A taxonomy of user-interface metaphors. - Pippin Barr; Robert Biddle; James Noble 001 (CHINZ, 2002)

Icons R Icons. - Pippin Barr; James Noble 001; Robert Biddle (AUIC, 2003)

Interface Ontology: Creating a Physical World for Computer Interfaces. - Pippin Barr (EuroPLoP, 2003)

Metaphors for Electronic Music Production in Reason and Live. - Matthew Duignan; James Noble 001; Pippin Barr; Robert Biddle (APCHI, 2004)

Metaphorscape. - Rilla Khaled; Pippin Barr; James Noble 001; Robert Biddle (EuroPLoP, 2004)

A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (AUIC, 2005)

The Semiotics of User Interface Redesign. - Jennifer Ferreira; Pippin Barr; James Noble 001 (AUIC, 2005)

From pushing buttons to play and progress: value and interaction in fable. - Pippin Barr; James Noble 001; Robert Biddle; Rilla Khaled (AUIC, 2006)

Persuasive interaction for collectivist cultures. - Rilla Khaled; Robert Biddle; James Noble 001; Pippin Barr; Ronald Fischer (AUIC, 2006)

Playing the interface: a case study of Grand Theft Auto: San Andreas. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (OZCHI, 2006)

Factoring culture into the design of a persuasive game. - Rilla Khaled; Pippin Barr; Ronald Fischer; James Noble 001; Robert Biddle (OZCHI, 2006)

Feeling Strangely Fine: The Well-Being Economy in Popular Games. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. - Pippin Barr; Rilla Khaled; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Investigating Social Software as Persuasive Technology. - Rilla Khaled; Pippin Barr; James Noble 001; Robert Biddle (PERSUASIVE, 2006)

Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. - Rilla Khaled; Pippin Barr; James Noble 001; Ronald Fischer; Robert Biddle (PERSUASIVE, 2006)

Humour theory and videogames: laughter in the slaughter. - Claire Dormann; Pippin Barr; Robert Biddle (Sandbox@SIGGRAPH, 2006)

Fine Tuning the Persuasion in Persuasive Games. - Rilla Khaled; Pippin Barr; James Noble 001; Ronald Fischer; Robert Biddle (PERSUASIVE, 2007)

Video game values: Human-computer interaction and games. - Pippin Barr; James Noble 001; Robert Biddle (Interact. Comput., 2007)

Let's clean up this mess: exploring multi-touch collaborative play. - Rilla Khaled; Pippin Barr; Hannah Johnston; Robert Biddle (CHI Extended Abstracts, 2009)

Game design strategies for collectivist persuasion. - Rilla Khaled; Pippin Barr; Robert Biddle; Ronald Fischer; James Noble 001 (Sandbox@SIGGRAPH, 2009)

StoryTrek: experiencing stories in the real world. - Rilla Khaled; Pippin Barr; Brian Greenspan; Robert Biddle; Elise Vist (MindTrek, 2011)

Design metaphors for procedural content generation in games. - Rilla Khaled; Mark J. Nelson; Pippin Barr (CHI, 2013)

Documenting trajectories in design space: a methodology for applied game design research. - Rilla Khaled; Jonathan Lessard; Pippin Barr (FDG, 2018)

Reflective Surfaces: Experimenting with Playful, Playable Publication Formats. - Rilla Khaled; Kalervo A. Sinervo; Muhammad Shahrom Ali; Pippin Barr; Matthew Bethancourt; Femke Kocken; Chip Limeburner; Vadim Nickel (Conference on Designing Interactive Systems (Companion Volume), 2024)