Moving around in virtual space with spider silk. - Ping-Hsuan Han; Da-Yuan Huang; Hsin-Ruey Tsai; Po-Chang Chen; Chen-Hsin Hsieh; Kuan-Ying Lu; De-Nian Yang; Yi-Ping Hung (SIGGRAPH Emerging Technologies, 2015)

Exploring Manipulation Behavior on Video See-Through Head-Mounted Display with View Interpolation. - Chun-Jui Lai; Ping-Hsuan Han; Han-Lei Wang; Yi-Ping Hung (ACCV Workshops (3), 2016)

AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective. - Ping-Hsuan Han; Kuan-Wen Chen; Chen-Hsin Hsieh; Yu-Jie Huang; Yi-Ping Hung (AH, 2016)

OoEs: playing in the immersive game with augmented haptics. - Ping-Hsuan Han; Yang-Sheng Chen; Chiao-En Hsieh; Yu-Jie Huang; Hung-Chih Lin; Peng-Wen Tong; Kuan-Yin Lu; Yi-Ping Hung (SIGGRAPH VR Village, 2016)

View interpolation for video see-through head-mounted display. - Chun-Jui Lai; Ping-Hsuan Han; Yi-Ping Hung (SIGGRAPH Posters, 2016)

SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction. - Yang-Sheng Chen; Ping-Hsuan Han; Jui-Chun Hsiao; Kong-Chang Lee; Chiao-En Hsieh; Kuan-Yin Lu; Chien-Hsing Chou; Yi-Ping Hung (UIST (Adjunct Volume), 2016)

My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan. - Ping-Hsuan Han; Yang-Sheng Chen; Yilun Zhong; Han-Lei Wang; Yi-Ping Hung (AH, 2017)

The design of video see-through window for manipulating physical object with head-mounted display. - Ping-Hsuan Han; Yang-Sheng Chen; Han-Lei Wang; Yu-Jie Huang; Jui-Chun Hsiao; Kuan-Wen Chen; Yi-Ping Hung (SIGGRAPH Posters, 2017)

AoEs: enhancing teleportation experience in immersive environment with mid-air haptics. - Ping-Hsuan Han; Chiao-En Hsieh; Yang-Sheng Chen; Jui-Chun Hsiao; Kong-Chang Lee; Sheng-Fu Ko; Kuan-Wen Chen; Chien-Hsing Chou; Yi-Ping Hung (SIGGRAPH Emerging Technologies, 2017)

Visualizing the keyboard in virtual reality for enhancing immersive experience. - Jia-Wei Lin; Ping-Hsuan Han; Jiun-Yu Lee; Yang-Sheng Chen; Ting-Wei Chang; Kuan-Wen Chen; Yi-Ping Hung (SIGGRAPH Posters, 2017)

Estimating the simulator sickness in immersive virtual reality with optical flow analysis. - Jiun-Yu Lee; Ping-Hsuan Han; Ling Tsai; Rih-Ding Peng; Yang-Sheng Chen; Kuan-Wen Chen; Yi-Ping Hung (SIGGRAPH ASIA (Posters), 2017)

Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality. - Yi-Ping Hung; Tsui-Mei Huang; Kuang-Ti Li; R. P. C. Janaka Rajapakse; Yang-Sheng Chen; Ping-Hsuan Han; Iou-Shiuan Liu; Hao-Cheng Wang; Da-Chung Yi (DigitalHERITAGE/VSMM, 2018)

An Adaptive Tai-Chi-Chuan AR Guiding System Based on Speed Estimation of Movement. - Yi-Ping Hung; Peng-Yuan Kao; Yao Fu Jan; Chun-Hsien Li; Chia-Hao Chang; Ping-Hsuan Han (ICS, 2018)

Stillness Moves: Exploring Body Weight-Transfer Learning in Physical Training for Tai-Chi Exercise. - Han-Hong Lin; Ping-Hsuan Han; Kuan-Yin Lu; Chia Hung Sun; Pei Yi Lee; Yao Fu Jan; Amy Ming Sui Lee; Wei-Zen Sun; Yi-Ping Hung (MMSports@MM, 2018)

tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display. - Ping-Hsuan Han; Jia-Wei Lin; Chen-Hsin Hsieh; Jhih-Hong Hsu; Yi-Ping Hung (SIGGRAPH Posters, 2018)

Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema. - Sheng-Fu Ko; Yi-Hung Lin; Ping-Hsuan Han; Chia-Chun Chang; Chien-Hsing Chou (SIGGRAPH ASIA Posters, 2018)

Dunhuang mural restoration using deep learning. - Han-Lei Wang; Ping-Hsuan Han; Yu-Mu Chen; Kuan-Wen Chen; Xinyi Lin; Ming-Sui Lee; Yi-Ping Hung (SIGGRAPH Asia Technical Briefs, 2018)

GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. - Chih-Hao Cheng; Chia-Chi Chang; Ying-Hsuan Chen; Ying-Li Lin; Jing-Yuan Huang; Ping-Hsuan Han; Ju-Chun Ko; Lai-Chung Lee (VRST, 2018)

Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. - Ping-Hsuan Han; Yang-Sheng Chen; Kong-Chang Lee; Hao-Cheng Wang; Chiao-En Hsieh; Jui-Chun Hsiao; Chien-Hsing Chou; Yi-Ping Hung (VRST, 2018)

TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display. - Ying-Li Lin; Tsai-Yi Chou; Yu-Cheng Lieo; Yu-Cheng Huang; Ping-Hsuan Han (VRST, 2018)

Hapmosphere: Simulating the Weathers for Walking Around in Immersive Environment with Haptics Feedback. - Ping-Hsuan Han; Yang-Sheng Chen; Chiao-En Hsieh; Hao-Cheng Wang; Yi-Ping Hung (WHC, 2019)

Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback. - Jing-Yuan Huang; Wei Hsuan Hung; Tzu Yin Hsu; Yi Chun Liao; Ping-Hsuan Han (SIGGRAPH Asia XR, 2019)

Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction. - Ping-Hsuan Han; Ling Tsai; Jia-Wei Lin; Yuan-An Chan; Jhih-Hong Hsu; Wan-Ting Huang; Chiao-En Hsieh; Yi-Ping Hung (VR, 2019)

On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD. - Peng-Yuan Kao; Ping-Hsuan Han; Yao Fu Jan; Zhiwei Yang; Chun-Hsien Li; Yi-Ping Hung (VR, 2019)

Archaeological Excavation Simulation for Interaction in Virtual Reality. - Da-Chung Yi; Yang-Sheng Chen; Ping-Hsuan Han; Hao-Cheng Wang; Yi-Ping Hung (VR, 2019)

Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. - Chiao-En Hsieh; Yu-Ta Chen; Hao-Cheng Wang; Yang-Sheng Chen; Ping-Hsuan Han; Yi-Ping Hung (SIGGRAPH Posters, 2020)

FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic. - Dan-Feng Lee; Xiang-Wen Huang; Yu-Chia Chen; Yu-Xiu Hsu; Shu-Yu Chang; Ping-Hsuan Han (SIGGRAPH Asia XR, 2020)

HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography. - Yi-Hsuan Tseng; Tian-Jyun Lin; Tzu-Hsuan Yang; Ping-Hsuan Han; Saiau-Yue Tsau (SIGGRAPH Asia Posters, 2020)

Indoor Scene Semantic Modeling for Virtual Reality. - Sheng-Han Wu; Hsin-Wei Yu; Cheng-Wei Lin; Ping-Hsuan Han; Kuan-Wen Chen (SIGGRAPH Asia Posters, 2020)

A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display. - Ping-Hsuan Han; Yang-Sheng Chen; Iou-Shiuan Liu; Yu-Ping Jang; Ling Tsai; Alvin Chang; Yi-Ping Hung (IEEE Computer Graphics and Applications, 2020)

Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations. - Chien-Hsing Chou; Yu-Sheng Su; Che-Ju Hsu; Kong-Chang Lee; Ping-Hsuan Han (Symmetry, 2020)

GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes. - Tzu-Hua Wang; Tzu-Shan Lee; Jr-Pin Pan; Tzu-Yang Kuo; Hui-Yang Yong; Ping-Hsuan Han (SIGGRAPH ASIA Emerging Technologies, 2021)

Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality. - Tzu-Hsuan Yang; Jing-Yuan Huang; Ping-Hsuan Han; Yi-Ping Hung (VR Workshops, 2021)

MovableBag: Exploring Asymmetric Interaction for Multi-user Exergame in Extended Reality. - Luis Andres Mendez; Ho Yin Ng; Ping-Hsuan Han (UbiComp/ISWC Adjunct, 2022)

Innovative Remote Interactive Device Conceptual Design Based on Tactile Feedback to Alleviate Loneliness of the Elderly. - Wen-Hsuan Yang; Yu-Yen Chen; Chi-Hao Lung; Ping-Hsuan Han (ICCE-TW, 2022)

PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality. - Chain Yi Chu; Ho Yin Ng; Chia-Hui Lin; Ping-Hsuan Han (ICME Workshops, 2022)

GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System. - Yu-Yen Chen; Yi-Jie Lu; Ping-Hsuan Han (SIGGRAPH Posters, 2022)

Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System. - Ping-Hsuan Han; Yu-Yen Chen; Wu-Ting Pan; Hui-Wen Hsu; Jin-Rong Jiang; Wen-Jun Wu (SIGGRAPH Emerging Technologies, 2022)

MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic. - Luis Andres Mendez; Ho Yin Ng; Zin Yin Lim; Yi-Jie Lu; Ping-Hsuan Han (SIGGRAPH Asia XR, 2022)

Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles. - Li-Yang Wang; Ping-Hsuan Han; Liwei Chan 001 (TEI, 2022)

Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multidomain Garments. - Chien-Hsing Chou; Ping-Hsuan Han; Chia-Chun Chang; Yi-Zeng Hsieh (IEEE Multim., 2022)

