Designing a personalized E-learning experience using learning objects. - Pilar Sancho; Borja Manero; Baltasar Fernández-Manjón (ICWI, 2004)

Learning Objects Definition and Use in <e-aula>. - Pilar Sancho; Borja Manero; Baltasar Fernández-Manjón (EDUTECH, 2004)

Using Docbook to Aid in The Creation of Learning Content. - Iván Martínez-Ortiz; Pablo Moreno-Ger; Pilar Sancho-Thomas; Baltasar Fernández-Manjón (EDUTECH, 2005)

Semantic Web Technologies Applied to e-learning Personalization in <e-aula>. - Pilar Sancho; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2005)

Multiplayer role games applied to problem based learning. - Pilar Sancho; Pedro Pablo Gómez-Martín; Baltasar Fernández-Manjón (DIMEA, 2008)

NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario. - Pilar Sancho; Rubén Fuentes-Fernández; Baltasar Fernández-Manjón (ICALT, 2008)

Learning teamwork skills in university programming courses. - Pilar Sancho-Thomas; Rubén Fuentes-Fernández; Baltasar Fernández-Manjón (Comput. Educ., 2009)

Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning. - Pilar Sancho; Pablo Moreno-Ger; Rubén Fuentes-Fernández; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2009)

A narrative metaphor to facilitate educational game authoring. - Eugenio J. Marchiori; Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Pilar Sancho; Baltasar Fernández-Manjón (Comput. Educ., 2012)

Editorial Especial: Avances Recientes en Tecnologías de e-learning. Retos y Oportunidades. - M. Carmen Fernández Panadero; Gregorio Robles; Pilar Sancho (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation. - Pilar Sancho; Javier Torrente; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2012)