasa; María Ruth García-Pernía; Sara Cortés 001 (Creativity in the Digital Age, 2015)

Adolescents as Game Designers: Developing New Literacies. - Pilar Lacasa; Sara Cortés 001; María Ruth García-Pernía (Trans. Digit. Games Res. Assoc., 2017)

Editorial: Digital/Online Networks in Everyday Life During Pandemics. - Pilar Lacasa; Nelson Zagalo; Martin Emmer (Frontiers Comput. Sci., 2022)