Design of an Assisted Learning System Based on ChatGPT. - Chia-Chuan Tsao; Yen-Hung Lin; Chien-Hsing Chou; Kuan-Ning Chang; Ping-Hsuan Han (AICCC, 2023)

Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback. - Jih Hsuan Peng; Ping-Hsuan Han; Cheng-Ta Yang; Tung-Hua Yang; Ze-Song Chen; Yi Min Huang (UbiComp/ISWC Adjunct, 2023)

Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration. - Yang-Sheng Chen; Chiao-En Hsieh; Miguel Ying Jie Then; Ping-Hsuan Han; Yi-Ping Hung (ISMAR, 2023)

TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance. - Chen-Wei Fu; Wei-Lun Huang; Pin-Xuan Liu; Yu-Hsuan Chen; Ming-Cong Su; Andrew Chen; Ping-Hsuan Han; Tse-Yu Pan (MMAsia, 2023)

sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts. - Timothy Chen; Miguel Ying Jie Then; Jing-Yuan Huang; Yang-Sheng Chen; Ping-Hsuan Han; Yi-Ping Hung (SIGGRAPH Posters, 2023)

Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. - Ke-Fan Lin; Yu-Chih Chou; Yu-Hsiang Weng; Yvone Tsai Chen; Zin Yin Lim; Chi-Po Lin; Ping-Hsuan Han; Tse-Yu Pan (SIGGRAPH Immersive Pavilion, 2023)

Exploring Multiple-Display Interaction for Live XR Performance. - Ke-Fan Lin; Yu-Chih Chou; Yu-Hsiang Weng; Yvone Tsai Chen; Tse-Yu Pan; Ping-Hsuan Han (SIGGRAPH Posters, 2023)

GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality. - Ping-Hsuan Han; Tzu-Hua Wang; Chien-Hsing Chou (IEEE Trans. Vis. Comput. Graph., 2023)

Integrating Image Recognition and Board Games into Financial Education. - Yu-Han Hung; Hao-Bin Chao; Jie-Sin Liou; Ping-Hsuan Han; Yi-Zeng Hsieh; Ping-Lin Fan; Chien-Hsing Chou (APMAR, 2024)

Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse. - Kuan-Ning Chang; Chia-Hui Lin; Yu-Hsiang Weng; Yu-Hin Chan; Po-Hsun Chen; Pei-Cih Zeng; Chien-Hsing Chou; Wen-Hsin Chiu; Ping-Hsuan Han (SIGGRAPH Immersive Pavilion, 2024)

WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment. - I-Chin Chen; Hsin-Chia Chang; Chia-Yi Hung; Chi-Yu Lin; Kuan-Ning Chang; Ping-Hsuan Han (SIGGRAPH Immersive Pavilion, 2024)

FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. - Yang-Sheng Chen; Grace Theodore; Jing-Yuan Huang; Chiao-En Hsieh; Ping-Hsuan Han; Yi-Ping Hung (SIGGRAPH Immersive Pavilion, 2024)

Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality. - Yang-Sheng Chen; Miguel Ying Jie Then; Chiao-En Hsieh; Jing-Yuan Huang; Ping-Hsuan Han; Yi-Ping Hung (SIGGRAPH Asia XR, 2024)

Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations. - Chi-Yu Lin; Hsin-Chia Chang; Meng-Wei Lu; Guan-Yu Zhou; Yu-Hin Chan; Ping-Hsuan Han (SIGGRAPH Asia XR, 2024)

Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion. - Ta-Wei Liu; Pei-Cih Zeng; Guan-Yi Lu; Kuan-Ning Chang; Jih Hsuan Peng; Ping-Hsuan Han (SIGGRAPH Asia XR, 2024)

Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition. - Wei-Chen Yen; Jen-Kai Liu; Jia Jiu Peng; Hsiao-Yu Luo; Ping-Hsuan Han; Chun-Cheng Hsu (SIGGRAPH Asia XR, 2024)

The Last Pond of Water. - I-Chin Chen; Chia-Yi Hung; Hsin-Chia Chang; Ping-Hsuan Han (VINCI, 2024)

Visualizing Exercise Data from Combat Exergame for Exploring the Insight from Personal Informatics with Large Language Models. - Zong-Ying Li; Yen-Hua Lai; Chi-Yu Lin; Chien-Hsing Chou; Ping-Hsuan Han (CHI Extended Abstracts, 2025)

Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance. - Meng-Wei Lu; Yen-Hua Lai; Ke-Fan Lin; Chiu-Hsuan Wang; Ping-Hsuan Han; Tse-Yu Pan; Jinyao Lin; Bing-Yu Chen 004 (CHI Extended Abstracts, 2025)

Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic. - Yu-Hsiang Weng; Ping-Hsuan Han; Kuan-Ning Chang; Chi-Yu Lin; Chia-Hui Lin; Ho Yin Ng; Chien-Hsing Chou; Wen-Hsin Chiu (IEEE Trans. Vis. Comput. Graph., 2025)