Tablets in education. Results from the initiative ETiE, for teaching plants to primary school students. - Emmanuel Fokides; Pinelopi Atsikpasi (Educ. Inf. Technol., 2017)

Development of a model for explaining the learning outcomes when using 3D virtual environments in informal learning settings. - Emmanuel Fokides; Pinelopi Atsikpasi (Educ. Inf. Technol., 2018)

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Int. Comput. Games Assoc., 2019)

Factors Influencing the Subjective Learning Effectiveness of Serious Games. - Emmanuel Fokides; Penelope Atsikpasi; Polyxeni Kaimara; Ioannis Deliyannis (J. Inf. Technol. Educ. Res., 2019)

Serious Games Effect Analysis On Player's Characteristics. - Polyxeni Kaimara; Emmanuel Fokides; Antonia Plerou; Pinelopi Atsikpasi; Ioannis Deliyannis (Int. J. Smart Educ. Urban Soc., 2020)

Tablets, Plants, and Primary School Students: A Study. - Emmanuel Fokides; Penelope Atsikpasi; Dorothea Karageorgou (Technol. Knowl. Learn., 2020)

A scoping review of the educational uses of 6DoF HMDs. - Penelope Atsikpasi; Emmanuel Fokides (Virtual Real., 2022)